approve: 元景 W-08 游戏展示模块开发

This commit is contained in:
agent.develop 2026-08-29 17:38:48 +08:00
parent 873a83ab44
commit f337333432
28 changed files with 1331 additions and 137 deletions

10
.gitignore vendored Normal file
View File

@ -0,0 +1,10 @@
*.pyc
__pycache__/
build/
*.egg-info/
dist/
mysql.ddl.sql
wwwroot/game_session_list/
wwwroot/game_result_list/
*.swp
*.swo

47
README.md Normal file
View File

@ -0,0 +1,47 @@
# scense 游戏展示模块(元景 W-08
## 功能
游戏列表入口 / 点击开始玩(初始化 W-10 世界运行态进入)/ 暂停 / 继续 / 结束结算 / 重新开始 / 分数结果展示 / 分享链接进入 / 玩中交互(点选移动实体触发脚本逻辑)/ 退出保存进度。
## 数据表
| 表 | 作用 | 关键字段 |
|----|------|----------|
| game_session | 游戏会话 | status(created/playing/paused/ended), score, level, elapsed_ms, progress_json, share_token |
| game_result | 游戏结果 | session_id, score, duration_ms, level, result_json |
## 会话状态机
- 开始玩无会话→playing已有 playing/paused→恢复 playing续玩
- playing ⇄ pausedpause/resume
- playing/paused → endedend 唯一结算出口,写 game_result
- 任意状态 → playingrestart 重置分数/关卡)
- save 保存进度快照(不改变状态)
## API 端点wwwroot/game/api/*.dspy全部 logined
| 文件 | 功能 | 功能点 |
|------|------|--------|
| game_list.dspy | 游戏列表 + 历史会话/结果 | W-08a |
| game_start.dspy | 开始玩(进入运行态) | W-08b |
| game_pause.dspy | 暂停 | W-08c |
| game_resume.dspy | 继续 | W-08d |
| game_end.dspy | 结束结算(写 game_result | W-08e/g |
| game_restart.dspy | 重新开始(重置) | W-08f |
| game_share.dspy | 生成/解析分享链接 | W-08h |
| game_save.dspy | 保存进度快照 | W-08j |
## 前端
- `game/index.ui` — bricks 游戏列表入口页
- `game/game_play.html` — 全屏游戏页canvas + HUD + 结算面板 + 交互),验收入口
- `game/game.js` — 游戏交互(开始/暂停/继续/结束/重开/分享/保存/点选实体)
- `game/game_list.js` — 列表页渲染
## 依赖
- W-10 runtimeruntime.js RuntimeEngine前端运行态服务端辅助可选
- world 模块(游戏世界来源,防御式降级独立模式)
- sqlor / ahserver / ServerEnv
## 集成
1. `app/sage.py`: `from scense.init import load_scense` + `load_scense()` in init()
2. build.sh 安装循环添加 scense
3. `scripts/load_path.py` 注册 RBAC 路径(禁通配符)
4. `global_menu.ui` 添加菜单项 `{{entire_url('/scense/game/index.ui')}}`
5. 部署目标 `/d/scense/scense_app`:模块 wwwroot 软链接 + pip install -e

173
build.sh
View File

@ -1,144 +1,43 @@
#!/usr/bin/env bash
# =============================================================================
# scense 应用一键部署脚本(元景项目)
# 唯一部署单元:一个入口 app/scense.py + 一个端口 ${SERVER_PORT:-9380}
# 门禁:部署完成后 30s 端口监听门禁——30s 内未监听自动重启一次兜底,
# 再等 30s 仍失败才输出诊断并以非零退出(不静默通过)。
# =============================================================================
set -uo pipefail
#!/bin/bash
# scense 模块构建脚本:由宿主应用 build.sh 调用或独立执行
set -e
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
cd "$SCRIPT_DIR"
APP_NAME="scense"
APP_PORT="${SERVER_PORT:-9380}"
WORKDIR="$(cd "$(dirname "$0")" && pwd)"
VENV_DIR="$WORKDIR/venv"
PKGS_DIR="$WORKDIR/pkgs"
LOGS_DIR="$WORKDIR/logs"
ENV_FILE="$WORKDIR/.env"
# 模块清单(基础引用 + 本应用业务模块,与 yuanjing_spec.json generated_modules 一致)
FOUNDATION_MODULES=(apppublic sqlor ahserver bricks_for_python appbase rbac)
BIZ_MODULES=(world scene entity script_engine world_snapshot world_sync)
ALL_MODULES=("${FOUNDATION_MODULES[@]}" "${BIZ_MODULES[@]}")
log() { echo "[$(date '+%Y-%m-%d %H:%M:%S')] $*"; }
die() { log "FATAL: $*"; exit 1; }
# 0) 加载 .env含 MYSQL_* / REDIS_* / SERVER_PORT / PASSWORD_KEY / SCENSE_ADMIN_*
if [ -f "$ENV_FILE" ]; then
set -a; . "$ENV_FILE"; set +a
# 定位 Sage 根
SAGE_ROOT=""
for candidate in "$SCRIPT_DIR/../.." "$HOME/repos/sage" "$HOME/sage"; do
if [ -d "$candidate/wwwroot" ] && [ -d "$candidate/py3/bin" ]; then
SAGE_ROOT="$(cd "$candidate" && pwd)"
break
fi
done
if [ -z "$SAGE_ROOT" ]; then
echo "ERROR: Cannot find Sage root"
exit 1
fi
MYSQL_ARGS=(--host="${MYSQL_HOST:-127.0.0.1}" --port="${MYSQL_PORT:-3306}"
--user="${MYSQL_USER:-root}" --password="${MYSQL_PASSWORD:-}")
DBNAME="${MYSQL_DATABASE:-scense}"
# 1) 系统依赖 + venv
command -v python3 >/dev/null 2>&1 || die "python3 not found"
command -v mysql >/dev/null 2>&1 || die "mysql client not found"
[ -d "$VENV_DIR" ] || python3 -m venv "$VENV_DIR"
# shellcheck disable=SC1091
. "$VENV_DIR/bin/activate"
pip install --quiet --upgrade pip
pip install --quiet xls2ddl
# 2) 克隆并安装模块(基础 + 业务)
mkdir -p "$PKGS_DIR"
for m in "${ALL_MODULES[@]}"; do
if [ ! -d "$PKGS_DIR/$m" ]; then
git clone "https://git.opencomputing.cn/yumoqing/$m.git" "$PKGS_DIR/$m" 2>/dev/null \
|| git clone "git@git.opencomputing.cn:yumoqing/$m.git" "$PKGS_DIR/$m" 2>/dev/null \
|| die "clone module $m failed"
fi
if [ -f "$PKGS_DIR/$m/pyproject.toml" ]; then
(cd "$PKGS_DIR/$m" && pip install --quiet -e .)
fi
done
pip install --quiet bricks_for_python
# 3) 前端 wwwroot 软链(软链非 cp保持同步
mkdir -p "$WORKDIR/wwwroot"
for m in "${BIZ_MODULES[@]}"; do
[ -d "$PKGS_DIR/$m/wwwroot" ] && ln -sfn "../pkgs/$m/wwwroot" "$WORKDIR/wwwroot/$m"
done
[ -d "$PKGS_DIR/bricks_for_python/dist" ] && ln -sfn "../pkgs/bricks_for_python/dist" "$WORKDIR/wwwroot/bricks"
# 4) i18n 合并merge_i18n.py 存在则执行,否则跳过不阻断)
if [ -f "$PKGS_DIR/apppublic/tools/merge_i18n.py" ]; then
python "$PKGS_DIR/apppublic/tools/merge_i18n.py" "$WORKDIR/wwwroot" "${BIZ_MODULES[@]}" \
|| log "i18n merge skipped (non-fatal)"
# 1) 安装模块包
if [ -d "$SAGE_ROOT/py3/bin/pip" ]; then
"$SAGE_ROOT/py3/bin/pip" install -e . || true
fi
# 5) 数据库:建库 + 各模块 DDL + 应用级 DDL/seed
mysql "${MYSQL_ARGS[@]}" -e "CREATE DATABASE IF NOT EXISTS \`${DBNAME}\` DEFAULT CHARACTER SET utf8mb4 COLLATE utf8mb4_unicode_ci;" \
|| die "create database failed"
for m in "${BIZ_MODULES[@]}"; do
if [ -d "$PKGS_DIR/$m/models" ]; then
(cd "$PKGS_DIR/$m/models" && json2ddl mysql . > "$WORKDIR/mysql.ddl.$m.sql" 2>/dev/null) \
|| (cd "$PKGS_DIR/$m/models" && xls2ddl mysql . > "$WORKDIR/mysql.ddl.$m.sql" 2>/dev/null) || true
if [ -f "$WORKDIR/mysql.ddl.$m.sql" ]; then
mysql "${MYSQL_ARGS[@]}" "$DBNAME" < "$WORKDIR/mysql.ddl.$m.sql" || log "ddl $m warn"
fi
fi
done
[ -f "$WORKDIR/scripts/ddl.sql" ] && mysql "${MYSQL_ARGS[@]}" "$DBNAME" < "$WORKDIR/scripts/ddl.sql"
[ -f "$WORKDIR/scripts/seed.sql" ] && mysql "${MYSQL_ARGS[@]}" "$DBNAME" < "$WORKDIR/scripts/seed.sql"
# 6) CRUD 生成xls2ui 从模块 json/ 生成 .dspy + .ui
for m in "${BIZ_MODULES[@]}"; do
if [ -d "$PKGS_DIR/$m/json" ]; then
(cd "$PKGS_DIR/$m/json" && xls2ui -m ../models -o "$WORKDIR/wwwroot" "$m" *.json) \
|| log "xls2ui $m skipped (non-fatal)"
fi
done
# 7) 初始化 admin 用户RBAC 标准接口,幂等)
python "$WORKDIR/scripts/init_admin_user.py" || die "init_admin_user failed"
# 8) systemd 服务 + 启动
mkdir -p "$LOGS_DIR" "$WORKDIR/files"
cat > "$WORKDIR/scense.service" <<EOF
[Unit]
Description=scense app (yuanjing)
After=network.target
[Service]
Type=simple
User=$(whoami)
WorkingDirectory=$WORKDIR
EnvironmentFile=$ENV_FILE
ExecStart=$VENV_DIR/bin/python $WORKDIR/app/scense.py
Restart=always
RestartSec=3
[Install]
WantedBy=multi-user.target
EOF
sudo cp "$WORKDIR/scense.service" /etc/systemd/system/scense.service 2>/dev/null || true
sudo systemctl daemon-reload 2>/dev/null || true
sudo systemctl enable scense 2>/dev/null || true
sudo systemctl restart scense 2>/dev/null \
|| nohup "$VENV_DIR/bin/python" "$WORKDIR/app/scense.py" >> "$LOGS_DIR/scense.log" 2>&1 &
# 9) 端口监听门禁30s未监听自动重启一次兜底再等 30s
wait_port() {
local port="$1" tries="${2:-30}"
for _ in $(seq 1 "$tries"); do
if (exec 3<>"/dev/tcp/127.0.0.1/$port") 2>/dev/null; then
exec 3>&- 3<&-; return 0
fi
sleep 1
done
return 1
}
if ! wait_port "$APP_PORT" 30; then
log "WARN: port $APP_PORT not listening in 30s, restart once (bootstrap)"
sudo systemctl restart scense 2>/dev/null || true
if ! wait_port "$APP_PORT" 30; then
log "ERROR: port $APP_PORT still not listening after restart bootstrap"
tail -n 50 "$LOGS_DIR/scense.log" 2>/dev/null || true
exit 1
fi
# 2) 生成 DDLmodels/*.json -> mysql.ddl.sql
if [ -d models ]; then
(cd "$SAGE_ROOT" && ./py3/bin/python -m xls2ddl.json2ddl mysql "$SCRIPT_DIR/models" > "$SCRIPT_DIR/mysql.ddl.sql" 2>/dev/null) || true
fi
log "OK: scense is listening on port $APP_PORT"
# 3) 生成 CRUD UIjson/*.json -> wwwroot/{alias}/
if [ -d json ]; then
(cd "$SAGE_ROOT" && ./py3/bin/python -m xls2ui -m "$SCRIPT_DIR/models" -o "$SCRIPT_DIR/wwwroot" scense "$SCRIPT_DIR"/json/*.json) || true
fi
# 4) 软链接 wwwroot 到 Sage
mkdir -p "$SAGE_ROOT/wwwroot/scense"
for item in "$SCRIPT_DIR"/wwwroot/*; do
[ -e "$item" ] || continue
name="$(basename "$item")"
ln -sfn "$item" "$SAGE_ROOT/wwwroot/scense/$name"
done
echo "scense build done. SAGE_ROOT=$SAGE_ROOT"

View File

@ -0,0 +1,28 @@
# 工作日志 2026-XX-XX — scenseW-08 游戏展示模块)
## 范围/背景
元景项目 W-08 游戏展示模块开发new_dev任务 ZlTgfzCyYXI72tx5s5_DJ迭代 oOk__9medSOirW_Pxm31T
模块名 scense实现为独立 Python 包(无 app.py/端口),挂载到宿主应用;部署目标 /d/scense/scense_app。
依赖 W-10 runtime 前端运行态引擎与 world 模块(防御式降级独立模式)。
## 交付物
- modules/scense/ 完整模块仓库models(2表) / scense包(core/init) / wwwroot(game列表+api 8端点+全屏游戏页) / json(2 CRUD) / init(编码) / scripts(RBAC) / build/pyproject/README/skill
- 功能点 W-08a~j 全映射会话状态机服务端强制end 唯一结算出口
- 项目文档dev-notes.md、docs/01-design/modules/scense.md、work-log
## 关键决策与陷阱规避
1. 取库名 `get_module_dbname('scense')`,禁硬编码 DBNAME
2. dspy 禁 import/print/uuid/f-string显式 return json.dumps
3. sor.C 显式 created_at/updated_atID 用 getID()
4. 非法状态流转返回 400ValueError不 500
5. game_play.html 独立 HTML 允许 fetch/setIntervalbricks script 禁 fetch列表交互放 game_list.js
6. runtime.js 绝对路径 /runtime/runtime.jsruntime 模块 any 权限)
7. RBAC 禁通配符,逐条显式
## 验证情况
- py_compile 校验 .pycore/__init__/init
- dspy 审计通过(无违规 import
- 环境受限未实际部署启动(需 deploy_test 在 /d/scense/scense_app 部署 + 浏览器验收)
## 当前状态
模块源码就绪待 PM 审核;部署/浏览器验收由下游角色执行。

14
init/data.json Normal file
View File

@ -0,0 +1,14 @@
{
"appcodes": [
{
"parentid": "game_session_status",
"parentname": "游戏会话状态",
"items": [
{"k": "created", "v": "已创建"},
{"k": "playing", "v": "进行中"},
{"k": "paused", "v": "已暂停"},
{"k": "ended", "v": "已结束"}
]
}
]
}

View File

@ -0,0 +1 @@
{"tblname":"game_result","alias":"game_result_list","params":{"sortby":"created_at desc","logined_userorgid":"user_id","browserfields":{"fields":[{"name":"id","width":90,"frozen":true},{"name":"game_id","title":"游戏","width":120},{"name":"score","title":"得分","width":80},{"name":"duration_ms","title":"时长ms","width":90},{"name":"level","title":"关卡","width":70},{"name":"created_at","title":"结算时间","width":160}],"exclouded":["session_id","result_json"]},"editexclouded":["id","session_id","user_id","game_id","result_json","created_at"],"editable":{"new_data_url":null,"update_data_url":null,"delete_data_url":null}}

View File

@ -0,0 +1 @@
{"tblname":"game_session","alias":"game_session_list","params":{"sortby":"updated_at desc","logined_userorgid":"user_id","new_data_url":"{{entire_url('/scense/game/api/game_start.dspy')}}","update_data_url":"{{entire_url('/scense/game/api/game_save.dspy')}}","delete_data_url":"{{entire_url('/scense/game/api/game_end.dspy')}}","browserfields":{"fields":[{"name":"id","width":90,"frozen":true},{"name":"game_name","title":"游戏名称","width":140},{"name":"status","title":"状态","width":90,"uitype":"code","data":[{"value":"created","text":"已创建"},{"value":"playing","text":"进行中"},{"value":"paused","text":"已暂停"},{"value":"ended","text":"已结束"}]},{"name":"score","title":"得分","width":80},{"name":"level","title":"关卡","width":70},{"name":"elapsed_ms","title":"时长ms","width":90},{"name":"updated_at","title":"更新时间","width":160}],"exclouded":["progress_json","share_token","world_id","created_at"]},"editexclouded":["id","user_id","game_id","share_token","created_at","updated_at","ended_at","progress_json"],"editable":{"new_data_url":"{{entire_url('/scense/game/api/game_start.dspy')}}","update_data_url":"{{entire_url('/scense/game/api/game_save.dspy')}}","delete_data_url":"{{entire_url('/scense/game/api/game_end.dspy')}}"}}

1
models/game_result.json Normal file
View File

@ -0,0 +1 @@
{"summary":[{"table":"game_result","desc":"游戏结果表","pkey":"id","primary":["id"]}],"fields":[{"name":"id","type":"varchar","length":32,"desc":"结果ID","primary":true},{"name":"session_id","type":"varchar","length":32,"desc":"会话ID"},{"name":"user_id","type":"varchar","length":32,"desc":"用户ID"},{"name":"game_id","type":"varchar","length":64,"desc":"游戏标识"},{"name":"score","type":"int","length":11,"desc":"结算得分"},{"name":"duration_ms","type":"bigint","length":20,"desc":"游戏时长毫秒"},{"name":"level","type":"int","length":11,"desc":"结束关卡"},{"name":"result_json","type":"text","desc":"结果详情JSON"},{"name":"created_at","type":"datetime","desc":"结算时间"}],"indexes":[{"name":"idx_session","fields":["session_id"]},{"name":"idx_user_game","fields":["user_id","game_id"]}],"codes":[]}

1
models/game_session.json Normal file
View File

@ -0,0 +1 @@
{"summary":[{"table":"game_session","desc":"游戏会话表","pkey":"id","primary":["id"]}],"fields":[{"name":"id","type":"varchar","length":32,"desc":"会话ID","primary":true},{"name":"user_id","type":"varchar","length":32,"desc":"用户ID"},{"name":"game_id","type":"varchar","length":64,"desc":"游戏标识"},{"name":"game_name","type":"varchar","length":128,"desc":"游戏名称"},{"name":"status","type":"varchar","length":16,"desc":"会话状态 created/playing/paused/ended"},{"name":"score","type":"int","length":11,"desc":"当前得分"},{"name":"level","type":"int","length":11,"desc":"当前关卡"},{"name":"elapsed_ms","type":"bigint","length":20,"desc":"已玩时长毫秒"},{"name":"progress_json","type":"text","desc":"进度快照JSON"},{"name":"share_token","type":"varchar","length":64,"desc":"分享令牌"},{"name":"world_id","type":"varchar","length":64,"desc":"世界ID"},{"name":"created_at","type":"datetime","desc":"创建时间"},{"name":"updated_at","type":"datetime","desc":"更新时间"},{"name":"ended_at","type":"datetime","desc":"结束时间"}],"indexes":[{"name":"idx_user_status","fields":["user_id","status"]},{"name":"idx_user_game","fields":["user_id","game_id"]},{"name":"idx_share_token","fields":["share_token"]}],"codes":[{"field":"status","table":"appcodes","valuefield":"k","textfield":"v","cond":{"parentid":"game_session_status"}}]}

14
pyproject.toml Normal file
View File

@ -0,0 +1,14 @@
[build-system]
requires = ["setuptools>=45", "wheel"]
build-backend = "setuptools.build_meta"
[project]
name = "scense"
version = "1.0.0"
description = "元景 W-08 游戏展示模块:游戏会话/结果管理 + bricks 前端游戏页"
requires-python = ">=3.8"
dependencies = ["sqlor", "bricks_for_python"]
[tool.setuptools.packages.find]
where = ["."]
include = ["scense*"]

8
scense/__init__.py Normal file
View File

@ -0,0 +1,8 @@
# -*- coding: utf-8 -*-
"""scense 游戏展示模块包。"""
from scense.core import (
game_list_games, game_list_sessions, game_list_results,
game_start_session, game_pause_session, game_resume_session,
game_end_session, game_restart_session,
game_generate_share, game_parse_share, game_save_progress,
)

276
scense/core.py Normal file
View File

@ -0,0 +1,276 @@
"""scense 游戏展示模块核心逻辑:游戏会话 + 结果管理。
W-08 功能点映射
- W-08a 游戏列表入口 -> game_list_games / game_list_sessions
- W-08b 点击开始玩(进入运行态) -> game_start_session
- W-08c 暂停 -> game_pause_session
- W-08d 继续 -> game_resume_session
- W-08e 结束结算 -> game_end_session
- W-08f 重新开始 -> game_restart_session
- W-08g 分数结果展示 -> game_end_session(返回结算结果) + game_list_results
- W-08h 分享链接进入 -> game_generate_share / game_parse_share
- W-08i 玩中交互(点选实体触发脚本) -> 前端 runtime 引擎 dispatchEvent( game.js)
- W-08j 退出保存进度 -> game_save_progress
会话状态机game_session.status
created --start--> playing --pause--> paused --resume--> playing
playing/paused --end--> ended唯一结算出口 game_result
任意状态 --restart--> playing重置分数/关卡/时长/进度
save 保存进度快照不改变状态
"""
import time
from appPublic.uniqueID import getID
from appPublic.log import info, error, exception
from ahserver.serverenv import ServerEnv
from sqlor.dbpools import DBPools
# 内置游戏目录W-08a 游戏列表入口的数据来源)
_GAME_CATALOG = [
{"game_id": "world_demo", "game_name": "世界探索 Demo",
"desc": "点击实体触发脚本逻辑的世界演示游戏(依赖 W-10 运行时)",
"icon": "fa-gamepad", "world_id": "world_demo"},
{"game_id": "click_quest", "game_name": "点击冒险",
"desc": "点选移动实体触发脚本逻辑的冒险小游戏",
"icon": "fa-bolt", "world_id": "click_quest"},
]
_VALID_STATUS = ('created', 'playing', 'paused', 'ended')
def _get_dbname():
"""取库名禁止硬编码:由宿主应用决定 scense 挂载的真实数据库。"""
return ServerEnv().get_module_dbname('scense')
def _now():
return time.strftime('%Y-%m-%d %H:%M:%S')
def _session_to_dict(r):
return {
'session_id': r.id,
'game_id': r.game_id,
'game_name': r.game_name,
'status': r.status,
'score': r.score,
'level': r.level,
'elapsed_ms': r.elapsed_ms,
'world_id': r.world_id,
'share_token': r.share_token,
'updated_at': str(r.updated_at),
}
# ---------------------------------------------------------------- W-08a 列表
async def game_list_games(user_id):
"""游戏目录列表(内置演示游戏)。"""
return list(_GAME_CATALOG)
async def game_list_sessions(user_id):
"""用户历史会话(最近 20 条,按更新时间倒序)。"""
dbname = _get_dbname()
db = DBPools()
async with db.sqlorContext(dbname) as sor:
rows = (await sor.R('game_session', {'user_id': user_id, 'sort': 'updated_at desc'})) or []
return [_session_to_dict(r) for r in rows[:20]]
async def game_list_results(user_id):
"""用户历史结算结果(最近 20 条,按结算时间倒序)。"""
dbname = _get_dbname()
db = DBPools()
async with db.sqlorContext(dbname) as sor:
rows = (await sor.R('game_result', {'user_id': user_id, 'sort': 'created_at desc'})) or []
return [{'result_id': r.id, 'session_id': r.session_id, 'game_id': r.game_id,
'score': r.score, 'duration_ms': r.duration_ms, 'level': r.level,
'created_at': str(r.created_at)} for r in rows[:20]]
# ---------------------------------------------------------------- W-08b 开始玩
async def game_start_session(user_id, game_id, session_id='', world_id=''):
"""开始玩:无会话则创建;传 session_id 或存在进行中(playing/paused)会话则恢复续玩。
返回 {session: {...}}前端据此初始化 W-10 运行时进入运行态
非法 game_id -> ValueError(400)越权访问他人会话 -> ValueError(400)
"""
game = next((g for g in _GAME_CATALOG if g['game_id'] == game_id), None)
if not game:
raise ValueError('未知游戏 game_id=%s' % game_id)
dbname = _get_dbname()
db = DBPools()
now = _now()
async with db.sqlorContext(dbname) as sor:
# 1) 指定会话续玩
if session_id:
rows = (await sor.R('game_session', {'id': session_id, 'user_id': user_id})) or []
if not rows:
raise ValueError('会话不存在或无权访问')
sess = rows[0]
if sess.status == 'ended':
raise ValueError('会话 %s 已结束,请重新开始' % session_id)
ns = {'id': sess.id, 'status': 'playing', 'updated_at': now}
await sor.U('game_session', ns)
return {'session': _session_to_dict(sess)}
# 2) 该用户该游戏存在进行中会话 -> 恢复续玩
rows = (await sor.R('game_session',
{'user_id': user_id, 'game_id': game_id, 'sort': 'updated_at desc'})) or []
active = [r for r in rows if r.status in ('playing', 'paused')]
if active:
sess = active[0]
await sor.U('game_session', {'id': sess.id, 'status': 'playing', 'updated_at': now})
return {'session': _session_to_dict(sess)}
# 3) 新建会话
sid = getID()
token = getID() + getID()
ns = {
'id': sid, 'user_id': user_id, 'game_id': game_id, 'game_name': game['game_name'],
'status': 'playing', 'score': 0, 'level': 1, 'elapsed_ms': 0,
'progress_json': '', 'share_token': token,
'world_id': world_id or game['world_id'],
'created_at': now, 'updated_at': now,
}
await sor.C('game_session', ns)
info(f'scense.game_start: new session {sid} game={game_id} user={user_id}')
return {'session': {'session_id': sid, 'game_id': game_id, 'game_name': game['game_name'],
'status': 'playing', 'score': 0, 'level': 1, 'elapsed_ms': 0,
'world_id': world_id or game['world_id'], 'share_token': token,
'updated_at': now}}
# ---------------------------------------------------------------- W-08c/d 暂停/继续
async def game_pause_session(user_id, session_id):
"""暂停playing -> paused状态非法返回 400。"""
dbname = _get_dbname()
db = DBPools()
now = _now()
async with db.sqlorContext(dbname) as sor:
rows = (await sor.R('game_session', {'id': session_id, 'user_id': user_id})) or []
if not rows:
raise ValueError('会话不存在或无权访问')
sess = rows[0]
if sess.status != 'playing':
raise ValueError('当前状态 %s 不可暂停' % sess.status)
await sor.U('game_session', {'id': session_id, 'status': 'paused', 'updated_at': now})
return {'session_id': session_id, 'status': 'paused'}
async def game_resume_session(user_id, session_id):
"""继续paused -> playing状态非法返回 400。"""
dbname = _get_dbname()
db = DBPools()
now = _now()
async with db.sqlorContext(dbname) as sor:
rows = (await sor.R('game_session', {'id': session_id, 'user_id': user_id})) or []
if not rows:
raise ValueError('会话不存在或无权访问')
sess = rows[0]
if sess.status != 'paused':
raise ValueError('当前状态 %s 不可继续' % sess.status)
await sor.U('game_session', {'id': session_id, 'status': 'playing', 'updated_at': now})
return {'session_id': session_id, 'status': 'playing'}
# ---------------------------------------------------------------- W-08e 结束结算
async def game_end_session(user_id, session_id, score=None, duration_ms=None, level=None, result_json=None):
"""结束结算playing/paused -> ended写 game_result唯一结算出口"""
dbname = _get_dbname()
db = DBPools()
now = _now()
async with db.sqlorContext(dbname) as sor:
rows = (await sor.R('game_session', {'id': session_id, 'user_id': user_id})) or []
if not rows:
raise ValueError('会话不存在或无权访问')
sess = rows[0]
if sess.status not in ('playing', 'paused'):
raise ValueError('当前状态 %s 不可结算' % sess.status)
final_score = int(score) if score is not None else (sess.score or 0)
final_level = int(level) if level is not None else (sess.level or 1)
final_duration = int(duration_ms) if duration_ms is not None else (sess.elapsed_ms or 0)
rid = getID()
res_ns = {
'id': rid, 'session_id': session_id, 'user_id': user_id, 'game_id': sess.game_id,
'score': final_score, 'duration_ms': final_duration, 'level': final_level,
'result_json': result_json or sess.progress_json or '', 'created_at': now,
}
await sor.C('game_result', res_ns)
await sor.U('game_session', {'id': session_id, 'status': 'ended', 'score': final_score,
'level': final_level, 'elapsed_ms': final_duration,
'ended_at': now, 'updated_at': now})
info(f'scense.game_end: session {session_id} score={final_score} level={final_level} user={user_id}')
return {'result': {'result_id': rid, 'session_id': session_id, 'game_id': sess.game_id,
'score': final_score, 'duration_ms': final_duration,
'level': final_level, 'created_at': now}}
# ---------------------------------------------------------------- W-08f 重新开始
async def game_restart_session(user_id, session_id):
"""重新开始:任意状态 -> playing重置分数/关卡/时长/进度快照。"""
dbname = _get_dbname()
db = DBPools()
now = _now()
async with db.sqlorContext(dbname) as sor:
rows = (await sor.R('game_session', {'id': session_id, 'user_id': user_id})) or []
if not rows:
raise ValueError('会话不存在或无权访问')
sess = rows[0]
await sor.U('game_session', {'id': session_id, 'status': 'playing', 'score': 0, 'level': 1,
'elapsed_ms': 0, 'progress_json': '', 'updated_at': now})
return {'session_id': session_id, 'status': 'playing', 'score': 0, 'level': 1, 'elapsed_ms': 0}
# ---------------------------------------------------------------- W-08h 分享
async def game_generate_share(user_id, session_id):
"""生成分享链接令牌。"""
dbname = _get_dbname()
db = DBPools()
async with db.sqlorContext(dbname) as sor:
rows = (await sor.R('game_session', {'id': session_id, 'user_id': user_id})) or []
if not rows:
raise ValueError('会话不存在或无权访问')
sess = rows[0]
if not sess.share_token:
await sor.U('game_session', {'id': session_id, 'share_token': getID() + getID(),
'updated_at': _now()})
return {'session_id': session_id, 'game_id': sess.game_id, 'game_name': sess.game_name,
'share_token': sess.share_token}
async def game_parse_share(token):
"""解析分享令牌token -> 会话/游戏信息(分享链接进入)。"""
if not token:
raise ValueError('缺少分享令牌')
dbname = _get_dbname()
db = DBPools()
async with db.sqlorContext(dbname) as sor:
rows = (await sor.R('game_session', {'share_token': token})) or []
if not rows:
raise ValueError('分享链接无效或已失效')
sess = rows[0]
return {'session_id': sess.id, 'game_id': sess.game_id, 'game_name': sess.game_name,
'status': sess.status, 'score': sess.score, 'level': sess.level,
'world_id': sess.world_id}
# ---------------------------------------------------------------- W-08j 保存进度
async def game_save_progress(user_id, session_id, progress_json='', score=None, level=None, elapsed_ms=None):
"""保存进度快照(不改变状态)。"""
dbname = _get_dbname()
db = DBPools()
now = _now()
async with db.sqlorContext(dbname) as sor:
rows = (await sor.R('game_session', {'id': session_id, 'user_id': user_id})) or []
if not rows:
raise ValueError('会话不存在或无权访问')
sess = rows[0]
ns = {'id': session_id, 'updated_at': now}
if progress_json is not None:
ns['progress_json'] = progress_json
if score is not None:
ns['score'] = int(score)
if level is not None:
ns['level'] = int(level)
if elapsed_ms is not None:
ns['elapsed_ms'] = int(elapsed_ms)
await sor.U('game_session', ns)
return {'session_id': session_id, 'status': sess.status, 'saved': True}

32
scense/init.py Normal file
View File

@ -0,0 +1,32 @@
# -*- coding: utf-8 -*-
"""scense 游戏展示模块初始化:注册全部服务函数到 ServerEnv。
load_scense() 是唯一集成点宿主应用在 init() 中调用并挂载
"""
from scense.core import (
game_list_games, game_list_sessions, game_list_results,
game_start_session, game_pause_session, game_resume_session,
game_end_session, game_restart_session,
game_generate_share, game_parse_share, game_save_progress,
)
__all__ = ['load_scense']
def load_scense(env=None):
"""注册 scense 模块全部服务函数env 缺省时取 ServerEnv 单例)。"""
from ahserver.serverenv import ServerEnv
if env is None:
env = ServerEnv()
env.game_list_games = game_list_games
env.game_list_sessions = game_list_sessions
env.game_list_results = game_list_results
env.game_start_session = game_start_session
env.game_pause_session = game_pause_session
env.game_resume_session = game_resume_session
env.game_end_session = game_end_session
env.game_restart_session = game_restart_session
env.game_generate_share = game_generate_share
env.game_parse_share = game_parse_share
env.game_save_progress = game_save_progress
return env

72
scripts/load_path.py Normal file
View File

@ -0,0 +1,72 @@
#!/usr/bin/env python3
"""scense 模块 RBAC 权限脚本。Usage: cd ~/repos/sage && ./py3/bin/python ~/repos/scense/scripts/load_path.py
注意禁通配符逐条显式注册
"""
import subprocess, os, sys
def find_sage_root():
for c in [os.path.expanduser("~/repos/sage"), os.path.expanduser("~/sage")]:
if os.path.isdir(os.path.join(c, "py3")) and os.path.isdir(os.path.join(c, "wwwroot")):
return c
return None
SAGE_ROOT = find_sage_root()
if not SAGE_ROOT:
print("ERROR: Cannot find Sage root")
sys.exit(1)
PYTHON = os.path.join(SAGE_ROOT, "py3", "bin", "python")
SET_PERM_SCRIPT = os.path.join(SAGE_ROOT, "set_role_perm.py")
MOD = "scense"
PATHS_ANY = [
f"/{MOD}/game/runtime.js",
f"/{MOD}/game/game.js",
f"/{MOD}/game/game_list.js",
]
PATHS_LOGINED = [
f"/{MOD}",
f"/{MOD}/index.ui",
f"/{MOD}/menu.ui",
f"/{MOD}/game/index.ui",
f"/{MOD}/game/game_play.html",
f"/{MOD}/game/api/game_list.dspy",
f"/{MOD}/game/api/game_start.dspy",
f"/{MOD}/game/api/game_pause.dspy",
f"/{MOD}/game/api/game_resume.dspy",
f"/{MOD}/game/api/game_end.dspy",
f"/{MOD}/game/api/game_restart.dspy",
f"/{MOD}/game/api/game_share.dspy",
f"/{MOD}/game/api/game_save.dspy",
f"/{MOD}/game_session_list",
f"/{MOD}/game_session_list/index.ui",
f"/{MOD}/game_session_list/get_game_session_list.dspy",
f"/{MOD}/game_session_list/add_game_session.dspy",
f"/{MOD}/game_session_list/update_game_session.dspy",
f"/{MOD}/game_session_list/delete_game_session.dspy",
f"/{MOD}/game_result_list",
f"/{MOD}/game_result_list/index.ui",
f"/{MOD}/game_result_list/get_game_result_list.dspy",
f"/{MOD}/game_result_list/add_game_result.dspy",
f"/{MOD}/game_result_list/update_game_result.dspy",
f"/{MOD}/game_result_list/delete_game_result.dspy",
]
def run_set_perm(role, path):
return subprocess.run([PYTHON, SET_PERM_SCRIPT, role, path], capture_output=True, text=True).returncode == 0
def register_role_paths(role, paths):
count = sum(1 for p in paths if run_set_perm(role, p))
print(f" {role}: {count}/{len(paths)} paths registered")
return count
def main():
total = register_role_paths("any", PATHS_ANY) + register_role_paths("logined", PATHS_LOGINED)
print(f"Done. Total {total} permission entries registered.")
if __name__ == "__main__":
main()

52
skill/SKILL.md Normal file
View File

@ -0,0 +1,52 @@
---
name: scense
description: 元景 W-08 游戏展示模块——游戏会话/结果管理 + bricks 前端游戏页(全屏渲染+交互)。开发/修改 scense 相关功能前必读。
---
# scense 模块W-08 游戏展示)
## 数据表
| 表 | 作用 | 关键字段 |
|----|------|----------|
| game_session | 游戏会话 | status(created/playing/paused/ended), score, level, elapsed_ms, progress_json, share_token |
| game_result | 游戏结果 | session_id, score, duration_ms, level, result_json |
## 会话状态机(会话级)
- 开始玩无会话→playing已有 playing/paused→恢复 playing续玩
- playing ⇄ pausedpause/resume
- playing/paused → endedend 唯一结算出口,写 game_result
- 任意状态 → playingrestart 重置分数/关卡)
- save 保存进度快照(不改变状态)
## API 端点wwwroot/game/api/*.dspy全部 logined
| 文件 | 功能 | 对应功能点 |
|------|------|-----------|
| game_list.dspy | 游戏列表 + 历史会话 | W-08a |
| game_start.dspy | 开始玩(进入运行态) | W-08b |
| game_pause.dspy | 暂停 | W-08c |
| game_resume.dspy | 继续 | W-08d |
| game_end.dspy | 结束结算(写 game_result | W-08e/f/g |
| game_restart.dspy | 重新开始(重置) | W-08f |
| game_share.dspy | 生成/解析分享链接 | W-08h |
| game_save.dspy | 保存进度快照 | W-08j |
## 前端
- `game/index.ui` — bricks 游戏列表入口页
- `game/game_play.html` — 全屏游戏页canvas + HUD + 结算面板 + 交互),验收入口
- `game/game.js` — 游戏交互(开始/暂停/继续/结束/重开/分享/保存/点选实体)
- `game/game_list.js` — 列表页渲染
## 依赖
- W-10 runtimeruntime.js RuntimeEngine前端运行态 + /runtime/api/load_world.dspy
- world 模块(游戏世界来源,防御式降级独立模式)
- sqlor/ahserver/ServerEnv
## 陷阱
1. dspy 禁 import/print/uuid/f-string显式 returntry/except 包裹;返回值必须 json.dumps。
2. 取库名 `get_module_dbname('scense')`.dspy 全局)或 `ServerEnv().get_module_dbname('scense')`.py禁硬编码 DBNAME。
3. 状态非法流转返回 400ValueError → code 400不得 500。
4. sor.C 必须显式 created_at/updated_atsor.U 同理更新 updated_at。
5. game_play.html 独立 HTML 可用 fetch/setIntervalbricks script actiontype 禁 fetch——列表交互放 game_list.js。
6. RBAC 禁通配符逐条显式scripts/load_path.py
7. ID 生成用 getID()appPublic.uniqueID禁 uuid.uuid4。
8. game_play.html 引用 runtime.js 用绝对路径 `/runtime/runtime.js`runtime 模块 any 权限自动服务)。

42
sql/game_ddl.sql Normal file
View File

@ -0,0 +1,42 @@
-- 元景 W-08 游戏展示模块 DDLscense 应用库)
-- 表game_session游戏会话 + game_result游戏结果
CREATE TABLE IF NOT EXISTS `game_session` (
`id` VARCHAR(32) NOT NULL COMMENT '会话ID',
`game_code` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '分享码',
`world_id` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '世界ID',
`user_id` VARCHAR(32) NOT NULL DEFAULT '0' COMMENT '用户ID',
`org_id` VARCHAR(32) NOT NULL DEFAULT '0' COMMENT '组织ID',
`status` VARCHAR(16) NOT NULL DEFAULT 'created' COMMENT '状态: created/playing/paused/ended',
`score` INT NOT NULL DEFAULT 0 COMMENT '分数',
`level` INT NOT NULL DEFAULT 1 COMMENT '关卡',
`elapsed_ms` INT NOT NULL DEFAULT 0 COMMENT '已玩毫秒',
`progress_json` TEXT COMMENT '进度快照',
`share_token` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '分享令牌',
`started_at` DATETIME DEFAULT NULL COMMENT '开始时间',
`paused_at` DATETIME DEFAULT NULL COMMENT '暂停时间',
`ended_at` DATETIME DEFAULT NULL COMMENT '结束时间',
`created_at` DATETIME NOT NULL COMMENT '创建时间',
`updated_at` DATETIME NOT NULL COMMENT '更新时间',
PRIMARY KEY (`id`),
KEY `idx_game_session_user` (`user_id`,`world_id`),
KEY `idx_game_session_code` (`game_code`),
KEY `idx_game_session_status` (`status`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='游戏会话';
CREATE TABLE IF NOT EXISTS `game_result` (
`id` VARCHAR(32) NOT NULL COMMENT '结果ID',
`session_id` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '会话ID',
`game_code` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '分享码',
`world_id` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '世界ID',
`user_id` VARCHAR(32) NOT NULL DEFAULT '0' COMMENT '用户ID',
`org_id` VARCHAR(32) NOT NULL DEFAULT '0' COMMENT '组织ID',
`score` INT NOT NULL DEFAULT 0 COMMENT '最终分数',
`duration_ms` INT NOT NULL DEFAULT 0 COMMENT '游戏时长毫秒',
`level` INT NOT NULL DEFAULT 1 COMMENT '到达关卡',
`result_json` TEXT COMMENT '结算明细',
`created_at` DATETIME NOT NULL COMMENT '创建时间',
PRIMARY KEY (`id`),
KEY `idx_game_result_session` (`session_id`),
KEY `idx_game_result_user` (`user_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='游戏结果';

View File

@ -0,0 +1,24 @@
#!/usr/bin/env python3
"""W-08e/g 结束结算:写 game_result 并返回结算结果(分数/时长/关卡展示)。"""
result = {'success': False, 'data': {}}
try:
user_id = await get_user()
session_id = params_kw.get('session_id', '')
if not session_id:
result['code'] = 400
result['error'] = '缺少 session_id'
else:
score = params_kw.get('score', None)
duration_ms = params_kw.get('duration_ms', None)
level = params_kw.get('level', None)
result_json = params_kw.get('result_json', None)
data = await game_end_session(user_id, session_id, score=score, duration_ms=duration_ms,
level=level, result_json=result_json)
result['success'] = True
result['data'] = data
except ValueError as e:
result['code'] = 400
result['error'] = str(e)
except Exception as e:
result['error'] = str(e)
return json.dumps(result, ensure_ascii=False, default=str)

View File

@ -0,0 +1,13 @@
#!/usr/bin/env python3
"""W-08a 游戏列表入口:游戏目录 + 历史会话 + 历史结果。"""
result = {'success': False, 'data': {}}
try:
user_id = await get_user()
games = await game_list_games(user_id)
sessions = await game_list_sessions(user_id)
results = await game_list_results(user_id)
result['success'] = True
result['data'] = {'games': games, 'sessions': sessions, 'results': results}
except Exception as e:
result['error'] = str(e)
return json.dumps(result, ensure_ascii=False, default=str)

View File

@ -0,0 +1,19 @@
#!/usr/bin/env python3
"""W-08c 暂停playing -> paused。"""
result = {'success': False, 'data': {}}
try:
user_id = await get_user()
session_id = params_kw.get('session_id', '')
if not session_id:
result['code'] = 400
result['error'] = '缺少 session_id'
else:
data = await game_pause_session(user_id, session_id)
result['success'] = True
result['data'] = data
except ValueError as e:
result['code'] = 400
result['error'] = str(e)
except Exception as e:
result['error'] = str(e)
return json.dumps(result, ensure_ascii=False, default=str)

View File

@ -0,0 +1,19 @@
#!/usr/bin/env python3
"""W-08f 重新开始:任意状态 -> playing重置分数/关卡/时长/进度。"""
result = {'success': False, 'data': {}}
try:
user_id = await get_user()
session_id = params_kw.get('session_id', '')
if not session_id:
result['code'] = 400
result['error'] = '缺少 session_id'
else:
data = await game_restart_session(user_id, session_id)
result['success'] = True
result['data'] = data
except ValueError as e:
result['code'] = 400
result['error'] = str(e)
except Exception as e:
result['error'] = str(e)
return json.dumps(result, ensure_ascii=False, default=str)

View File

@ -0,0 +1,19 @@
#!/usr/bin/env python3
"""W-08d 继续paused -> playing。"""
result = {'success': False, 'data': {}}
try:
user_id = await get_user()
session_id = params_kw.get('session_id', '')
if not session_id:
result['code'] = 400
result['error'] = '缺少 session_id'
else:
data = await game_resume_session(user_id, session_id)
result['success'] = True
result['data'] = data
except ValueError as e:
result['code'] = 400
result['error'] = str(e)
except Exception as e:
result['error'] = str(e)
return json.dumps(result, ensure_ascii=False, default=str)

View File

@ -0,0 +1,24 @@
#!/usr/bin/env python3
"""W-08j 退出保存进度:保存进度快照(不改变状态)。"""
result = {'success': False, 'data': {}}
try:
user_id = await get_user()
session_id = params_kw.get('session_id', '')
if not session_id:
result['code'] = 400
result['error'] = '缺少 session_id'
else:
progress_json = params_kw.get('progress_json', '')
score = params_kw.get('score', None)
level = params_kw.get('level', None)
elapsed_ms = params_kw.get('elapsed_ms', None)
data = await game_save_progress(user_id, session_id, progress_json=progress_json,
score=score, level=level, elapsed_ms=elapsed_ms)
result['success'] = True
result['data'] = data
except ValueError as e:
result['code'] = 400
result['error'] = str(e)
except Exception as e:
result['error'] = str(e)
return json.dumps(result, ensure_ascii=False, default=str)

View File

@ -0,0 +1,24 @@
#!/usr/bin/env python3
"""W-08h 分享链接:生成/解析分享令牌。action=generate|parse"""
result = {'success': False, 'data': {}}
try:
user_id = await get_user()
action = params_kw.get('action', 'generate')
if action == 'parse':
token = params_kw.get('token', '')
data = await game_parse_share(token)
else:
session_id = params_kw.get('session_id', '')
if not session_id:
result['code'] = 400
result['error'] = '缺少 session_id'
else:
data = await game_generate_share(user_id, session_id)
result['success'] = True
result['data'] = data
except ValueError as e:
result['code'] = 400
result['error'] = str(e)
except Exception as e:
result['error'] = str(e)
return json.dumps(result, ensure_ascii=False, default=str)

View File

@ -0,0 +1,21 @@
#!/usr/bin/env python3
"""W-08b 点击开始玩:创建/恢复会话并进入运行态(返回 session 供前端初始化运行时)。"""
result = {'success': False, 'data': {}}
try:
user_id = await get_user()
game_id = params_kw.get('game_id', '')
session_id = params_kw.get('session_id', '')
world_id = params_kw.get('world_id', '')
if not game_id:
result['code'] = 400
result['error'] = '缺少 game_id'
else:
data = await game_start_session(user_id, game_id, session_id, world_id)
result['success'] = True
result['data'] = data
except ValueError as e:
result['code'] = 400
result['error'] = str(e)
except Exception as e:
result['error'] = str(e)
return json.dumps(result, ensure_ascii=False, default=str)

347
wwwroot/game/game.js Normal file
View File

@ -0,0 +1,347 @@
/* scense HTML fetch/setInterval
*
* 依赖
* - runtime.jsW-10 运行时引擎 RuntimeEngine 世界初始化/实体状态/脚本调度/暂停恢复
* - /scense/game/api/*.dspyW-08
*
* 功能点W-08b 开始玩(进入运行态) / W-08c 暂停 / W-08d 继续 /
* W-08e 结束结算 / W-08f 重新开始 / W-08g 分数结果展示 /
* W-08h 分享链接 / W-08i 玩中交互(点选实体触发脚本) / W-08j 退出保存进度
*/
(function () {
'use strict';
var CFG = {gameId: '', sessionId: '', shareToken: '', worldId: ''};
var session = null; // 当前会话
var engine = null; // W-10 RuntimeEngine 实例
var score = 0;
var level = 1;
var startTs = 0;
var clockTimer = null;
var statusBar = null;
function $id(id) { return document.getElementById(id); }
/* API 基础路径:由页面 URL 推导(/scense/game/game_play.html -> /scense */
function apiBase() {
return window.location.pathname.replace(/\/game\/.*$/, '');
}
function setStatus(t) {
if (statusBar) { statusBar.textContent = t; statusBar.className = 'hud-status ' + (t === '运行中' ? 'ok' : ''); }
}
function api(name, params) {
return fetch(apiBase() + '/game/api/' + name + '.dspy', {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify(params || {})
}).then(function (r) { return r.json(); });
}
function elapsedMs() { return startTs ? (Date.now() - startTs) : 0; }
function refreshHud() {
$id('hud_score').textContent = score;
$id('hud_level').textContent = level;
}
function startClock() {
if (clockTimer) clearInterval(clockTimer);
clockTimer = setInterval(function () {
var s = Math.floor(elapsedMs() / 1000);
var m = Math.floor(s / 60); s = s % 60;
$id('hud_time').textContent = (m < 10 ? '0' + m : m) + ':' + (s < 10 ? '0' + s : s);
}, 500);
}
/* ---------- W-08b 开始玩:初始化会话 + 进入运行态 ---------- */
function startGame() {
setStatus('启动中…');
api('game_start', {game_id: CFG.gameId, session_id: CFG.sessionId || '', world_id: CFG.worldId || ''})
.then(function (res) {
if (!res || !res.success) { setStatus('启动失败: ' + (res && res.error || '未知错误')); return; }
session = res.data.session;
CFG.sessionId = session.session_id;
CFG.shareToken = session.share_token;
CFG.worldId = session.world_id;
score = session.score || 0;
level = session.level || 1;
startTs = Date.now() - (session.elapsed_ms || 0);
refreshHud();
startClock();
initEngine(); // 进入 W-10 运行态
showPanel('hud');
setStatus('运行中');
enableControls(true);
});
}
/* ---------- W-10 运行时引擎初始化runtime.js ---------- */
function initEngine() {
if (typeof RuntimeEngine === 'undefined') {
setStatus('运行时引擎未加载runtime.js降级独立模式');
initDegradedEngine();
return;
}
engine = new RuntimeEngine({
worldId: CFG.worldId,
canvas: $id('game_canvas'),
onEntityClick: onEntityClick, // W-08i 玩中交互:点选实体
onEntityState: onEntityState,
onScriptLog: onScriptLog,
onError: onEngineError
});
engine.initWorld(CFG.worldId).then(function (info) {
setStatus('运行中' + (info && info.degraded ? '(独立模式)' : ''));
engine.start();
});
}
/* 独立模式本地引擎后端不可用时降级W-10i */
function initDegradedEngine() {
var canvas = $id('game_canvas');
var ctx = canvas && canvas.getContext('2d');
var entities = [
{id: 'hero', x: 60, y: 240, w: 40, h: 40, color: '#2563EB', state: 'idle', label: '英雄'},
{id: 'chest', x: 400, y: 200, w: 36, h: 36, color: '#D97706', state: 'idle', label: '宝箱'},
{id: 'slime', x: 260, y: 320, w: 34, h: 34, color: '#16A34A', state: 'idle', label: '史莱姆'}
];
engine = {
paused: false,
entities: entities,
start: function () { this.draw(); },
stop: function () {},
pause: function () { this.paused = true; },
resume: function () { this.paused = false; this.draw(); },
restart: function () { this.paused = false; this.draw(); },
draw: function () {
if (!ctx) return;
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = '#F9FAFB';
ctx.fillRect(0, 0, canvas.width, canvas.height);
entities.forEach(function (e) {
ctx.fillStyle = e.color;
ctx.fillRect(e.x, e.y, e.w, e.h);
ctx.fillStyle = '#111827';
ctx.font = '12px sans-serif';
ctx.fillText(e.label + (e.state === 'active' ? ' ★' : ''), e.x - 4, e.y - 6);
});
},
findEntity: function (x, y) {
for (var i = entities.length - 1; i >= 0; i--) {
var e = entities[i];
if (x >= e.x && x <= e.x + e.w && y >= e.y && y <= e.y + e.h) return e;
}
return null;
}
};
if (canvas) canvas.onclick = function (ev) {
if (engine.paused) return;
var r = canvas.getBoundingClientRect();
var ex = ev.clientX - r.left, ey = ev.clientY - r.top;
var ent = engine.findEntity(ex, ey);
if (ent) onEntityClick(ent);
};
engine.draw();
}
/* ---------- W-08i 玩中交互:点选实体触发脚本逻辑 ---------- */
function onEntityClick(entity) {
if (!entity) return;
if (engine && engine.paused) { setStatus('已暂停,请先继续'); return; }
// 得分规则:点击宝箱/史莱姆得 10 分并触发实体脚本state 变化)
score += 10;
refreshHud();
logLine('点击实体 ' + entity.label + '' + entity.id + ')→ 触发脚本 action得分 +10');
if (engine && engine.dispatchEvent) {
engine.dispatchEvent({type: 'click', entity_id: entity.id, payload: {score: 10}});
} else if (engine && engine.entities) {
var hit = null;
for (var i = 0; i < engine.entities.length; i++) {
if (engine.entities[i].id === entity.id) { hit = engine.entities[i]; break; }
}
if (hit) { hit.state = 'active'; engine.draw && engine.draw(); }
setTimeout(function () { if (hit) { hit.state = 'idle'; engine.draw && engine.draw(); } }, 800);
}
}
function onEntityState(e) {
logLine('实体状态: ' + (e && (e.entity_id || e.id)) + ' -> ' + (e && e.state));
}
function onScriptLog(msg) {
logLine('脚本: ' + (msg && msg.message || msg || ''));
}
function onEngineError(err) {
logLine('运行时错误: ' + (err && err.message || err || '') + '(已降级继续)');
}
function logLine(text) {
var box = $id('game_log');
if (!box) return;
var line = document.createElement('div');
line.textContent = '[' + new Date().toLocaleTimeString() + '] ' + text;
box.appendChild(line);
box.scrollTop = box.scrollHeight;
while (box.children.length > 60) box.removeChild(box.firstChild);
}
/* ---------- W-08c 暂停 ---------- */
function pauseGame() {
if (!session) return;
api('game_pause', {session_id: CFG.sessionId}).then(function (res) {
if (!res || !res.success) { setStatus('暂停失败: ' + (res && res.error)); return; }
if (engine && engine.pause) engine.pause();
if (clockTimer) clearInterval(clockTimer);
setStatus('已暂停');
$id('btn_pause').style.display = 'none';
$id('btn_resume').style.display = 'inline-block';
});
}
/* ---------- W-08d 继续 ---------- */
function resumeGame() {
if (!session) return;
api('game_resume', {session_id: CFG.sessionId}).then(function (res) {
if (!res || !res.success) { setStatus('继续失败: ' + (res && res.error)); return; }
if (engine && engine.resume) engine.resume();
startClock();
setStatus('运行中');
$id('btn_pause').style.display = 'inline-block';
$id('btn_resume').style.display = 'none';
});
}
/* ---------- W-08e/g 结束结算 ---------- */
function endGame() {
if (!session) return;
var dur = elapsedMs();
api('game_end', {
session_id: CFG.sessionId, score: score, duration_ms: dur, level: level,
result_json: JSON.stringify({actions: 'clicks', entities: engine ? (engine.entities || []).length : 0})
}).then(function (res) {
if (!res || !res.success) { setStatus('结算失败: ' + (res && res.error)); return; }
if (engine && engine.stop) engine.stop();
if (clockTimer) clearInterval(clockTimer);
var r = res.data.result;
$id('result_score').textContent = r.score;
$id('result_level').textContent = r.level;
$id('result_duration').textContent = Math.round(r.duration_ms / 1000) + ' 秒';
$id('result_time').textContent = r.created_at;
showPanel('result');
setStatus('已结束');
enableControls(false);
});
}
/* ---------- W-08f 重新开始 ---------- */
function restartGame() {
if (!session) return;
api('game_restart', {session_id: CFG.sessionId}).then(function (res) {
if (!res || !res.success) { setStatus('重开失败: ' + (res && res.error)); return; }
score = 0; level = 1; startTs = Date.now();
refreshHud();
if (engine && engine.restart) engine.restart(); else if (engine && engine.start) engine.start();
startClock();
showPanel('hud');
enableControls(true);
$id('btn_pause').style.display = 'inline-block';
$id('btn_resume').style.display = 'none';
setStatus('运行中');
});
}
/* ---------- W-08h 分享链接 ---------- */
function shareGame() {
if (!session) return;
api('game_share', {action: 'generate', session_id: CFG.sessionId}).then(function (res) {
if (!res || !res.success) { setStatus('分享失败: ' + (res && res.error)); return; }
var url = location.origin + apiBase() + '/game/game_play.html?share_token=' + res.data.share_token;
$id('share_url').value = url;
$id('share_box').style.display = 'block';
logLine('已生成分享链接');
});
}
/* ---------- W-08j 退出保存进度 ---------- */
function saveProgress() {
if (!session) return;
api('game_save', {
session_id: CFG.sessionId, progress_json: JSON.stringify({entities: (engine && engine.entities || []).length}),
score: score, level: level, elapsed_ms: elapsedMs()
}).then(function (res) {
if (res && res.success) { logLine('进度已保存'); }
});
}
function exitGame() {
saveProgress();
setTimeout(function () { window.close(); }, 400);
}
/* ---------- 分享链接进入W-08h 解析 token ---------- */
function enterByShareToken(token) {
api('game_share', {action: 'parse', token: token}).then(function (res) {
if (!res || !res.success) { setStatus('分享链接无效: ' + (res && res.error)); return; }
CFG.gameId = res.data.game_id;
CFG.sessionId = res.data.session_id;
CFG.shareToken = token;
CFG.worldId = res.data.world_id || '';
$id('page_title').textContent = '分享进入 · ' + res.data.game_name;
setStatus('已通过分享链接进入');
startGame(); // 复用会话进入运行态
});
}
/* ---------- UI 辅助 ---------- */
function showPanel(name) {
['hud', 'result'].forEach(function (p) {
$id('panel_' + p).style.display = (p === name) ? 'block' : 'none';
});
}
function enableControls(on) {
['btn_pause', 'btn_resume', 'btn_end', 'btn_restart', 'btn_share', 'btn_save', 'btn_exit']
.forEach(function (id) { var b = $id(id); if (b) b.disabled = !on; });
}
function bindEvents() {
$id('btn_pause').onclick = pauseGame;
$id('btn_resume').onclick = resumeGame;
$id('btn_end').onclick = endGame;
$id('btn_restart').onclick = restartGame;
$id('btn_share').onclick = shareGame;
$id('btn_save').onclick = saveProgress;
$id('btn_exit').onclick = exitGame;
$id('btn_copy').onclick = function () {
var u = $id('share_url');
u.select();
try { document.execCommand('copy'); setStatus('已复制分享链接'); } catch (e) { setStatus('复制失败,请手动复制'); }
};
$id('btn_result_again').onclick = restartGame;
$id('btn_result_back').onclick = exitGame;
window.addEventListener('beforeunload', function () { saveProgress(); });
}
/* ---------- 启动 ---------- */
function boot() {
var qs = new URLSearchParams(location.search);
CFG.gameId = qs.get('game_id') || '';
CFG.sessionId = qs.get('session_id') || '';
statusBar = $id('hud_status');
bindEvents();
showPanel('hud');
enableControls(false);
var token = qs.get('share_token');
if (token) { enterByShareToken(token); return; }
if (CFG.gameId) { startGame(); return; }
setStatus('缺少 game_id / share_token');
}
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', boot);
} else {
boot();
}
})();

75
wwwroot/game/game_list.js Normal file
View File

@ -0,0 +1,75 @@
/* scense 游戏列表入口页渲染bricks 页面内 Html 脚本区调用) */
window.scenseGameList = (function () {
function api(url, params) {
return fetch(url, {
method: 'POST',
headers: {'Content-Type': 'application/json'},
body: JSON.stringify(params || {})
}).then(function (r) { return r.json(); });
}
function base() {
return window.location.pathname.replace(/\/game\/.*$/, '');
}
function statusText(s) {
var map = {created: '已创建', playing: '进行中', paused: '已暂停', ended: '已结束'};
return map[s] || s;
}
function renderSessions(sessions) {
var box = document.getElementById('scense_session_list');
if (!box) return;
if (!sessions || !sessions.length) { box.innerHTML = '<div style="color:#9CA3AF;">暂无历史会话</div>'; return; }
var html = '';
sessions.forEach(function (s) {
html += '<div style="display:flex;justify-content:space-between;align-items:center;padding:10px 12px;' +
'background:#FFF;border-radius:6px;margin-bottom:8px;border:1px solid #E5E7EB;">' +
'<div><b>' + s.game_name + '</b> <span style="color:#6B7280;font-size:12px;">' +
(s.score || 0) + ' 分 / Lv.' + (s.level || 1) + '</span></div>' +
'<div><span style="color:' + (s.status === 'playing' ? '#16A34A' : '#6B7280') + ';margin-right:10px;">' +
statusText(s.status) + '</span>' +
'<button onclick="scenseGameList.startGame(\'' + s.game_id + '\',\'' + s.session_id + '\')" ' +
'style="padding:4px 12px;background:#2563EB;color:#FFF;border:none;border-radius:4px;cursor:pointer;">继续</button></div></div>';
});
box.innerHTML = html;
}
function renderResults(results) {
var box = document.getElementById('scense_result_list');
if (!box) return;
if (!results || !results.length) { box.innerHTML = '<div style="color:#9CA3AF;">暂无结算记录</div>'; return; }
var html = '';
results.forEach(function (r) {
html += '<div style="display:flex;justify-content:space-between;padding:8px 12px;background:#FFF;' +
'border-radius:6px;margin-bottom:6px;border:1px solid #E5E7EB;">' +
'<span><b>' + r.game_id + '</b> <span style="color:#6B7280;font-size:12px;">' + r.created_at + '</span></span>' +
'<span style="color:#2563EB;"><b>' + r.score + '</b> 分 · Lv.' + r.level + ' · ' +
Math.round(r.duration_ms / 1000) + 's</span></div>';
});
box.innerHTML = html;
}
function load() {
api(base() + '/game/api/game_list.dspy', {}).then(function (res) {
if (res && res.success && res.data) {
renderSessions(res.data.sessions);
renderResults(res.data.results);
}
});
}
function startGame(gameId, sessionId) {
var url = base() + '/game/game_play.html?game_id=' + encodeURIComponent(gameId || '');
if (sessionId) url += '&session_id=' + encodeURIComponent(sessionId);
window.open(url, '_blank');
}
return {api: api, load: load, startGame: startGame, renderSessions: renderSessions, renderResults: renderResults};
})();
(function () {
if (window.bricks && window.bricks.app) {
setTimeout(function () { window.scenseGameList && window.scenseGameList.load(); }, 300);
}
})();

View File

@ -0,0 +1,87 @@
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>元景 · 游戏展示</title>
<style>
* { box-sizing: border-box; margin: 0; padding: 0; }
html, body { width: 100%; height: 100%; overflow: hidden; font-family: "PingFang SC", "Microsoft YaHei", sans-serif; background: #0F172A; color: #E2E8F0; }
#game_wrap { position: fixed; inset: 0; display: flex; flex-direction: column; }
#hud_bar { height: 48px; background: #1E293B; display: flex; align-items: center; padding: 0 14px; gap: 12px; border-bottom: 1px solid #334155; flex-shrink: 0; }
#hud_bar .title { font-weight: bold; font-size: 15px; }
.hud-item { font-size: 13px; color: #94A3B8; }
.hud-item b { color: #FBBF24; font-size: 15px; }
#hud_status { margin-left: auto; font-size: 13px; padding: 4px 10px; border-radius: 12px; background: #334155; color: #CBD5E1; }
#hud_status.ok { background: #14532D; color: #4ADE80; }
#hud_btns { display: flex; gap: 8px; }
#hud_btns button { padding: 5px 14px; border: none; border-radius: 6px; cursor: pointer; font-size: 13px; background: #2563EB; color: #FFF; }
#hud_btns button:disabled { opacity: .45; cursor: not-allowed; }
#hud_btns button.warn { background: #DC2626; }
#hud_btns button.ghost { background: #475569; }
#stage { flex: 1; position: relative; display: flex; }
#game_canvas { flex: 1; background: #F8FAFC; cursor: pointer; }
#side_panel { width: 300px; background: #1E293B; border-left: 1px solid #334155; display: flex; flex-direction: column; padding: 10px; gap: 8px; }
#game_log { flex: 1; overflow-y: auto; font-size: 12px; color: #94A3B8; line-height: 1.7; background: #0F172A; border-radius: 6px; padding: 8px; }
#share_box { display: none; }
#share_box input { width: 100%; padding: 6px; font-size: 12px; border-radius: 4px; border: 1px solid #475569; background: #0F172A; color: #E2E8F0; }
#share_box button { margin-top: 4px; padding: 4px 10px; font-size: 12px; border: none; border-radius: 4px; background: #059669; color: #FFF; cursor: pointer; }
#panel_result { position: absolute; inset: 0; display: none; background: rgba(15,23,42,.88); z-index: 10; }
#panel_hud { display: none; }
.result-card { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); width: 400px; background: #1E293B; border: 1px solid #334155; border-radius: 12px; padding: 28px; text-align: center; }
.result-card h2 { margin-bottom: 18px; color: #FBBF24; }
.result-card .row { display: flex; justify-content: space-between; padding: 8px 0; border-bottom: 1px dashed #334155; font-size: 14px; }
.result-card .row b { color: #F8FAFC; }
.result-card .btns { margin-top: 20px; display: flex; gap: 10px; justify-content: center; }
.result-card .btns button { padding: 8px 22px; border: none; border-radius: 6px; cursor: pointer; background: #2563EB; color: #FFF; font-size: 14px; }
.result-card .btns button.ghost { background: #475569; }
</style>
</head>
<body>
<div id="game_wrap">
<div id="hud_bar">
<span class="title" id="page_title">🎮 世界探索 Demo</span>
<span class="hud-item">分数 <b id="hud_score">0</b></span>
<span class="hud-item">关卡 Lv.<b id="hud_level">1</b></span>
<span class="hud-item">时长 <b id="hud_time">00:00</b></span>
<span id="hud_status">加载中…</span>
<div id="hud_btns">
<button id="btn_pause" class="ghost" disabled>⏸ 暂停</button>
<button id="btn_resume" class="ghost" style="display:none" disabled>▶ 继续</button>
<button id="btn_share" class="ghost" disabled>🔗 分享</button>
<button id="btn_save" class="ghost" disabled>💾 保存</button>
<button id="btn_end" class="warn" disabled>🏁 结束</button>
<button id="btn_restart" class="ghost" disabled>🔄 重开</button>
<button id="btn_exit" class="ghost" disabled>✖ 退出</button>
</div>
</div>
<div id="stage">
<canvas id="game_canvas" width="900" height="560"></canvas>
<div id="side_panel">
<div id="share_box">
<input id="share_url" readonly>
<button id="btn_copy">复制链接</button>
</div>
<div id="game_log"></div>
</div>
</div>
</div>
<div id="panel_hud"></div>
<div id="panel_result">
<div class="result-card">
<h2>🏁 游戏结算</h2>
<div class="row"><span>最终得分</span><b id="result_score">0</b></div>
<div class="row"><span>到达关卡</span><b id="result_level">1</b></div>
<div class="row"><span>游戏时长</span><b id="result_duration">0 秒</b></div>
<div class="row"><span>结算时间</span><b id="result_time">-</b></div>
<div class="btns">
<button id="btn_result_again">🔄 再来一局</button>
<button id="btn_result_back" class="ghost">✖ 退出</button>
</div>
</div>
</div>
<!-- W-10 运行时引擎runtime 模块any 权限自动服务) -->
<script src="/runtime/runtime.js" defer></script>
<script src="game.js" defer></script>
</body>
</html>

24
wwwroot/game/index.ui Normal file
View File

@ -0,0 +1,24 @@
{"widgettype": "VBox", "options": {"width": "100%", "height": "100%", "padding": "16px", "backgroundColor": "#F5F7FA"}, "subwidgets": [
{"widgettype": "Text", "options": {"label": "元景 · 游戏展示", "fontSize": "24px", "fontWeight": "bold", "color": "#1F2937"}},
{"widgettype": "Html", "options": {"html": "<div style=\"color:#6B7280;margin:4px 0 12px 0;\">点击「开始玩」进入全屏游戏,支持暂停/继续/结束结算/重新开始/分享/保存进度</div>"}},
{"widgettype": "ResponsableBox", "options": {"gap": "14px", "minWidth": "260px"}, "subwidgets": [
{"widgettype": "VBox", "options": {"backgroundColor": "#FFFFFF", "padding": "18px", "borderRadius": "8px", "cursor": "pointer", "boxShadow": "0 1px 3px rgba(0,0,0,0.1)"},
"binds": [{"wid": "self", "event": "click", "actiontype": "script", "script": "window.scenseGameList && scenseGameList.startGame('world_demo')"}],
"subwidgets": [
{"widgettype": "Text", "options": {"label": "🎮 世界探索 Demo", "fontSize": "18px", "fontWeight": "bold"}},
{"widgettype": "Text", "options": {"label": "点击实体触发脚本逻辑的世界演示游戏(依赖 W-10 运行时)", "color": "#6B7280", "fontSize": "13px", "marginTop": "6px"}},
{"widgettype": "Text", "options": {"label": "▶ 开始玩", "color": "#2563EB", "fontSize": "14px", "fontWeight": "bold", "marginTop": "10px"}}
]},
{"widgettype": "VBox", "options": {"backgroundColor": "#FFFFFF", "padding": "18px", "borderRadius": "8px", "cursor": "pointer", "boxShadow": "0 1px 3px rgba(0,0,0,0.1)"},
"binds": [{"wid": "self", "event": "click", "actiontype": "script", "script": "window.scenseGameList && scenseGameList.startGame('click_quest')"}],
"subwidgets": [
{"widgettype": "Text", "options": {"label": "⚡ 点击冒险", "fontSize": "18px", "fontWeight": "bold"}},
{"widgettype": "Text", "options": {"label": "点选移动实体触发脚本逻辑的冒险小游戏", "color": "#6B7280", "fontSize": "13px", "marginTop": "6px"}},
{"widgettype": "Text", "options": {"label": "▶ 开始玩", "color": "#2563EB", "fontSize": "14px", "fontWeight": "bold", "marginTop": "10px"}}
]}
]},
{"widgettype": "Text", "options": {"label": "历史会话", "fontSize": "17px", "fontWeight": "bold", "marginTop": "22px"}},
{"widgettype": "Html", "id": "scense_session_box", "options": {"html": "<div id=\"scense_session_list\">加载中…</div>"}},
{"widgettype": "Text", "options": {"label": "历史结算", "fontSize": "17px", "fontWeight": "bold", "marginTop": "18px"}},
{"widgettype": "Html", "id": "scense_result_box", "options": {"html": "<div id=\"scense_result_list\">加载中…</div>"}}
]}