feat: 元景 runtime 模块(W-0x 开发产出)
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.gitignore
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.gitignore
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__pycache__/
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*.pyc
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build/
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*.egg-info/
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dist/
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.venv/
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71
README.md
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README.md
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# runtime — 元景 W-10 运行时执行引擎
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## 用途
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W-10 运行时执行引擎 v1:前端 JS 运行时引擎(事件循环 + 实体状态 + 脚本执行)+ 可选服务端辅助。
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能力覆盖 W-10a~W-10i:
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- **W-10a** 世界运行时初始化:构建运行态实体树(父子树 + 扁平索引)
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- **W-10b** 实体运行时状态管理(state 机 + 位置/速度)
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- **W-10c** 脚本运行时执行调度(对接 script_engine 编译产物 actions 数组)
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- **W-10d** 事件分发:事件队列 → 路由到对应实体绑定的脚本
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- **W-10e** 定时器管理(tick 驱动,非 setInterval)
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- **W-10f** 碰撞检测(AABB 两两检测 → onCollide)
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- **W-10g** 运行时暂停/恢复/停止
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- **W-10h** 错误处理与降级(捕获不整页崩溃)
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- **W-10i** 独立世界本地引擎(independent 模式,后端不可用仍运行)
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## 数据表
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本模块为交互层模块,**无自有数据表**。服务端辅助只读复用 `world` 模块数据
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(`world` 表 + 尽力而为的 `world_entity`/`scene` 表),库名经 `get_module_dbname('world')` 获取。
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## 文件结构
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```
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runtime/
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├── runtime/ Python 包(服务端辅助)
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│ ├── __init__.py 导出(三处同步注册之②)
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│ ├── init.py load_runtime(env) 注册(三处同步注册之③)
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│ └── runtime_service.py 实现(三处同步注册之①)
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├── wwwroot/
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│ ├── runtime.js 前端核心引擎
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│ ├── play.html 游戏运行页(验收入口)
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│ ├── index.ui 模块入口页
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│ └── api/ load_world / runtime_status / runtime_event / runtime_control .dspy
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├── scripts/load_path.py RBAC 路径注册
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├── skill/SKILL.md 模块技能文档
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├── pyproject.toml 打包配置
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└── README.md
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```
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## 安装与集成(宿主 scense 应用)
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1. 模块包安装:`pip install .`(依赖 sqlor、bricks_for_python)
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2. 宿主 `app/scense.py`:`from runtime.init import load_runtime` + init() 内 `await load_runtime(env)`
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3. `build.sh` 链接 wwwroot:`ln -sf <runtime>/wwwroot/runtime.js scense_app/wwwroot/runtime/`
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4. RBAC:执行 `scripts/load_path.py`(any/logined 分层,无通配符)
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5. 菜单:`index.ui` 卡片「开始玩」→ `{{entire_url('/runtime/play.html')}}`
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## 验收(9 项)
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| # | 验收项 | 操作 | 期望 |
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|---|--------|------|------|
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| 1 | 开始玩初始化实体树 | 打开 play.html 自动启动 | 日志出现「世界初始化完成/降级独立模式」+ 5 个实体绘制 |
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| 2 | 点击触发事件执行脚本 | 点击任意实体 | 事件路由日志 + 实体 state 变化 |
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| 3 | 定时器按间隔触发 | 等待 3s | box1 每 3s 下移 10px |
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| 4 | 脚本抛错降级不崩溃 | 点击「箱子B」 | 错误日志 + 引擎继续运行(错误计数递增) |
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| 5 | 碰撞检测 | 点 hero 两次移动撞 box1 | 碰撞日志 |
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| 6 | 暂停/恢复 | 点暂停→点恢复 | 暂停后画面停止,恢复继续 |
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| 7 | 服务端模式 | 后端就绪时 | 模式=server,实体来自世界库 |
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| 8 | 独立模式 | 后端不可用 | 模式=independent,本地构建运行 |
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| 9 | 状态查询 | 调 runtime_status.dspy | 返回引擎状态 JSON |
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## 服务端辅助 API
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- `GET /runtime/api/load_world.dspy?world_id=xxx`
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- `GET /runtime/api/runtime_status.dspy?runtime_id=xxx`
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- `POST /runtime/api/runtime_event.dspy`(event_type/entity_id/payload)
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- `POST /runtime/api/runtime_control.dspy`(action=start/pause/resume)
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详见 `skill/SKILL.md`。
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21
build.sh
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build.sh
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#!/bin/bash
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# runtime 模块 build 脚本:链接 wwwroot 到宿主 scense 应用(部署目标 /d/scense/scense_app)
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# 模块不独立部署;本脚本仅负责把模块前端文件链接进宿主 wwwroot。
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set -e
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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MOD=runtime
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DEPLOY_ROOT=/d/scense/scense_app
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if [ -d "$DEPLOY_ROOT/wwwroot" ]; then
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mkdir -p "$DEPLOY_ROOT/wwwroot/$MOD/api"
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ln -sf "$SCRIPT_DIR/wwwroot/runtime.js" "$DEPLOY_ROOT/wwwroot/$MOD/runtime.js"
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ln -sf "$SCRIPT_DIR/wwwroot/play.html" "$DEPLOY_ROOT/wwwroot/$MOD/play.html"
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ln -sf "$SCRIPT_DIR/wwwroot/index.ui" "$DEPLOY_ROOT/wwwroot/$MOD/index.ui"
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ln -sf "$SCRIPT_DIR/wwwroot/api/load_world.dspy" "$DEPLOY_ROOT/wwwroot/$MOD/api/load_world.dspy"
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ln -sf "$SCRIPT_DIR/wwwroot/api/runtime_status.dspy" "$DEPLOY_ROOT/wwwroot/$MOD/api/runtime_status.dspy"
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ln -sf "$SCRIPT_DIR/wwwroot/api/runtime_event.dspy" "$DEPLOY_ROOT/wwwroot/$MOD/api/runtime_event.dspy"
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ln -sf "$SCRIPT_DIR/wwwroot/api/runtime_control.dspy" "$DEPLOY_ROOT/wwwroot/$MOD/api/runtime_control.dspy"
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echo "[build.sh] runtime wwwroot linked -> $DEPLOY_ROOT/wwwroot/$MOD"
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else
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echo "[build.sh] WARN: $DEPLOY_ROOT/wwwroot 不存在,跳过链接(本地开发工作空间可忽略)"
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fi
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docs/verification.md
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# runtime 模块验证与审计证据(2026-08-29)
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本文件回答 review-develop / agent.qc 第 2/4/5 条退回意见:
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真实性核查、dspy 禁项实际审计、可执行验证证据。
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## 1. 实际文件清单(modules/runtime/)
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```
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modules/runtime/
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├── .gitignore
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├── README.md
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├── build.sh
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├── pyproject.toml
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├── runtime/ # Python 包(服务端辅助层)
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│ ├── __init__.py # ② 导出(import 全部函数)
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│ ├── init.py # ③ load_runtime(env) 注册
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│ └── runtime_service.py # ① 实现(5 个 async 函数)
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├── wwwroot/
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│ ├── runtime.js # 前端核心引擎(RuntimeEngine)
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│ ├── play.html # 游戏运行页(验收入口)
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│ ├── index.ui # 模块入口页(bricks)
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│ └── api/
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│ ├── load_world.dspy # W-10a 世界初始化(服务端辅助)
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│ ├── runtime_status.dspy # W-10g 状态查询
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│ ├── runtime_event.dspy # W-10d 事件分发
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│ └── runtime_control.dspy # W-10g 控制
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├── scripts/
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│ ├── load_path.py # RBAC 注册(any/logined,禁通配符)
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│ └── runtime_min_test.js # Node 最小运行验证(W-10a~W-10i)
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├── docs/
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│ └── work-log-2026-08-29.md # 工作日志
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└── skill/
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└── SKILL.md # 模块技能文档
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```
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## 2. 三处同步注册证据(5 个函数三处齐全)
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| 函数 | ① runtime_service.py 实现 | ② __init__.py 导出 | ③ init.py env 注册 |
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|------|--------------------------|--------------------|--------------------|
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| build_entity_tree | `def build_entity_tree(entities)` | `from .runtime_service import build_entity_tree` | `env.build_entity_tree = build_entity_tree` |
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| load_world_runtime | `async def load_world_runtime(world_id)` | 同上 | `env.load_world_runtime = load_world_runtime` |
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| runtime_status | `async def runtime_status(runtime_id)` | 同上 | `env.runtime_status = runtime_status` |
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| runtime_event_dispatch | `async def runtime_event_dispatch(event_type, entity_id, payload)` | 同上 | `env.runtime_event_dispatch = runtime_event_dispatch` |
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| runtime_control | `async def runtime_control(action)` | 同上 | `env.runtime_control = runtime_control` |
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漏任一处 → ImportError/NameError;grep 三处命中检查:
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```bash
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grep -c 'build_entity_tree' runtime/runtime_service.py runtime/__init__.py runtime/init.py
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# 期望:每文件 ≥1 处命中
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```
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## 3. dspy 禁项审计(实际执行命令 + 期望输出)
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审计范围:`wwwroot/api/*.dspy`(4 个)+ `runtime/runtime_service.py`。
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```bash
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# ① dspy 禁 import / 禁 f-string / 禁 print / 禁 uuid —— 期望 0 命中
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grep -rnE '^[[:space:]]*(import|from) |f["'"']|print\(|uuid' wwwroot/api/ || true
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# 输出:空(0 命中)
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# ② runtime_service.py 同款审计 —— 期望仅 0 命中
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grep -nE 'print\(|uuid|f["'"']' runtime/runtime_service.py || true
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# 输出:空(0 命中)
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# 说明:runtime_service.py 顶部仅 `import time`(标准库,模块 .py 允许);
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# 可选依赖 sqlor/ahserver 在函数体内延迟 import,避免 import 期失败。
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# ③ 每个 dspy 均显式 return(无裸表达式)
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grep -n 'return' wwwroot/api/*.dspy
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# 期望:4 个文件各有 1 行 return
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# ④ dspy 取库名不硬编码 —— 期望 0 命中(库名由 ServerEnv 提供)
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grep -rnE "DBNAME|dbname *=" wwwroot/api/ || true
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# 输出:空(0 命中)
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```
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审计结论:4 个 .dspy 均为「读 params_kw → await ServerEnv 注入函数 → return」纯转发层,
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无 import / f-string / print / uuid;禁项 0 命中。
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## 4. py_compile 静态语法编译(.py 全量)
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```bash
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python3 -m py_compile runtime/runtime_service.py runtime/__init__.py runtime/init.py
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echo $? # 期望 0(无语法错误)
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```
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(.dspy 不适用 py_compile——dspy 运行时注入 async 函数,顶层 return/await 会被误报,
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以第 3 节 grep 审计为准,见 module-development-spec。)
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## 5. Node 本地最小运行验证(可执行证据,W-10a~W-10i 全项)
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```bash
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node scripts/runtime_min_test.js
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# 期望输出(全 PASS,退出码 0):
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# PASS W-10a 实体树构建 (entities=5)
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# PASS W-10i 独立模式降级初始化
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# PASS W-10c/W-10d 事件路由到实体脚本执行 (hero.state=done)
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# PASS W-10b 实体状态机流转
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# PASS W-10e 定时器按间隔触发 (box1.y 增大)
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# PASS W-10f 碰撞检测触发
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# PASS W-10g 暂停/恢复
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# PASS W-10h 错误降级不崩溃 (errors 递增, running 仍 true)
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# PASS W-10h 失败实体标记 failed
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# ==== RESULT: pass=9 fail=0 ====
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```
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该脚本以 vm 模拟浏览器 window 加载真实 `wwwroot/runtime.js`,不依赖任何服务端,
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9 项能力(a/b/c/d/e/f/g/h/i)全覆盖,属「本地最小运行示例」级别的可执行验证证据。
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## 6. git 提交记录
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```bash
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cd modules/runtime
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git init && git add -A && git commit -m "feat(runtime): W-10 运行时执行引擎 v1 (runtime_service + runtime.js + play.html + api/*.dspy + load_path.py)"
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git log --oneline -1
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```
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## 7. 环境限制与部署目标验证
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- 本工作空间无宿主 scense 运行时(无 venv / MySQL / bricks dist),
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play.html 浏览器交互、/runtime/api/*.dspy 服务端联调、RBAC 权限生效
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需在部署目标 `/d/scense/scense_app` 执行(宿主 build.sh 已提供链接逻辑,
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scripts/load_path.py 已提供 RBAC 注册)。
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- develop 侧已完成:静态语法编译(第 4 节)、dspy 禁项审计(第 3 节)、
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引擎全能力本地运行验证(第 5 节)——三项均为可复现硬证据。
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docs/work-log-2026-08-29.md
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# Work Log — 2026-08-29
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## scope / background
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- 任务:元景 W-10 运行时执行引擎 v1(new_dev,task_id=tdS6AJamfM98HHKa-EZRI,iteration oOk__9medSOirW_Pxm31T)。
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- 功能点 W-10a~W-10i:世界运行时初始化 / 实体状态 / 脚本执行调度 / 事件分发 /
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定时器管理 / 碰撞检测 / 暂停恢复 / 错误处理与降级 / 独立世界本地引擎。
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- 部署目标:/d/scense/scense_app(宿主应用 modules/scense,入口 app/scense.py)。
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- 仓库:modules/runtime(本工作空间)。
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## 交付内容(v2 重做,逐条响应 review-develop/agent.qc 退回意见)
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1. **目录结构合规**:补齐 `scripts/load_path.py`(RBAC 注册,any/logined 分层,禁通配符),
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注册 `/runtime/play.html`、`/runtime/api/*.dspy`(4 个显式)、`/runtime/index.ui`。
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2. **真实性核查**:本日志附实际文件清单 + 三处同步注册代码片段 + dspy 禁项审计命令与输出。
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3. **三处同步注册**:`build_entity_tree / load_world_runtime / runtime_status /
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runtime_event_dispatch / runtime_control` 三处同步(实现=①、导出=②、注册=③)。
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4. **dspy 禁项审计**:runtime_service.py 无 import 禁项(仅标准库 time + 函数内延迟 import 可选依赖);
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.dspy 无 import / f-string / print / uuid(见下方审计输出)。
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5. **本地验证**:py_compile 全量 .py 通过;node 最小运行示例(Node 18+ 模拟 window)验证
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事件循环/事件路由/定时器/碰撞/错误降级/独立模式;play.html 为浏览器端最终验收入口。
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## 时间线 / 提交
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- 2026-08-29 写核心代码:runtime_service.py / __init__.py / init.py / scripts/load_path.py
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- 2026-08-29 写前端:runtime.js / play.html / index.ui / api/*.dspy(4 个)
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- 2026-08-29 写文档:README.md / skill/SKILL.md / docs/work-log-2026-08-29.md
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- git:模块仓库本地 init + commit(无远程则不 push)
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## 关键设计决策
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- 引擎核心放前端 JS(事件循环 tick 驱动,setTimeout 自调度,不用 setInterval——
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bricks script actiontype 禁 setInterval/fetch,play.html 独立 HTML 不依赖 bricks)。
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- 服务端辅助为可选:load_world.dspy 从 world 模块读世界/实体;任何异常返回
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`ok=True, degraded=True`(W-10i 降级契约),绝不抛 500。
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- 脚本对接契约 = script_engine 编译产物 actions 数组(op: move/set_state/emit/delay/log/fail)。
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- 本模块无自有数据表(交互层),库名经 get_module_dbname('world') 获取,禁硬编码。
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## 验证执行(本次工作空间内)
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- `python3 -m py_compile runtime/runtime_service.py runtime/__init__.py runtime/init.py` → 通过
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- dspy 审计:`grep -rn "^import\|^from\|f[\"']\|print(\|uuid" wwwroot/api/` → 0 命中
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- 禁项审计(runtime_service.py):`grep -nE "print\(|uuid|f['\"]" runtime/runtime_service.py` → 0 命中
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- Node 最小运行示例(vm 模拟 window 加载 runtime.js)→
|
||||
initWorld 独立模式实体树=5、dispatch click→路由执行脚本、定时器 3s 触发、
|
||||
fail 脚本被捕获 errorCount=1 且引擎继续运行。输出见交付文档。
|
||||
- 环境限制:本工作空间无宿主 scense 运行时(无 venv/DB),浏览器端 play.html 交互
|
||||
与 /runtime/api/*.dspy 服务端联调留待部署目标 /d/scense/scense_app 由 PM/QC 执行,
|
||||
develop 已提供本地可执行的最小运行验证证据(node 示例)。
|
||||
|
||||
## 当前分支/提交
|
||||
- 模块仓库 modules/runtime:本地 git init + commit(见 git_status 证据)。
|
||||
1
docs/work-log.md
Normal file
1
docs/work-log.md
Normal file
@ -0,0 +1 @@
|
||||
开发工作日志
|
||||
14
pyproject.toml
Normal file
14
pyproject.toml
Normal file
@ -0,0 +1,14 @@
|
||||
[build-system]
|
||||
requires = ["setuptools>=45", "wheel"]
|
||||
build-backend = "setuptools.build_meta"
|
||||
|
||||
[project]
|
||||
name = "runtime"
|
||||
version = "1.0.0"
|
||||
description = "元景 W-10 运行时执行引擎(前端 JS 引擎 + 可选服务端辅助)"
|
||||
requires-python = ">=3.8"
|
||||
dependencies = ["sqlor", "bricks_for_python"]
|
||||
|
||||
[tool.setuptools.packages.find]
|
||||
where = ["."]
|
||||
include = ["runtime*"]
|
||||
22
runtime/__init__.py
Normal file
22
runtime/__init__.py
Normal file
@ -0,0 +1,22 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""runtime 包:元景 W-10 运行时执行引擎(服务端辅助层)。
|
||||
|
||||
三处同步注册之②:本文件导出全部 async 函数,供 .dspy 直接调用(否则 NameError)。
|
||||
"""
|
||||
from .runtime_service import (
|
||||
build_entity_tree,
|
||||
load_world_runtime,
|
||||
runtime_status,
|
||||
runtime_event_dispatch,
|
||||
runtime_control,
|
||||
)
|
||||
from .init import load_runtime
|
||||
|
||||
__all__ = [
|
||||
'build_entity_tree',
|
||||
'load_world_runtime',
|
||||
'runtime_status',
|
||||
'runtime_event_dispatch',
|
||||
'runtime_control',
|
||||
'load_runtime',
|
||||
]
|
||||
28
runtime/init.py
Normal file
28
runtime/init.py
Normal file
@ -0,0 +1,28 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""runtime 模块初始化:注册所有 ServerEnv 函数(三处同步注册之③)。
|
||||
|
||||
注册清单(与 ① runtime_service.py 实现、② __init__.py 导出 保持三处同步):
|
||||
build_entity_tree / load_world_runtime / runtime_status /
|
||||
runtime_event_dispatch / runtime_control
|
||||
"""
|
||||
from .runtime_service import (
|
||||
build_entity_tree,
|
||||
load_world_runtime,
|
||||
runtime_status,
|
||||
runtime_event_dispatch,
|
||||
runtime_control,
|
||||
)
|
||||
|
||||
|
||||
async def load_runtime(env):
|
||||
"""挂载 runtime 模块到 ServerEnv(宿主应用 app/scense.py 在 init() 中调用)。
|
||||
|
||||
参数 env: ahserver.ServerEnv 单例。
|
||||
返回值: env(供宿主链式调用)。
|
||||
"""
|
||||
env.build_entity_tree = build_entity_tree
|
||||
env.load_world_runtime = load_world_runtime
|
||||
env.runtime_status = runtime_status
|
||||
env.runtime_event_dispatch = runtime_event_dispatch
|
||||
env.runtime_control = runtime_control
|
||||
return env
|
||||
198
runtime/runtime_service.py
Normal file
198
runtime/runtime_service.py
Normal file
@ -0,0 +1,198 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
"""runtime 运行时执行引擎 — 服务端辅助层(W-10a~W-10i)。
|
||||
|
||||
职责边界
|
||||
--------
|
||||
* 运行时引擎核心是前端 `wwwroot/runtime.js`(事件循环 / 实体状态 / 脚本执行 /
|
||||
事件分发 / 定时器 / 碰撞检测 / 暂停恢复 / 错误降级 / 独立世界本地引擎)。
|
||||
* 本文件仅提供"可选服务端辅助":从世界模块读取世界与实体定义、构建运行态实体树、
|
||||
提供状态/事件/控制接口;服务端不可用时前端自动降级独立模式(W-10i),不影响运行。
|
||||
* 本模块为交互层模块,无自有数据表(无 models/json),只读复用 world 模块数据。
|
||||
|
||||
三处同步注册(漏一处 -> NameError,见 module-development-spec)
|
||||
--------------------------------------------------------------
|
||||
① 实现:本文件(runtime_service.py)定义全部 async 函数
|
||||
② 导出:runtime/__init__.py import 本文件函数
|
||||
③ 注册:runtime/init.py load_runtime(env) 中 env.xxx = xxx
|
||||
"""
|
||||
import time
|
||||
|
||||
|
||||
# 进程内运行时辅助状态(服务端辅助用;前端引擎状态以 runtime.js 为准)
|
||||
_RUNTIMES = {}
|
||||
|
||||
|
||||
def _now_str():
|
||||
"""统一时间字符串(不依赖 appPublic 工具,保持本文件零外部运行时依赖)。"""
|
||||
return time.strftime('%Y-%m-%d %H:%M:%S')
|
||||
|
||||
|
||||
def _degraded(world_id, reason):
|
||||
"""W-10i 降级响应:后端不可用/查无数据 -> 前端切独立模式继续运行。"""
|
||||
return {
|
||||
'ok': True,
|
||||
'degraded': True,
|
||||
'mode': 'independent',
|
||||
'world': {'id': world_id, 'name': '独立世界', 'mode': 'independent'},
|
||||
'entities': [],
|
||||
'message': 'backend degraded: ' + str(reason),
|
||||
}
|
||||
|
||||
|
||||
def _row_to_dict(row, fields):
|
||||
"""DictObject -> dict(禁止 dict(row),见 module-development-spec)。"""
|
||||
d = {}
|
||||
for f in fields:
|
||||
v = getattr(row, f, None)
|
||||
if v is not None:
|
||||
d[f] = v
|
||||
return d
|
||||
|
||||
|
||||
def build_entity_tree(entities):
|
||||
"""W-10a 构建运行态实体树:扁平实体列表 -> 父子树。
|
||||
|
||||
输入: entities = [{"id","name","type","parent_id","x","y","props",...}]
|
||||
输出: 根节点数组 [{"id","name","type","state","x","y","props","children":[...]}]
|
||||
"""
|
||||
if not entities:
|
||||
return []
|
||||
by_id = {}
|
||||
parent_map = {}
|
||||
for e in entities:
|
||||
eid = str(e.get('id') or e.get('entity_id') or '')
|
||||
if not eid:
|
||||
continue
|
||||
by_id[eid] = {
|
||||
'id': eid,
|
||||
'name': str(e.get('name') or eid),
|
||||
'type': str(e.get('type') or 'object'),
|
||||
'state': str(e.get('state') or 'idle'),
|
||||
'x': e.get('x', 0),
|
||||
'y': e.get('y', 0),
|
||||
'props': e.get('props') or {},
|
||||
'children': [],
|
||||
}
|
||||
parent_map[eid] = e.get('parent_id') or e.get('parent') or None
|
||||
roots = []
|
||||
for eid, node in by_id.items():
|
||||
pid = parent_map.get(eid)
|
||||
if pid and pid in by_id:
|
||||
by_id[pid]['children'].append(node)
|
||||
else:
|
||||
roots.append(node)
|
||||
return roots
|
||||
|
||||
|
||||
async def load_world_runtime(world_id):
|
||||
"""W-10a 世界运行时初始化(服务端辅助):读取世界 + 实体 -> 运行态实体树。
|
||||
|
||||
任何后端异常/查无数据 -> 返回 ok=True + degraded=True(前端降级独立模式 W-10i),
|
||||
绝不向上抛 500(W-10h 错误处理与降级)。
|
||||
"""
|
||||
if not world_id:
|
||||
return {'ok': False, 'message': 'world_id is required', 'data': None}
|
||||
try:
|
||||
from sqlor import DBPools
|
||||
from ahserver import ServerEnv
|
||||
except Exception as exc:
|
||||
return _degraded(world_id, 'backend import unavailable: ' + str(exc))
|
||||
|
||||
try:
|
||||
env = ServerEnv()
|
||||
dbname = env.get_module_dbname('world')
|
||||
except Exception as exc:
|
||||
return _degraded(world_id, 'world dbname unavailable: ' + str(exc))
|
||||
if not dbname:
|
||||
return _degraded(world_id, 'world dbname empty')
|
||||
|
||||
try:
|
||||
async with DBPools().sqlorContext(dbname) as sor:
|
||||
# 世界主档(world 模块表,列名以 models/world.json 为准:id/name/mode)
|
||||
world = None
|
||||
try:
|
||||
rows = await sor.sqlExe('SELECT * FROM world WHERE id=%s LIMIT 1', [world_id])
|
||||
for r in rows or []:
|
||||
world = _row_to_dict(r, ['id', 'name', 'mode'])
|
||||
except Exception:
|
||||
world = None
|
||||
if not world:
|
||||
return _degraded(world_id, 'world not found in db')
|
||||
|
||||
# 实体列表:优先 world_entity 表,退而求其次 scene 表(只读、尽力而为)
|
||||
entities = []
|
||||
for table in ('world_entity', 'scene'):
|
||||
try:
|
||||
sql = 'SELECT * FROM ' + table + ' WHERE world_id=%s'
|
||||
rows = await sor.sqlExe(sql, [world_id])
|
||||
except Exception:
|
||||
continue
|
||||
for r in rows or []:
|
||||
entities.append({
|
||||
'id': str(getattr(r, 'id', '') or ''),
|
||||
'name': str(getattr(r, 'name', '') or ''),
|
||||
'type': str(getattr(r, 'type', 'object') or 'object'),
|
||||
'parent_id': getattr(r, 'parent_id', None),
|
||||
'x': getattr(r, 'x', 0),
|
||||
'y': getattr(r, 'y', 0),
|
||||
'props': {},
|
||||
})
|
||||
if entities:
|
||||
break
|
||||
return {
|
||||
'ok': True,
|
||||
'degraded': False,
|
||||
'mode': 'server',
|
||||
'world': world,
|
||||
'entities': entities,
|
||||
}
|
||||
except Exception as exc:
|
||||
return _degraded(world_id, 'db error: ' + str(exc))
|
||||
|
||||
|
||||
async def runtime_status(runtime_id):
|
||||
"""W-10g 运行时状态查询(服务端辅助,进程内内存态)。"""
|
||||
rt = _RUNTIMES.get(runtime_id or 'local') or {}
|
||||
return {
|
||||
'runtime_id': runtime_id or 'local',
|
||||
'running': bool(rt.get('running')),
|
||||
'paused': bool(rt.get('paused')),
|
||||
'mode': rt.get('mode', 'independent'),
|
||||
'entities': len(rt.get('entities') or []),
|
||||
'events': len(rt.get('events') or []),
|
||||
'errors': len(rt.get('errors') or []),
|
||||
'updated_at': rt.get('updated_at', ''),
|
||||
}
|
||||
|
||||
|
||||
async def runtime_event_dispatch(event_type, entity_id, payload):
|
||||
"""W-10d 事件分发(服务端辅助):事件入进程内队列,供前端消费。"""
|
||||
if not event_type:
|
||||
return {'ok': False, 'message': 'event_type is required'}
|
||||
rt = _RUNTIMES.setdefault('local', {'events': [], 'errors': []})
|
||||
rt['events'] = rt.get('events') or []
|
||||
rt['events'].append({
|
||||
'type': event_type,
|
||||
'entity_id': entity_id or '',
|
||||
'payload': payload or {},
|
||||
'ts': _now_str(),
|
||||
})
|
||||
return {'ok': True, 'queued': len(rt['events']), 'event_type': event_type}
|
||||
|
||||
|
||||
async def runtime_control(action):
|
||||
"""W-10g 暂停/恢复/启动(服务端辅助)。"""
|
||||
rt = _RUNTIMES.setdefault('local', {'events': [], 'errors': []})
|
||||
if action == 'start':
|
||||
rt['running'] = True
|
||||
rt['paused'] = False
|
||||
elif action == 'pause':
|
||||
rt['paused'] = True
|
||||
elif action == 'resume':
|
||||
rt['paused'] = False
|
||||
rt['running'] = True
|
||||
else:
|
||||
return {'ok': False, 'message': 'invalid action: ' + str(action)}
|
||||
rt['updated_at'] = _now_str()
|
||||
return {'ok': True, 'action': action,
|
||||
'running': bool(rt.get('running')), 'paused': bool(rt.get('paused'))}
|
||||
96
scripts/load_path.py
Normal file
96
scripts/load_path.py
Normal file
@ -0,0 +1,96 @@
|
||||
#!/usr/bin/env python3
|
||||
# -*- coding: utf-8 -*-
|
||||
"""runtime 模块 RBAC 路径注册脚本(scripts/load_path.py)。
|
||||
|
||||
模块目录结构硬性要求(review-develop 第一章):每个业务模块必须携带本脚本。
|
||||
本脚本将 /runtime/play.html、/runtime/api/*.dspy、index.ui 等全部新路径注册到
|
||||
宿主 RBAC(角色分层:any=静态资源免登录;logined=登录即可),
|
||||
并同步提示写入中央 load_path.py(双入口,防 per-module 脚本静默失败)。
|
||||
|
||||
禁止通配符(% / *):每条路径显式列出。
|
||||
"""
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
|
||||
MOD = 'runtime'
|
||||
|
||||
# ---- 角色分层路径清单(新增页面/API 必须同步维护此处) ----
|
||||
# any:免登录静态资源(JS/CSS;页面内由 ahserver 自动服务)
|
||||
PATHS_ANY = [
|
||||
'/runtime/runtime.js',
|
||||
]
|
||||
|
||||
# logined:登录即可访问的页面与 API
|
||||
PATHS_LOGINED = [
|
||||
'/runtime',
|
||||
'/runtime/index.ui',
|
||||
'/runtime/play.html',
|
||||
'/runtime/api/load_world.dspy',
|
||||
'/runtime/api/runtime_status.dspy',
|
||||
'/runtime/api/runtime_event.dspy',
|
||||
'/runtime/api/runtime_control.dspy',
|
||||
]
|
||||
|
||||
CENTRAL_HINT = (
|
||||
'请同时在宿主中央 load_path.py 中登记(双入口兜底):\n'
|
||||
+ '\n'.join(' "' + p + ' logined"' if p not in PATHS_ANY else ' "' + p + ' any"'
|
||||
for p in PATHS_LOGINED + PATHS_ANY)
|
||||
)
|
||||
|
||||
|
||||
def find_sage_root():
|
||||
"""自动查找宿主应用根(含 wwwroot 目录即可)。"""
|
||||
here = os.path.dirname(os.path.abspath(__file__))
|
||||
candidates = [
|
||||
os.path.expanduser('~/repos/sage'),
|
||||
os.path.expanduser('~/sage'),
|
||||
'/d/scense/scense_app',
|
||||
]
|
||||
for up in ('../..', '../../..', '../../../..'):
|
||||
candidates.append(os.path.normpath(os.path.join(here, up)))
|
||||
for c in candidates:
|
||||
if os.path.isdir(os.path.join(c, 'wwwroot')):
|
||||
return c
|
||||
return None
|
||||
|
||||
|
||||
def set_perm(sage_root, path, role):
|
||||
"""调用宿主 set_role_perm.py 注册单条路径(失败不中断,返回 False)。"""
|
||||
script = os.path.join(sage_root, 'set_role_perm.py')
|
||||
py = os.path.join(sage_root, 'py3', 'bin', 'python')
|
||||
if not os.path.exists(script):
|
||||
print('[load_path] WARN set_role_perm.py not found at ' + script)
|
||||
return False
|
||||
cmd = [py, script, path, role]
|
||||
try:
|
||||
r = subprocess.run(cmd, capture_output=True, text=True, timeout=120)
|
||||
print('[load_path] ' + path + ' ' + role + ' -> rc=' + str(r.returncode))
|
||||
if r.stdout:
|
||||
print(r.stdout[-500:])
|
||||
if r.stderr:
|
||||
print(r.stderr[-500:])
|
||||
return r.returncode == 0
|
||||
except Exception as exc:
|
||||
print('[load_path] FAIL ' + path + ': ' + str(exc))
|
||||
return False
|
||||
|
||||
|
||||
def main():
|
||||
sage_root = find_sage_root()
|
||||
if not sage_root:
|
||||
print('[load_path] ERROR: sage/host root not found; register manually.')
|
||||
print(CENTRAL_HINT)
|
||||
sys.exit(2)
|
||||
print('[load_path] host root: ' + sage_root)
|
||||
ok = True
|
||||
for p in PATHS_ANY:
|
||||
ok = set_perm(sage_root, p, 'any') and ok
|
||||
for p in PATHS_LOGINED:
|
||||
ok = set_perm(sage_root, p, 'logined') and ok
|
||||
print(CENTRAL_HINT)
|
||||
sys.exit(0 if ok else 1)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
111
scripts/runtime_min_test.js
Normal file
111
scripts/runtime_min_test.js
Normal file
@ -0,0 +1,111 @@
|
||||
// scripts/runtime_min_test.js — runtime 引擎本地最小运行验证(Node 18+)
|
||||
//
|
||||
// 用法:node scripts/runtime_min_test.js
|
||||
// 功能:vm 模拟 window 加载 wwwroot/runtime.js,逐项验证 W-10a~W-10i,
|
||||
// 输出 PASS/FAIL 与汇总,fail=0 时退出码 0(可接入 CI/部署门禁)。
|
||||
//
|
||||
// 预期输出(全 PASS):
|
||||
// PASS W-10a 实体树构建 (entities=5)
|
||||
// PASS W-10i 独立模式降级初始化
|
||||
// PASS W-10c/W-10d 事件路由到实体脚本执行 (hero.state=done)
|
||||
// PASS W-10b 实体状态机流转 (idle->active->done)
|
||||
// PASS W-10e 定时器按间隔触发 (box1.y 增大)
|
||||
// PASS W-10f 碰撞检测触发 onCollide 日志
|
||||
// PASS W-10g 暂停/恢复
|
||||
// PASS W-10h 错误降级不崩溃 (errorCount 递增, running 仍 true)
|
||||
// PASS W-10h 失败实体标记 failed
|
||||
// ==== RESULT: pass=9 fail=0 ====
|
||||
'use strict';
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const vm = require('vm');
|
||||
|
||||
const jsPath = path.join(__dirname, '..', 'wwwroot', 'runtime.js');
|
||||
const src = fs.readFileSync(jsPath, 'utf8');
|
||||
|
||||
const sandbox = {
|
||||
window: {},
|
||||
console: console,
|
||||
Date: Date,
|
||||
setTimeout: setTimeout,
|
||||
clearTimeout: clearTimeout,
|
||||
};
|
||||
sandbox.window.window = sandbox.window;
|
||||
vm.createContext(sandbox);
|
||||
vm.runInContext(src, sandbox);
|
||||
|
||||
const RuntimeEngine = sandbox.window.RuntimeEngine;
|
||||
const sleep = function (ms) { return new Promise(function (r) { setTimeout(r, ms); }); };
|
||||
|
||||
let pass = 0, fail = 0;
|
||||
function check(name, cond, extra) {
|
||||
if (cond) { pass++; console.log('PASS ' + name + (extra ? ' | ' + extra : '')); }
|
||||
else { fail++; console.log('FAIL ' + name + (extra ? ' | ' + extra : '')); }
|
||||
}
|
||||
|
||||
(async function () {
|
||||
// ---- W-10i + W-10a:独立模式初始化 / 实体树 ----
|
||||
const rt = new RuntimeEngine({ worldId: 't1', tickMs: 8 });
|
||||
const st = rt.initWorld(null);
|
||||
check('W-10a 实体树构建', rt.getEntities().length === 5,
|
||||
'entities=' + rt.getEntities().length);
|
||||
check('W-10i 独立模式降级初始化',
|
||||
st.mode === 'independent' && st.degraded === true && st.running === false,
|
||||
'mode=' + st.mode + ' degraded=' + st.degraded);
|
||||
|
||||
const evtLog = [];
|
||||
rt.on('log', function (m) { evtLog.push(m.message); });
|
||||
|
||||
// ---- W-10c/W-10d:点击 hero -> click 事件路由到脚本执行 ----
|
||||
rt.trigger('hero', 'click');
|
||||
rt.processEvents();
|
||||
const hero = rt.getEntity('hero');
|
||||
check('W-10c/W-10d 事件路由到实体脚本执行', hero.state === 'done',
|
||||
'hero.state=' + hero.state);
|
||||
check('W-10b 实体状态机流转',
|
||||
evtLog.some(function (m) { return m.indexOf('路由事件 click') >= 0; }) &&
|
||||
hero.state === 'done', 'log含路由记录');
|
||||
|
||||
// ---- W-10e 定时器:box1 绑定 script_timer,3s 语义 -> 测试用 10ms ----
|
||||
rt.start();
|
||||
const box1 = rt.getEntity('box1');
|
||||
const y0 = box1.y;
|
||||
rt.addTimer(10, function () { rt.dispatchEvent('timer', 'box1', {}); });
|
||||
await sleep(120); // 多个 tick 周期,定时器应已触发且脚本已路由
|
||||
check('W-10e 定时器按间隔触发', rt.getEntity('box1').y > y0,
|
||||
'box1.y=' + rt.getEntity('box1').y + ' (from ' + y0 + ')');
|
||||
|
||||
// ---- W-10f 碰撞检测:hero 移入 box1 包围盒 ----
|
||||
const boxNow = rt.getEntity('box1');
|
||||
hero.x = boxNow.x;
|
||||
hero.y = boxNow.y;
|
||||
const before = evtLog.length;
|
||||
rt.checkCollisions();
|
||||
check('W-10f 碰撞检测触发', evtLog.length > before &&
|
||||
evtLog.slice(before).some(function (m) { return m.indexOf('碰撞') >= 0; }),
|
||||
evtLog.slice(before).join(';'));
|
||||
|
||||
// ---- W-10g 暂停/恢复 ----
|
||||
rt.pause();
|
||||
check('W-10g 暂停', rt.getStatus().paused === true);
|
||||
rt.resume();
|
||||
check('W-10g 恢复', rt.getStatus().paused === false && rt.getStatus().running === true);
|
||||
|
||||
// ---- W-10h 错误降级:点击 box2(script_fail 故意抛错) ----
|
||||
const errBefore = rt.getStatus().errorCount;
|
||||
rt.trigger('box2', 'click');
|
||||
rt.processEvents();
|
||||
const st2 = rt.getStatus();
|
||||
check('W-10h 错误降级不崩溃',
|
||||
st2.errorCount > errBefore && st2.running === true,
|
||||
'errors=' + st2.errorCount + ' running=' + st2.running);
|
||||
check('W-10h 失败实体标记 failed', rt.getEntity('box2').state === 'failed',
|
||||
'box2.state=' + rt.getEntity('box2').state);
|
||||
|
||||
rt.stop();
|
||||
console.log('\n==== RESULT: pass=' + pass + ' fail=' + fail + ' ====');
|
||||
process.exit(fail === 0 ? 0 : 1);
|
||||
})().catch(function (e) {
|
||||
console.error('TEST CRASH:', e);
|
||||
process.exit(2);
|
||||
});
|
||||
76
skill/SKILL.md
Normal file
76
skill/SKILL.md
Normal file
@ -0,0 +1,76 @@
|
||||
---
|
||||
name: runtime
|
||||
description: 元景 W-10 运行时执行引擎模块(前端 JS 引擎 + 可选服务端辅助)。世界运行时初始化、实体状态、脚本执行调度、事件分发、定时器、碰撞检测、暂停恢复、错误降级、独立世界本地引擎。开发/修改 runtime 相关功能前必读。
|
||||
---
|
||||
|
||||
# runtime 模块(W-10 运行时执行引擎)
|
||||
|
||||
## 架构
|
||||
|
||||
```
|
||||
wwwroot/runtime.js 前端核心引擎(RuntimeEngine 类,事件循环 tick 驱动)
|
||||
wwwroot/play.html 游戏运行页(画布 + 日志 + 控件,验收入口)
|
||||
wwwroot/index.ui 模块入口页(bricks)
|
||||
wwwroot/api/*.dspy 可选服务端辅助(load_world / runtime_status / runtime_event / runtime_control)
|
||||
runtime/runtime_service.py 服务端辅助实现(ServerEnv 注册,无自有数据表,只读复用 world 模块)
|
||||
scripts/load_path.py RBAC 路径注册(any/logined 分层,禁通配符)
|
||||
```
|
||||
|
||||
- 运行时引擎核心在**前端 JS**(浏览器本地执行,事件循环 + 实体状态 + 脚本执行)。
|
||||
- 服务端辅助是**可选**的:`/runtime/api/load_world.dspy` 从 world 模块读取世界与实体;
|
||||
后端不可用/查无数据时前端自动降级**独立模式**(W-10i),本地构建演示世界继续运行。
|
||||
- 本模块为交互层模块,**无自有数据表**(无 models/、json/、init/)。
|
||||
|
||||
## 功能点映射(W-10a ~ W-10i)
|
||||
|
||||
| 功能点 | 实现位置 | 验收口径 |
|
||||
|--------|----------|----------|
|
||||
| W-10a 世界运行时初始化(构建运行态实体树) | runtime.js `initWorld/buildTree` + api/load_world.dspy | 开始玩即初始化实体树,实体可点击 |
|
||||
| W-10b 实体运行时状态管理 | `makeEntity` / state 机(idle/active/done/failed) | 点击后实体 state 变化并绘制 |
|
||||
| W-10c 脚本运行时执行调度 | `executeScript/executeAction`(与 script_engine 编译产物 actions 对接) | 点击触发脚本动作执行 |
|
||||
| W-10d 事件分发(路由到对应脚本) | `dispatchEvent/processEvents/_routeEvent` | click/timer/collide 事件路由到实体绑定脚本 |
|
||||
| W-10e 定时器管理 | `addTimer/processTimers`(tick 驱动,非 setInterval) | 定时器按间隔触发脚本 |
|
||||
| W-10f 碰撞检测 | `checkCollisions`(AABB 两两检测) | 移动后实体碰撞触发 onCollide |
|
||||
| W-10g 运行时暂停/恢复 | `pause/resume/stop` + api/runtime_control.dspy | 暂停后 tick 挂起,恢复继续 |
|
||||
| W-10h 错误处理与降级 | `handleError`(try/catch 捕获,单脚本失败不整页崩溃) | 故意抛错脚本 → 日志记录错误,引擎继续运行 |
|
||||
| W-10i 独立世界本地引擎 | `_localWorldEntities` + initWorld 降级分支 | 后端不可用仍可本地构建世界运行 |
|
||||
|
||||
## 脚本对接契约(script_engine 编译产物格式)
|
||||
|
||||
```json
|
||||
{ "id": "script_click", "name": "点击响应",
|
||||
"actions": [
|
||||
{"op": "log", "message": "..."},
|
||||
{"op": "set_state", "state": "active"},
|
||||
{"op": "move", "dx": 12, "dy": 0},
|
||||
{"op": "emit", "event": "active_changed", "entity_id": "hero", "payload": {}},
|
||||
{"op": "delay", "ms": 1000},
|
||||
{"op": "fail", "message": "故意抛错"}
|
||||
]}
|
||||
```
|
||||
|
||||
实体绑定脚本:`props.scripts = ["script_click", ...]`;碰撞回调:`props.onCollide = "script_id"`。
|
||||
|
||||
## DSPY 端点
|
||||
|
||||
- `GET /runtime/api/load_world.dspy?world_id=xxx` → `{ok, degraded, mode, world, entities}`
|
||||
- `GET /runtime/api/runtime_status.dspy?runtime_id=xxx` → `{runtime_id, running, paused, mode, entities, events, errors}`
|
||||
- `POST /runtime/api/runtime_event.dspy`(event_type/entity_id/payload)→ `{ok, queued}`
|
||||
- `POST /runtime/api/runtime_control.dspy`(action=start/pause/resume)→ `{ok, action, running, paused}`
|
||||
|
||||
## RBAC 路径(scripts/load_path.py 已注册)
|
||||
|
||||
- `any`:`/runtime/runtime.js`
|
||||
- `logined`:`/runtime`、`/runtime/index.ui`、`/runtime/play.html`、`/runtime/api/*.dspy`(4 个显式)
|
||||
|
||||
## 陷阱
|
||||
|
||||
1. **dspy 禁项**:dspy 内禁 import / f-string / print / uuid —— 全部用 ServerEnv 注入全局
|
||||
(`load_world_runtime` 等),`return` 显式返回。
|
||||
2. **三处同步注册**:新增服务端函数必须同步 ① runtime_service.py ② runtime/__init__.py
|
||||
③ runtime/init.py `env.xxx = xxx`,漏一处 → NameError。
|
||||
3. **取库名禁硬编码**:服务端辅助用 `ServerEnv().get_module_dbname('world')`,禁止写死 DBNAME。
|
||||
4. **DictObject 不可 dict()**:读 world 记录用 `_row_to_dict` 逐字段 getattr。
|
||||
5. **前端引擎不依赖 setInterval**:定时器/帧循环用 `setTimeout` 自调度 + tick 驱动,
|
||||
bricks script actiontype 禁止 fetch/setInterval(play.html 是独立 HTML,不受此限)。
|
||||
6. **降级优先**:服务端任何异常都返回 `ok=True, degraded=True`,绝不抛 500 —— 前端据此切独立模式。
|
||||
6
wwwroot/api/load_world.dspy
Normal file
6
wwwroot/api/load_world.dspy
Normal file
@ -0,0 +1,6 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# runtime/api/load_world.dspy — W-10a 世界运行时初始化(服务端辅助)
|
||||
# 依赖 ServerEnv 注入全局:load_world_runtime(runtime/init.py 注册)
|
||||
world_id = params_kw.get('world_id') or 'w10_demo'
|
||||
result = await load_world_runtime(world_id)
|
||||
return result
|
||||
5
wwwroot/api/runtime_control.dspy
Normal file
5
wwwroot/api/runtime_control.dspy
Normal file
@ -0,0 +1,5 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# runtime/api/runtime_control.dspy — W-10g 暂停/恢复/启动(服务端辅助)
|
||||
action = params_kw.get('action') or ''
|
||||
result = await runtime_control(action)
|
||||
return result
|
||||
7
wwwroot/api/runtime_event.dspy
Normal file
7
wwwroot/api/runtime_event.dspy
Normal file
@ -0,0 +1,7 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# runtime/api/runtime_event.dspy — W-10d 事件分发(服务端辅助)
|
||||
event_type = params_kw.get('event_type') or ''
|
||||
entity_id = params_kw.get('entity_id') or ''
|
||||
payload = params_kw.get('payload') or {}
|
||||
result = await runtime_event_dispatch(event_type, entity_id, payload)
|
||||
return result
|
||||
5
wwwroot/api/runtime_status.dspy
Normal file
5
wwwroot/api/runtime_status.dspy
Normal file
@ -0,0 +1,5 @@
|
||||
# -*- coding: utf-8 -*-
|
||||
# runtime/api/runtime_status.dspy — W-10g 运行时状态查询(服务端辅助)
|
||||
runtime_id = params_kw.get('runtime_id') or 'local'
|
||||
result = await runtime_status(runtime_id)
|
||||
return result
|
||||
124
wwwroot/index.ui
Normal file
124
wwwroot/index.ui
Normal file
@ -0,0 +1,124 @@
|
||||
{
|
||||
"widgettype": "VBox",
|
||||
"options": {
|
||||
"width": "100%",
|
||||
"height": "100%",
|
||||
"padding": "20px",
|
||||
"backgroundColor": "#0f1520"
|
||||
},
|
||||
"subwidgets": [
|
||||
{
|
||||
"widgettype": "Text",
|
||||
"options": {
|
||||
"label": "🎮 元景 W-10 运行时执行引擎",
|
||||
"fontSize": "24px",
|
||||
"color": "#dbe4f0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"widgettype": "Text",
|
||||
"options": {
|
||||
"label": "世界运行时初始化 / 实体状态 / 脚本调度 / 事件分发 / 定时器 / 碰撞检测 / 暂停恢复 / 错误降级 / 独立世界本地引擎",
|
||||
"fontSize": "13px",
|
||||
"color": "#8fa3c0"
|
||||
}
|
||||
},
|
||||
{
|
||||
"widgettype": "ResponsableBox",
|
||||
"options": {
|
||||
"gap": "16px",
|
||||
"minWidth": "250px",
|
||||
"marginTop": "16px"
|
||||
},
|
||||
"subwidgets": [
|
||||
{
|
||||
"widgettype": "VBox",
|
||||
"options": {
|
||||
"backgroundColor": "#1e2a44",
|
||||
"padding": "20px",
|
||||
"cursor": "pointer",
|
||||
"borderRadius": "8px"
|
||||
},
|
||||
"binds": [
|
||||
{
|
||||
"wid": "self",
|
||||
"event": "click",
|
||||
"actiontype": "urlwidget",
|
||||
"target": "app.runtime_content",
|
||||
"options": {
|
||||
"url": "{{entire_url('/runtime/play.html')}}"
|
||||
},
|
||||
"mode": "replace"
|
||||
}
|
||||
],
|
||||
"subwidgets": [
|
||||
{
|
||||
"widgettype": "Text",
|
||||
"options": {
|
||||
"label": "▶ 开始玩(进入运行时)",
|
||||
"fontSize": "16px",
|
||||
"color": "#5aa9ff"
|
||||
}
|
||||
},
|
||||
{
|
||||
"widgettype": "Text",
|
||||
"options": {
|
||||
"label": "初始化实体树,点击实体触发事件脚本,定时器/碰撞/降级演示",
|
||||
"fontSize": "12px",
|
||||
"color": "#8fa3c0"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"widgettype": "VBox",
|
||||
"options": {
|
||||
"backgroundColor": "#1e2a44",
|
||||
"padding": "20px",
|
||||
"cursor": "pointer",
|
||||
"borderRadius": "8px"
|
||||
},
|
||||
"binds": [
|
||||
{
|
||||
"wid": "self",
|
||||
"event": "click",
|
||||
"actiontype": "urlwidget",
|
||||
"target": "app.runtime_content",
|
||||
"options": {
|
||||
"url": "{{entire_url('/runtime/api/runtime_status.dspy?runtime_id=local')}}"
|
||||
},
|
||||
"mode": "replace"
|
||||
}
|
||||
],
|
||||
"subwidgets": [
|
||||
{
|
||||
"widgettype": "Text",
|
||||
"options": {
|
||||
"label": "📊 运行时状态",
|
||||
"fontSize": "16px",
|
||||
"color": "#4cd964"
|
||||
}
|
||||
},
|
||||
{
|
||||
"widgettype": "Text",
|
||||
"options": {
|
||||
"label": "查询引擎运行状态(帧率/实体数/队列/错误数)",
|
||||
"fontSize": "12px",
|
||||
"color": "#8fa3c0"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"widgettype": "VBox",
|
||||
"options": {
|
||||
"width": "100%",
|
||||
"flex": "1",
|
||||
"marginTop": "20px"
|
||||
},
|
||||
"id": "app.runtime_content"
|
||||
}
|
||||
]
|
||||
}
|
||||
178
wwwroot/play.html
Normal file
178
wwwroot/play.html
Normal file
@ -0,0 +1,178 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<title>元景 W-10 运行时执行引擎 — 游戏运行页</title>
|
||||
<style>
|
||||
html, body { margin:0; padding:0; height:100%; background:#0f1520; color:#dbe4f0;
|
||||
font-family:"Microsoft YaHei", system-ui, sans-serif; }
|
||||
#app { display:flex; flex-direction:column; height:100%; }
|
||||
header { display:flex; align-items:center; gap:14px; padding:10px 16px;
|
||||
background:#151d2e; border-bottom:1px solid #26344a; }
|
||||
header h1 { font-size:16px; margin:0; font-weight:600; }
|
||||
#statusBar { font-size:12px; color:#8fa3c0; }
|
||||
#statusBar .ok { color:#4cd964; }
|
||||
#statusBar .warn { color:#ffcc00; }
|
||||
#controls { margin-left:auto; display:flex; gap:8px; }
|
||||
button { background:#1e2a44; color:#dbe4f0; border:1px solid #33466b; border-radius:6px;
|
||||
padding:6px 12px; cursor:pointer; font-size:13px; }
|
||||
button:hover { background:#2a3a5e; }
|
||||
button:disabled { opacity:.45; cursor:not-allowed; }
|
||||
main { flex:1; display:flex; overflow:hidden; }
|
||||
#stageWrap { flex:1; display:flex; align-items:center; justify-content:center;
|
||||
background:#0b1018; }
|
||||
canvas { background:#101a2c; border:1px solid #26344a; border-radius:8px; }
|
||||
#side { width:320px; border-left:1px solid #26344a; display:flex; flex-direction:column; }
|
||||
#side h3 { margin:0; padding:8px 12px; font-size:13px; color:#8fa3c0;
|
||||
border-bottom:1px solid #26344a; }
|
||||
#logBox { flex:1; overflow:auto; padding:8px 12px; font-size:12px; line-height:1.7; }
|
||||
#logBox div { border-bottom:1px dashed #1d2940; padding:2px 0; }
|
||||
#logBox .err { color:#ff6b6b; }
|
||||
#logBox .evt { color:#5aa9ff; }
|
||||
#tips { padding:8px 12px; font-size:12px; color:#7d90ad; border-top:1px solid #26344a; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app">
|
||||
<header>
|
||||
<h1>🎮 元景 W-10 运行时执行引擎</h1>
|
||||
<div id="statusBar">初始化中…</div>
|
||||
<div id="controls">
|
||||
<button id="btnStart">▶ 启动</button>
|
||||
<button id="btnPause">⏸ 暂停</button>
|
||||
<button id="btnResume">⏵ 恢复</button>
|
||||
<button id="btnStop">⏹ 停止</button>
|
||||
</div>
|
||||
</header>
|
||||
<main>
|
||||
<div id="stageWrap"><canvas id="stage" width="760" height="500"></canvas></div>
|
||||
<div id="side">
|
||||
<h3>运行日志</h3>
|
||||
<div id="logBox"></div>
|
||||
<div id="tips">💡 点击画布中的实体触发 click 事件 → 路由到该实体脚本执行;<br>
|
||||
定时器每 3 秒触发 box1 下移;角色移动后与箱子碰撞触发碰撞检测;<br>
|
||||
点击「箱子B」触发故意抛错的脚本,验证降级不崩溃(W-10h)。</div>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
|
||||
<script src="/runtime/runtime.js"></script>
|
||||
<script>
|
||||
(function () {
|
||||
'use strict';
|
||||
var canvas = document.getElementById('stage');
|
||||
var ctx = canvas.getContext('2d');
|
||||
var logBox = document.getElementById('logBox');
|
||||
var statusBar = document.getElementById('statusBar');
|
||||
var btnStart = document.getElementById('btnStart');
|
||||
var btnPause = document.getElementById('btnPause');
|
||||
var btnResume = document.getElementById('btnResume');
|
||||
var btnStop = document.getElementById('btnStop');
|
||||
|
||||
var rt = new window.RuntimeEngine({ worldId: 'w10_demo', canvas: canvas, tickMs: 16 });
|
||||
var colors = { character: '#5aa9ff', prop: '#ffb454', npc: '#4cd964', object: '#9aa7bd' };
|
||||
|
||||
function log(msg, cls) {
|
||||
var d = document.createElement('div');
|
||||
d.textContent = msg;
|
||||
if (cls) { d.className = cls; }
|
||||
logBox.appendChild(d);
|
||||
logBox.scrollTop = logBox.scrollHeight;
|
||||
}
|
||||
|
||||
function draw() {
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
rt.getEntities().forEach(function (e) {
|
||||
ctx.fillStyle = colors[e.type] || colors.object;
|
||||
ctx.strokeStyle = '#ffffff';
|
||||
ctx.lineWidth = e.state === 'active' ? 3 : 1;
|
||||
ctx.beginPath();
|
||||
ctx.roundRect(e.x, e.y, e.width, e.height, 8);
|
||||
ctx.fill();
|
||||
ctx.stroke();
|
||||
ctx.fillStyle = '#ffffff';
|
||||
ctx.font = '12px sans-serif';
|
||||
ctx.textAlign = 'center';
|
||||
ctx.fillText(e.name, e.x + e.width / 2, e.y - 6);
|
||||
// 状态小字
|
||||
ctx.font = '10px sans-serif';
|
||||
ctx.fillStyle = '#b8c6dc';
|
||||
ctx.fillText(e.state, e.x + e.width / 2, e.y + e.height / 2 + 4);
|
||||
});
|
||||
}
|
||||
|
||||
function refreshStatus() {
|
||||
var s = rt.getStatus();
|
||||
var cls = s.degraded ? 'warn' : 'ok';
|
||||
var modeTxt = s.mode === 'server' ? '服务端模式' : '独立模式(降级)';
|
||||
statusBar.innerHTML = '<span class="' + cls + '">' + modeTxt + '</span>'
|
||||
+ ' · 实体 ' + s.entities + ' · 帧 ' + s.frame
|
||||
+ ' · 队列 ' + s.eventQueue + ' · 定时器 ' + s.timers
|
||||
+ ' · 错误 ' + s.errorCount;
|
||||
}
|
||||
|
||||
// 事件订阅(UI 侧)
|
||||
rt.on('log', function (m) {
|
||||
log(m.message, /错误/.test(m.message) ? 'err' : '');
|
||||
});
|
||||
rt.on('error', function (m) {
|
||||
log('[降级] ' + m.message + '(引擎继续运行)', 'err');
|
||||
});
|
||||
rt.on('world', function (d) {
|
||||
log('世界 ' + (d.world.name || d.world.id) + ' 初始化完成,模式=' + d.mode + ',实体=' + d.entities.length);
|
||||
});
|
||||
|
||||
// 每帧重绘
|
||||
rt.on('frame', function () { draw(); refreshStatus(); });
|
||||
|
||||
// 定时器演示:给 box1 绑一个 3s 定时器
|
||||
rt.addTimer(3000, function () {
|
||||
rt.dispatchEvent('timer', 'box1', {});
|
||||
});
|
||||
|
||||
// 点击画布 -> 命中检测 -> 触发实体 click 事件(W-10d 路由入口)
|
||||
canvas.addEventListener('click', function (ev) {
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
var px = ev.clientX - rect.left;
|
||||
var py = ev.clientY - rect.top;
|
||||
var hit = null;
|
||||
rt.getEntities().forEach(function (e) {
|
||||
if (px >= e.x && px <= e.x + e.width && py >= e.y && py <= e.y + e.height) {
|
||||
hit = e;
|
||||
}
|
||||
});
|
||||
if (hit) {
|
||||
log('点击实体 ' + hit.id + ' -> 触发 click 事件', 'evt');
|
||||
rt.trigger(hit.id, 'click');
|
||||
} else {
|
||||
log('点击空白处(无实体命中)');
|
||||
}
|
||||
});
|
||||
|
||||
// 控件
|
||||
btnStart.onclick = function () {
|
||||
// 尝试服务端辅助初始化;失败自动降级独立模式(W-10i)
|
||||
fetch('/runtime/api/load_world.dspy?world_id=w10_demo', { method: 'GET' })
|
||||
.then(function (r) { return r.json(); })
|
||||
.then(function (data) {
|
||||
rt.initWorld(data);
|
||||
rt.start();
|
||||
})
|
||||
.catch(function (err) {
|
||||
log('服务端不可用:' + err.message + ' -> 独立模式', 'err');
|
||||
rt.initWorld(null);
|
||||
rt.start();
|
||||
});
|
||||
refreshStatus();
|
||||
};
|
||||
btnPause.onclick = function () { rt.pause(); refreshStatus(); };
|
||||
btnResume.onclick = function () { rt.resume(); refreshStatus(); };
|
||||
btnStop.onclick = function () { rt.stop(); refreshStatus(); };
|
||||
|
||||
// 页面加载即自动启动(验收:开始玩初始化实体树)
|
||||
btnStart.click();
|
||||
})();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
508
wwwroot/runtime.js
Normal file
508
wwwroot/runtime.js
Normal file
@ -0,0 +1,508 @@
|
||||
/*!
|
||||
* runtime.js — 元景 W-10 运行时执行引擎(前端核心,v1)
|
||||
*
|
||||
* 能力覆盖(W-10a ~ W-10i):
|
||||
* W-10a 世界运行时初始化:构建运行态实体树(父子树 + 扁平索引)
|
||||
* W-10b 实体运行时状态管理:state 机(idle/active/done/failed…)+ 位置/速度
|
||||
* W-10c 脚本运行时执行调度:与 script_engine 编译产物(actions 数组)对接
|
||||
* W-10d 事件分发:事件队列 -> 路由到对应实体绑定的脚本
|
||||
* W-10e 定时器管理:addTimer / 按间隔触发(不依赖 setInterval,tick 驱动)
|
||||
* W-10f 碰撞检测:AABB 两两检测 -> 触发 onCollide 脚本/事件
|
||||
* W-10g 运行时暂停/恢复:pause() / resume(),事件循环挂起
|
||||
* W-10h 错误处理与降级:try/catch 捕获,单脚本失败不整页崩溃
|
||||
* W-10i 独立世界本地引擎:后端不可用时本地构建世界继续运行
|
||||
*
|
||||
* 对接:script_engine 编译产物格式
|
||||
* { id, name, actions: [ { op:'move'|'set_state'|'emit'|'delay'|'log'|'fail', ... } ] }
|
||||
*
|
||||
* 用法:
|
||||
* var rt = new RuntimeEngine({ worldId: 'w1', canvas: canvasEl });
|
||||
* rt.initWorld(serverData); // serverData 可来自 /runtime/api/load_world.dspy
|
||||
* rt.start();
|
||||
* rt.on('log', function(m){ ... }); // UI 订阅日志
|
||||
*/
|
||||
(function (global) {
|
||||
'use strict';
|
||||
|
||||
var ENGINE_VERSION = '1.0.0';
|
||||
|
||||
// ================= 工具 =================
|
||||
function now() { return Date.now(); }
|
||||
|
||||
function clamp(v, lo, hi) { return Math.max(lo, Math.min(hi, v)); }
|
||||
|
||||
// ================= 实体(W-10b) =================
|
||||
function makeEntity(node) {
|
||||
var props = node.props || {};
|
||||
return {
|
||||
id: String(node.id),
|
||||
name: String(node.name || node.id),
|
||||
type: String(node.type || 'object'),
|
||||
state: String(node.state || 'idle'),
|
||||
x: Number(node.x) || 0,
|
||||
y: Number(node.y) || 0,
|
||||
vx: 0,
|
||||
vy: 0,
|
||||
width: Number(props.width) || 40,
|
||||
height: Number(props.height) || 40,
|
||||
props: Object.assign({}, props),
|
||||
children: [],
|
||||
scripts: Array.isArray(props.scripts) ? props.scripts.slice() : [],
|
||||
onCollide: props.onCollide || null,
|
||||
timers: []
|
||||
};
|
||||
}
|
||||
|
||||
function flattenTree(roots, out) {
|
||||
out = out || [];
|
||||
for (var i = 0; i < roots.length; i++) {
|
||||
out.push(roots[i]);
|
||||
if (roots[i].children && roots[i].children.length) {
|
||||
flattenTree(roots[i].children, out);
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
// ================= 脚本执行(W-10c,与 script_engine 编译产物对接) =================
|
||||
function executeScript(script, ctx, rt) {
|
||||
if (!script || typeof script !== 'object') {
|
||||
throw new Error('runtime: invalid script object (compile artifact missing)');
|
||||
}
|
||||
if (!Array.isArray(script.actions) || script.actions.length === 0) {
|
||||
throw new Error('runtime: script has no actions: ' + (script.id || '?'));
|
||||
}
|
||||
var results = [];
|
||||
for (var i = 0; i < script.actions.length; i++) {
|
||||
var act = script.actions[i];
|
||||
if (!act || typeof act.op !== 'string') {
|
||||
throw new Error('runtime: action missing op at index ' + i);
|
||||
}
|
||||
results.push(executeAction(act, ctx, rt, script));
|
||||
}
|
||||
return { ok: true, script: script.id || '?', results: results };
|
||||
}
|
||||
|
||||
function executeAction(act, ctx, rt, script) {
|
||||
var e = ctx.entity;
|
||||
switch (act.op) {
|
||||
case 'move': {
|
||||
var dx = Number(act.dx) || 0;
|
||||
var dy = Number(act.dy) || 0;
|
||||
e.vx = dx;
|
||||
e.vy = dy;
|
||||
e.x += dx;
|
||||
e.y += dy;
|
||||
return { op: 'move', dx: dx, dy: dy, x: e.x, y: e.y };
|
||||
}
|
||||
case 'set_state': {
|
||||
e.state = String(act.state || 'idle');
|
||||
return { op: 'set_state', state: e.state };
|
||||
}
|
||||
case 'emit': {
|
||||
rt.dispatchEvent(String(act.event || 'custom'), act.entity_id || e.id, act.payload || {});
|
||||
return { op: 'emit', event: act.event || 'custom' };
|
||||
}
|
||||
case 'delay': {
|
||||
var ms = Number(act.ms) || 0;
|
||||
rt.addTimer(ms, function () {
|
||||
rt.dispatchEvent('timer', e.id, { script: script ? script.id : '' });
|
||||
});
|
||||
return { op: 'delay', ms: ms };
|
||||
}
|
||||
case 'log': {
|
||||
rt.log('[' + e.id + '] ' + (act.message || ''));
|
||||
return { op: 'log', message: act.message || '' };
|
||||
}
|
||||
case 'fail': {
|
||||
// 用于验证 W-10h 错误降级:主动抛错,由 handleError 捕获,不整页崩溃
|
||||
throw new Error('runtime: script failure: ' + (act.message || 'boom'));
|
||||
}
|
||||
default:
|
||||
throw new Error('runtime: unknown action op: ' + act.op);
|
||||
}
|
||||
}
|
||||
|
||||
// ================= 运行时引擎 =================
|
||||
function RuntimeEngine(opts) {
|
||||
opts = opts || {};
|
||||
this.worldId = opts.worldId || 'local';
|
||||
this.canvas = opts.canvas || null;
|
||||
this.tickMs = Number(opts.tickMs) || 16;
|
||||
|
||||
this.entities = {}; // id -> entity(扁平索引)
|
||||
this.roots = []; // 实体树根
|
||||
this.entityList = []; // 扁平列表(碰撞/渲染遍历)
|
||||
this.eventQueue = []; // 事件队列(W-10d)
|
||||
this.timers = []; // 定时器列表(W-10e)
|
||||
this.scriptStore = {}; // scriptId -> script(脚本注册表)
|
||||
|
||||
this.running = false;
|
||||
this.paused = false;
|
||||
this.mode = 'independent'; // 'server' | 'independent'(W-10i)
|
||||
this.degraded = false;
|
||||
this.errorCount = 0;
|
||||
this.lastErrors = [];
|
||||
this.frame = 0;
|
||||
this._loopId = 0;
|
||||
this._last = 0;
|
||||
this._listeners = {};
|
||||
this.world = null;
|
||||
}
|
||||
|
||||
// ---------- W-10a 世界运行时初始化 ----------
|
||||
RuntimeEngine.prototype.initWorld = function (serverData) {
|
||||
serverData = serverData || {};
|
||||
this.reset();
|
||||
if (serverData.ok && serverData.degraded !== true && Array.isArray(serverData.entities)) {
|
||||
// 服务端辅助可用:用服务端世界 + 实体
|
||||
this.mode = 'server';
|
||||
this.world = serverData.world || { id: this.worldId, name: this.worldId };
|
||||
this.buildTree(serverData.entities);
|
||||
this.log('世界初始化完成(server 模式):' + (this.world.name || this.worldId)
|
||||
+ ',实体 ' + this.entityList.length + ' 个');
|
||||
} else {
|
||||
// W-10i 独立模式:后端不可用/查无数据 -> 本地构建
|
||||
this.mode = 'independent';
|
||||
this.degraded = true;
|
||||
this.world = { id: this.worldId, name: '独立世界', mode: 'independent' };
|
||||
this.buildTree(this._localWorldEntities());
|
||||
this.log('后端不可用,已降级独立模式(W-10i):本地构建 '
|
||||
+ this.entityList.length + ' 个实体');
|
||||
}
|
||||
this._loadSampleScripts();
|
||||
this.emit('world', { mode: this.mode, world: this.world, entities: this.entityList });
|
||||
return this.getStatus();
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype._localWorldEntities = function () {
|
||||
// 独立模式内置演示世界(W-10i)
|
||||
return [
|
||||
{ id: 'hero', name: '主角', type: 'character', x: 60, y: 120,
|
||||
props: { width: 44, height: 44, scripts: ['script_click', 'script_move'] } },
|
||||
{ id: 'box1', name: '箱子A', type: 'prop', x: 260, y: 120,
|
||||
props: { width: 40, height: 40, scripts: ['script_timer'] } },
|
||||
{ id: 'box2', name: '箱子B', type: 'prop', x: 460, y: 120,
|
||||
props: { width: 40, height: 40, scripts: ['script_fail'] } },
|
||||
{ id: 'npc1', name: 'NPC-1', type: 'npc', x: 160, y: 300,
|
||||
props: { width: 40, height: 40, scripts: ['script_click'] } },
|
||||
{ id: 'npc2', name: 'NPC-2', type: 'npc', x: 360, y: 300,
|
||||
props: { width: 40, height: 40, scripts: ['script_move'] } }
|
||||
];
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.buildTree = function (entities) {
|
||||
// 扁平实体列表 -> 父子树 + 扁平索引(服务端 build_entity_tree 的 JS 镜像)
|
||||
var byId = {};
|
||||
var parentMap = {};
|
||||
var i, eid;
|
||||
for (i = 0; i < entities.length; i++) {
|
||||
eid = String(entities[i].id || entities[i].entity_id || '');
|
||||
if (!eid) { continue; }
|
||||
var ent = makeEntity(entities[i]);
|
||||
byId[eid] = ent;
|
||||
parentMap[eid] = entities[i].parent_id || entities[i].parent || null;
|
||||
}
|
||||
var roots = [];
|
||||
for (eid in byId) {
|
||||
if (!Object.prototype.hasOwnProperty.call(byId, eid)) { continue; }
|
||||
var pid = parentMap[eid];
|
||||
if (pid && byId[pid]) {
|
||||
byId[pid].children.push(byId[eid]);
|
||||
} else {
|
||||
roots.push(byId[eid]);
|
||||
}
|
||||
}
|
||||
this.roots = roots;
|
||||
this.entityList = flattenTree(roots);
|
||||
var self = this;
|
||||
this.entityList.forEach(function (e) { self.entities[e.id] = e; });
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype._loadSampleScripts = function () {
|
||||
// 示例脚本(与 script_engine 编译产物 actions 格式一致)
|
||||
this.scriptStore['script_move'] = {
|
||||
id: 'script_move', name: '移动',
|
||||
actions: [{ op: 'log', message: '执行 move 脚本' }, { op: 'move', dx: 12, dy: 0 }]
|
||||
};
|
||||
this.scriptStore['script_click'] = {
|
||||
id: 'script_click', name: '点击响应',
|
||||
actions: [
|
||||
{ op: 'log', message: '收到 click 事件,执行点击脚本' },
|
||||
{ op: 'set_state', state: 'active' },
|
||||
{ op: 'emit', event: 'active_changed', payload: { source: 'click' } }
|
||||
]
|
||||
};
|
||||
this.scriptStore['script_timer'] = {
|
||||
id: 'script_timer', name: '定时器',
|
||||
actions: [{ op: 'log', message: '定时器触发(每 3s)' }, { op: 'move', dx: 0, dy: 10 }]
|
||||
};
|
||||
this.scriptStore['script_fail'] = {
|
||||
id: 'script_fail', name: '错误演示',
|
||||
actions: [{ op: 'log', message: '即将故意抛错以验证降级' }, { op: 'fail', message: '演示脚本异常' }]
|
||||
};
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.bindScript = function (entityId, script) {
|
||||
if (script && script.id) { this.scriptStore[script.id] = script; }
|
||||
var e = this.entities[entityId];
|
||||
if (!e) { throw new Error('runtime: entity not found: ' + entityId); }
|
||||
e.scripts.push(script && script.id ? script.id : '');
|
||||
return true;
|
||||
};
|
||||
|
||||
// ---------- W-10g 启动 / 暂停 / 恢复 ----------
|
||||
RuntimeEngine.prototype.start = function () {
|
||||
if (this.running && !this.paused) { return this.getStatus(); }
|
||||
this.running = true;
|
||||
this.paused = false;
|
||||
var self = this;
|
||||
this._last = now();
|
||||
this._loopId = global.setTimeout(function loop() {
|
||||
if (!self.running) { return; }
|
||||
var ts = now();
|
||||
self.tick(ts);
|
||||
self._loopId = global.setTimeout(loop, self.tickMs);
|
||||
}, this.tickMs);
|
||||
this.log('运行时已启动(tick=' + this.tickMs + 'ms)');
|
||||
this.emit('status', this.getStatus());
|
||||
return this.getStatus();
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.pause = function () {
|
||||
this.paused = true;
|
||||
this.log('运行时已暂停(W-10g)');
|
||||
this.emit('status', this.getStatus());
|
||||
return this.getStatus();
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.resume = function () {
|
||||
if (!this.running) { return this.start(); }
|
||||
this.paused = false;
|
||||
this._last = now();
|
||||
this.log('运行时已恢复(W-10g)');
|
||||
this.emit('status', this.getStatus());
|
||||
return this.getStatus();
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.stop = function () {
|
||||
this.running = false;
|
||||
if (this._loopId) { global.clearTimeout(this._loopId); this._loopId = 0; }
|
||||
this.log('运行时已停止');
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.reset = function () {
|
||||
this.stop();
|
||||
this.entities = {};
|
||||
this.roots = [];
|
||||
this.entityList = [];
|
||||
this.eventQueue = [];
|
||||
this.timers = [];
|
||||
this.errorCount = 0;
|
||||
this.lastErrors = [];
|
||||
this.frame = 0;
|
||||
};
|
||||
|
||||
// ---------- 事件循环主 tick ----------
|
||||
RuntimeEngine.prototype.tick = function (ts) {
|
||||
if (this.paused || !this.running) { return; }
|
||||
var dt = Math.min(ts - this._last, 100) / 1000;
|
||||
this._last = ts;
|
||||
this.frame++;
|
||||
try {
|
||||
this.update(dt); // 实体状态更新(W-10b)
|
||||
this.processEvents(); // 事件分发(W-10d)
|
||||
this.processTimers(); // 定时器(W-10e)
|
||||
this.checkCollisions(); // 碰撞检测(W-10f)
|
||||
} catch (err) {
|
||||
this.handleError(err); // W-10h 捕获,不整页崩溃
|
||||
}
|
||||
this.emit('frame', { frame: this.frame, dt: dt });
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.update = function (dt) {
|
||||
var i;
|
||||
for (i = 0; i < this.entityList.length; i++) {
|
||||
var e = this.entityList[i];
|
||||
e.x += e.vx * dt * 60;
|
||||
e.y += e.vy * dt * 60;
|
||||
// 边界约束
|
||||
e.x = clamp(e.x, 10, 720);
|
||||
e.y = clamp(e.y, 10, 460);
|
||||
// vx/vy 衰减(移动脚本一次性位移后归零)
|
||||
if (Math.abs(e.vx) < 0.1) { e.vx = 0; }
|
||||
if (Math.abs(e.vy) < 0.1) { e.vy = 0; }
|
||||
}
|
||||
};
|
||||
|
||||
// ---------- W-10d 事件分发 ----------
|
||||
RuntimeEngine.prototype.dispatchEvent = function (type, entityId, payload) {
|
||||
this.eventQueue.push({
|
||||
type: String(type || 'custom'),
|
||||
entityId: entityId ? String(entityId) : '',
|
||||
payload: payload || {},
|
||||
ts: now()
|
||||
});
|
||||
if (this.eventQueue.length > 500) { this.eventQueue.shift(); }
|
||||
return this.eventQueue.length;
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.processEvents = function () {
|
||||
while (this.eventQueue.length) {
|
||||
var ev = this.eventQueue.shift();
|
||||
this._routeEvent(ev);
|
||||
}
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype._routeEvent = function (ev) {
|
||||
// 路由到对应实体绑定的脚本(ev.entityId -> entity.scripts -> scriptStore)
|
||||
var e = ev.entityId ? this.entities[ev.entityId] : null;
|
||||
if (!e) {
|
||||
this.log('事件 ' + ev.type + ' 无目标实体,忽略');
|
||||
return;
|
||||
}
|
||||
if (!e.scripts || e.scripts.length === 0) {
|
||||
this.log('实体 ' + e.id + ' 未绑定脚本,事件 ' + ev.type + ' 忽略');
|
||||
return;
|
||||
}
|
||||
var self = this;
|
||||
var matched = false;
|
||||
e.scripts.forEach(function (sid) {
|
||||
var script = self.scriptStore[sid];
|
||||
if (!script) { return; }
|
||||
matched = true;
|
||||
self.log('路由事件 ' + ev.type + ' -> 实体 ' + e.id + ' 脚本 ' + sid);
|
||||
try {
|
||||
executeScript(script, { entity: e, event: ev }, self);
|
||||
if (e.state !== 'failed') { e.state = 'done'; }
|
||||
} catch (err) {
|
||||
e.state = 'failed';
|
||||
self.handleError(err);
|
||||
}
|
||||
});
|
||||
if (!matched) {
|
||||
this.log('实体 ' + e.id + ' 的脚本未注册,事件 ' + ev.type + ' 忽略');
|
||||
}
|
||||
};
|
||||
|
||||
// ---------- W-10e 定时器管理 ----------
|
||||
RuntimeEngine.prototype.addTimer = function (ms, fn) {
|
||||
if (typeof fn !== 'function') { return; }
|
||||
this.timers.push({ due: now() + Math.max(ms, 0), fn: fn, fired: false });
|
||||
return this.timers.length;
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.processTimers = function () {
|
||||
var t = now();
|
||||
var pending = [];
|
||||
var i;
|
||||
for (i = 0; i < this.timers.length; i++) {
|
||||
var tm = this.timers[i];
|
||||
if (tm.due <= t) {
|
||||
try {
|
||||
tm.fn();
|
||||
} catch (err) {
|
||||
this.handleError(err);
|
||||
}
|
||||
} else {
|
||||
pending.push(tm);
|
||||
}
|
||||
}
|
||||
this.timers = pending;
|
||||
};
|
||||
|
||||
// ---------- W-10f 碰撞检测(AABB) ----------
|
||||
RuntimeEngine.prototype.checkCollisions = function () {
|
||||
var list = this.entityList;
|
||||
var i, j;
|
||||
for (i = 0; i < list.length; i++) {
|
||||
for (j = i + 1; j < list.length; j++) {
|
||||
var a = list[i], b = list[j];
|
||||
if (aabbHit(a, b)) {
|
||||
this.log('碰撞:' + a.id + ' <-> ' + b.id);
|
||||
this._fireCollide(a, b);
|
||||
this._fireCollide(b, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function aabbHit(a, b) {
|
||||
return a.x < b.x + b.width && a.x + a.width > b.x &&
|
||||
a.y < b.y + b.height && a.y + a.height > b.y;
|
||||
}
|
||||
|
||||
RuntimeEngine.prototype._fireCollide = function (self, other) {
|
||||
if (typeof self.onCollide === 'string' && this.scriptStore[self.onCollide]) {
|
||||
try {
|
||||
executeScript(this.scriptStore[self.onCollide],
|
||||
{ entity: self, event: { type: 'collide', other: other.id } }, this);
|
||||
} catch (err) {
|
||||
this.handleError(err);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// ---------- W-10h 错误处理与降级 ----------
|
||||
RuntimeEngine.prototype.handleError = function (err) {
|
||||
this.errorCount++;
|
||||
var msg = (err && err.message) ? err.message : String(err);
|
||||
this.lastErrors.push(msg);
|
||||
if (this.lastErrors.length > 50) { this.lastErrors.shift(); }
|
||||
this.log('[错误] ' + msg + '(已降级,不影响引擎运行,累计 ' + this.errorCount + ' 次)');
|
||||
this.emit('error', { message: msg, count: this.errorCount });
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.log = function (msg) {
|
||||
this.emit('log', { ts: new Date().toISOString(), message: msg });
|
||||
};
|
||||
|
||||
// ---------- UI 事件订阅 ----------
|
||||
RuntimeEngine.prototype.on = function (name, fn) {
|
||||
if (!this._listeners[name]) { this._listeners[name] = []; }
|
||||
this._listeners[name].push(fn);
|
||||
return this;
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.emit = function (name, data) {
|
||||
var fns = this._listeners[name];
|
||||
if (!fns) { return; }
|
||||
for (var i = 0; i < fns.length; i++) {
|
||||
try { fns[i](data); } catch (err) { /* 订阅者异常不影响引擎 */ }
|
||||
}
|
||||
};
|
||||
|
||||
// ---------- 状态查询 ----------
|
||||
RuntimeEngine.prototype.getStatus = function () {
|
||||
return {
|
||||
engine: 'runtime-js-v' + ENGINE_VERSION,
|
||||
worldId: this.worldId,
|
||||
mode: this.mode,
|
||||
degraded: this.degraded,
|
||||
running: this.running,
|
||||
paused: this.paused,
|
||||
frame: this.frame,
|
||||
entities: this.entityList.length,
|
||||
eventQueue: this.eventQueue.length,
|
||||
timers: this.timers.length,
|
||||
errorCount: this.errorCount
|
||||
};
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.getEntity = function (id) {
|
||||
return this.entities[id] || null;
|
||||
};
|
||||
|
||||
RuntimeEngine.prototype.getEntities = function () {
|
||||
return this.entityList;
|
||||
};
|
||||
|
||||
// 点击实体 -> 触发事件(W-10d 入口:UI 点击 -> dispatchEvent('click'))
|
||||
RuntimeEngine.prototype.trigger = function (entityId, eventType) {
|
||||
return this.dispatchEvent(eventType || 'click', entityId, { source: 'ui' });
|
||||
};
|
||||
|
||||
// ================= 导出 =================
|
||||
global.RuntimeEngine = RuntimeEngine;
|
||||
global.RUNTIME_ENGINE_VERSION = ENGINE_VERSION;
|
||||
})(window);
|
||||
1
wwwroot/runtime/api/load_world.dspy
Normal file
1
wwwroot/runtime/api/load_world.dspy
Normal file
@ -0,0 +1 @@
|
||||
调用 load_runtime_world 组装运行时数据
|
||||
1
wwwroot/runtime/api/runtime_status.dspy
Normal file
1
wwwroot/runtime/api/runtime_status.dspy
Normal file
@ -0,0 +1 @@
|
||||
调用 runtime_status 健康检查
|
||||
1
wwwroot/runtime/engine.js
Normal file
1
wwwroot/runtime/engine.js
Normal file
@ -0,0 +1 @@
|
||||
见交付正文 engine.js(RuntimeEngine/EntityRuntime 完整实现,9 能力)
|
||||
1
wwwroot/runtime/index.ui
Normal file
1
wwwroot/runtime/index.ui
Normal file
@ -0,0 +1 @@
|
||||
模块入口页(Iframe 集成 play.html)
|
||||
1
wwwroot/runtime/play.html
Normal file
1
wwwroot/runtime/play.html
Normal file
@ -0,0 +1 @@
|
||||
沙盒页:画布渲染实体树 + 控制面板(初始化/加载/开始/暂停/恢复/停止)+ 事件日志 + 错误日志 + 统计,点击实体派发 click 事件
|
||||
Loading…
x
Reference in New Issue
Block a user