feat: 元景 W-08 游戏展示模块(自 scense 仓库拆分独立)
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README.md
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README.md
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# scense_game
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唤景平台(scense)W-08 游戏展示模块:游戏列表/开始玩/暂停继续/结束结算/重新开始/分数展示/分享链接/玩中交互/退出保存。
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部署方式:git clone 进 pkgs/scense_game,由宿主 build.sh 统一安装。
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json/game_result_list.json
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json/game_result_list.json
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{"tblname":"game_result","alias":"game_result_list","params":{"sortby":"created_at desc","logined_userorgid":"user_id","browserfields":{"fields":[{"name":"id","width":90,"frozen":true},{"name":"game_id","title":"游戏","width":120},{"name":"score","title":"得分","width":80},{"name":"duration_ms","title":"时长ms","width":90},{"name":"level","title":"关卡","width":70},{"name":"created_at","title":"结算时间","width":160}],"exclouded":["session_id","result_json"]},"editexclouded":["id","session_id","user_id","game_id","result_json","created_at"],"editable":{"new_data_url":null,"update_data_url":null,"delete_data_url":null}}
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1
json/game_session_list.json
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json/game_session_list.json
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{"tblname":"game_session","alias":"game_session_list","params":{"sortby":"updated_at desc","logined_userorgid":"user_id","new_data_url":"{{entire_url('/scense/game/api/game_start.dspy')}}","update_data_url":"{{entire_url('/scense/game/api/game_save.dspy')}}","delete_data_url":"{{entire_url('/scense/game/api/game_end.dspy')}}","browserfields":{"fields":[{"name":"id","width":90,"frozen":true},{"name":"game_name","title":"游戏名称","width":140},{"name":"status","title":"状态","width":90,"uitype":"code","data":[{"value":"created","text":"已创建"},{"value":"playing","text":"进行中"},{"value":"paused","text":"已暂停"},{"value":"ended","text":"已结束"}]},{"name":"score","title":"得分","width":80},{"name":"level","title":"关卡","width":70},{"name":"elapsed_ms","title":"时长ms","width":90},{"name":"updated_at","title":"更新时间","width":160}],"exclouded":["progress_json","share_token","world_id","created_at"]},"editexclouded":["id","user_id","game_id","share_token","created_at","updated_at","ended_at","progress_json"],"editable":{"new_data_url":"{{entire_url('/scense/game/api/game_start.dspy')}}","update_data_url":"{{entire_url('/scense/game/api/game_save.dspy')}}","delete_data_url":"{{entire_url('/scense/game/api/game_end.dspy')}}"}}
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models/game_result.json
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models/game_result.json
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{"summary":[{"table":"game_result","desc":"游戏结果表","pkey":"id","primary":["id"]}],"fields":[{"name":"id","type":"varchar","length":32,"desc":"结果ID","primary":true},{"name":"session_id","type":"varchar","length":32,"desc":"会话ID"},{"name":"user_id","type":"varchar","length":32,"desc":"用户ID"},{"name":"game_id","type":"varchar","length":64,"desc":"游戏标识"},{"name":"score","type":"int","length":11,"desc":"结算得分"},{"name":"duration_ms","type":"bigint","length":20,"desc":"游戏时长毫秒"},{"name":"level","type":"int","length":11,"desc":"结束关卡"},{"name":"result_json","type":"text","desc":"结果详情JSON"},{"name":"created_at","type":"datetime","desc":"结算时间"}],"indexes":[{"name":"idx_session","fields":["session_id"]},{"name":"idx_user_game","fields":["user_id","game_id"]}],"codes":[]}
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models/game_session.json
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models/game_session.json
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{"summary":[{"table":"game_session","desc":"游戏会话表","pkey":"id","primary":["id"]}],"fields":[{"name":"id","type":"varchar","length":32,"desc":"会话ID","primary":true},{"name":"user_id","type":"varchar","length":32,"desc":"用户ID"},{"name":"game_id","type":"varchar","length":64,"desc":"游戏标识"},{"name":"game_name","type":"varchar","length":128,"desc":"游戏名称"},{"name":"status","type":"varchar","length":16,"desc":"会话状态 created/playing/paused/ended"},{"name":"score","type":"int","length":11,"desc":"当前得分"},{"name":"level","type":"int","length":11,"desc":"当前关卡"},{"name":"elapsed_ms","type":"bigint","length":20,"desc":"已玩时长毫秒"},{"name":"progress_json","type":"text","desc":"进度快照JSON"},{"name":"share_token","type":"varchar","length":64,"desc":"分享令牌"},{"name":"world_id","type":"varchar","length":64,"desc":"世界ID"},{"name":"created_at","type":"datetime","desc":"创建时间"},{"name":"updated_at","type":"datetime","desc":"更新时间"},{"name":"ended_at","type":"datetime","desc":"结束时间"}],"indexes":[{"name":"idx_user_status","fields":["user_id","status"]},{"name":"idx_user_game","fields":["user_id","game_id"]},{"name":"idx_share_token","fields":["share_token"]}],"codes":[{"field":"status","table":"appcodes","valuefield":"k","textfield":"v","cond":{"parentid":"game_session_status"}}]}
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sql/game_ddl.sql
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sql/game_ddl.sql
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-- 元景 W-08 游戏展示模块 DDL(scense 应用库)
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-- 表:game_session(游戏会话) + game_result(游戏结果)
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CREATE TABLE IF NOT EXISTS `game_session` (
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`id` VARCHAR(32) NOT NULL COMMENT '会话ID',
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`game_code` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '分享码',
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`world_id` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '世界ID',
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`user_id` VARCHAR(32) NOT NULL DEFAULT '0' COMMENT '用户ID',
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`org_id` VARCHAR(32) NOT NULL DEFAULT '0' COMMENT '组织ID',
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`status` VARCHAR(16) NOT NULL DEFAULT 'created' COMMENT '状态: created/playing/paused/ended',
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`score` INT NOT NULL DEFAULT 0 COMMENT '分数',
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`level` INT NOT NULL DEFAULT 1 COMMENT '关卡',
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`elapsed_ms` INT NOT NULL DEFAULT 0 COMMENT '已玩毫秒',
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`progress_json` TEXT COMMENT '进度快照',
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`share_token` VARCHAR(64) NOT NULL DEFAULT '' COMMENT '分享令牌',
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`started_at` DATETIME DEFAULT NULL COMMENT '开始时间',
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`paused_at` DATETIME DEFAULT NULL COMMENT '暂停时间',
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`ended_at` DATETIME DEFAULT NULL COMMENT '结束时间',
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`created_at` DATETIME NOT NULL COMMENT '创建时间',
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`updated_at` DATETIME NOT NULL COMMENT '更新时间',
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PRIMARY KEY (`id`),
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KEY `idx_game_session_user` (`user_id`,`world_id`),
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KEY `idx_game_session_code` (`game_code`),
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KEY `idx_game_session_status` (`status`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='游戏会话';
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CREATE TABLE IF NOT EXISTS `game_result` (
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`id` VARCHAR(32) NOT NULL COMMENT '结果ID',
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`session_id` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '会话ID',
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`game_code` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '分享码',
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`world_id` VARCHAR(32) NOT NULL DEFAULT '' COMMENT '世界ID',
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`user_id` VARCHAR(32) NOT NULL DEFAULT '0' COMMENT '用户ID',
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`org_id` VARCHAR(32) NOT NULL DEFAULT '0' COMMENT '组织ID',
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`score` INT NOT NULL DEFAULT 0 COMMENT '最终分数',
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`duration_ms` INT NOT NULL DEFAULT 0 COMMENT '游戏时长毫秒',
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`level` INT NOT NULL DEFAULT 1 COMMENT '到达关卡',
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`result_json` TEXT COMMENT '结算明细',
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`created_at` DATETIME NOT NULL COMMENT '创建时间',
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PRIMARY KEY (`id`),
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KEY `idx_game_result_session` (`session_id`),
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KEY `idx_game_result_user` (`user_id`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COMMENT='游戏结果';
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24
wwwroot/game/api/game_end.dspy
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wwwroot/game/api/game_end.dspy
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#!/usr/bin/env python3
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"""W-08e/g 结束结算:写 game_result 并返回结算结果(分数/时长/关卡展示)。"""
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result = {'success': False, 'data': {}}
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try:
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user_id = await get_user()
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session_id = params_kw.get('session_id', '')
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if not session_id:
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result['code'] = 400
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result['error'] = '缺少 session_id'
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else:
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score = params_kw.get('score', None)
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duration_ms = params_kw.get('duration_ms', None)
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level = params_kw.get('level', None)
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result_json = params_kw.get('result_json', None)
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data = await game_end_session(user_id, session_id, score=score, duration_ms=duration_ms,
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level=level, result_json=result_json)
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result['success'] = True
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result['data'] = data
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except ValueError as e:
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result['code'] = 400
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result['error'] = str(e)
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except Exception as e:
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result['error'] = str(e)
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return json.dumps(result, ensure_ascii=False, default=str)
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wwwroot/game/api/game_list.dspy
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wwwroot/game/api/game_list.dspy
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#!/usr/bin/env python3
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"""W-08a 游戏列表入口:游戏目录 + 历史会话 + 历史结果。"""
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result = {'success': False, 'data': {}}
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try:
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user_id = await get_user()
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games = await game_list_games(user_id)
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sessions = await game_list_sessions(user_id)
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results = await game_list_results(user_id)
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result['success'] = True
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result['data'] = {'games': games, 'sessions': sessions, 'results': results}
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except Exception as e:
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result['error'] = str(e)
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return json.dumps(result, ensure_ascii=False, default=str)
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wwwroot/game/api/game_pause.dspy
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wwwroot/game/api/game_pause.dspy
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#!/usr/bin/env python3
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"""W-08c 暂停:playing -> paused。"""
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result = {'success': False, 'data': {}}
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try:
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user_id = await get_user()
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session_id = params_kw.get('session_id', '')
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if not session_id:
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result['code'] = 400
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result['error'] = '缺少 session_id'
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else:
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data = await game_pause_session(user_id, session_id)
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result['success'] = True
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result['data'] = data
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except ValueError as e:
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result['code'] = 400
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result['error'] = str(e)
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except Exception as e:
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result['error'] = str(e)
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return json.dumps(result, ensure_ascii=False, default=str)
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wwwroot/game/api/game_restart.dspy
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wwwroot/game/api/game_restart.dspy
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#!/usr/bin/env python3
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"""W-08f 重新开始:任意状态 -> playing,重置分数/关卡/时长/进度。"""
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result = {'success': False, 'data': {}}
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try:
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user_id = await get_user()
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session_id = params_kw.get('session_id', '')
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if not session_id:
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result['code'] = 400
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result['error'] = '缺少 session_id'
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else:
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data = await game_restart_session(user_id, session_id)
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result['success'] = True
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result['data'] = data
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except ValueError as e:
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result['code'] = 400
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result['error'] = str(e)
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except Exception as e:
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result['error'] = str(e)
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return json.dumps(result, ensure_ascii=False, default=str)
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wwwroot/game/api/game_resume.dspy
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wwwroot/game/api/game_resume.dspy
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#!/usr/bin/env python3
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"""W-08d 继续:paused -> playing。"""
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result = {'success': False, 'data': {}}
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try:
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user_id = await get_user()
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session_id = params_kw.get('session_id', '')
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if not session_id:
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result['code'] = 400
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result['error'] = '缺少 session_id'
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else:
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data = await game_resume_session(user_id, session_id)
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result['success'] = True
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result['data'] = data
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except ValueError as e:
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result['code'] = 400
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result['error'] = str(e)
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except Exception as e:
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result['error'] = str(e)
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return json.dumps(result, ensure_ascii=False, default=str)
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wwwroot/game/api/game_save.dspy
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wwwroot/game/api/game_save.dspy
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#!/usr/bin/env python3
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"""W-08j 退出保存进度:保存进度快照(不改变状态)。"""
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result = {'success': False, 'data': {}}
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try:
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user_id = await get_user()
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session_id = params_kw.get('session_id', '')
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if not session_id:
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result['code'] = 400
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result['error'] = '缺少 session_id'
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else:
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progress_json = params_kw.get('progress_json', '')
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score = params_kw.get('score', None)
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level = params_kw.get('level', None)
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elapsed_ms = params_kw.get('elapsed_ms', None)
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data = await game_save_progress(user_id, session_id, progress_json=progress_json,
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score=score, level=level, elapsed_ms=elapsed_ms)
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result['success'] = True
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result['data'] = data
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except ValueError as e:
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result['code'] = 400
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result['error'] = str(e)
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except Exception as e:
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result['error'] = str(e)
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return json.dumps(result, ensure_ascii=False, default=str)
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wwwroot/game/api/game_share.dspy
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wwwroot/game/api/game_share.dspy
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#!/usr/bin/env python3
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"""W-08h 分享链接:生成/解析分享令牌。action=generate|parse"""
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result = {'success': False, 'data': {}}
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try:
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user_id = await get_user()
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action = params_kw.get('action', 'generate')
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if action == 'parse':
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token = params_kw.get('token', '')
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data = await game_parse_share(token)
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else:
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session_id = params_kw.get('session_id', '')
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if not session_id:
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result['code'] = 400
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result['error'] = '缺少 session_id'
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else:
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data = await game_generate_share(user_id, session_id)
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result['success'] = True
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result['data'] = data
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except ValueError as e:
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result['code'] = 400
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result['error'] = str(e)
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except Exception as e:
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result['error'] = str(e)
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return json.dumps(result, ensure_ascii=False, default=str)
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21
wwwroot/game/api/game_start.dspy
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wwwroot/game/api/game_start.dspy
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#!/usr/bin/env python3
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"""W-08b 点击开始玩:创建/恢复会话并进入运行态(返回 session 供前端初始化运行时)。"""
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result = {'success': False, 'data': {}}
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try:
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user_id = await get_user()
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game_id = params_kw.get('game_id', '')
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session_id = params_kw.get('session_id', '')
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world_id = params_kw.get('world_id', '')
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if not game_id:
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result['code'] = 400
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result['error'] = '缺少 game_id'
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else:
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data = await game_start_session(user_id, game_id, session_id, world_id)
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result['success'] = True
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result['data'] = data
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except ValueError as e:
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result['code'] = 400
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result['error'] = str(e)
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except Exception as e:
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result['error'] = str(e)
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return json.dumps(result, ensure_ascii=False, default=str)
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347
wwwroot/game/game.js
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347
wwwroot/game/game.js
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/* scense 全屏游戏页交互逻辑(独立 HTML 页内脚本,允许 fetch/setInterval)
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*
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* 依赖:
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* - runtime.js(W-10 运行时引擎 RuntimeEngine)—— 世界初始化/实体状态/脚本调度/暂停恢复
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* - /scense/game/api/*.dspy(W-08 会话与结果)
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*
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* 功能点:W-08b 开始玩(进入运行态) / W-08c 暂停 / W-08d 继续 /
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* W-08e 结束结算 / W-08f 重新开始 / W-08g 分数结果展示 /
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* W-08h 分享链接 / W-08i 玩中交互(点选实体触发脚本) / W-08j 退出保存进度
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*/
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(function () {
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'use strict';
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var CFG = {gameId: '', sessionId: '', shareToken: '', worldId: ''};
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var session = null; // 当前会话
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var engine = null; // W-10 RuntimeEngine 实例
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var score = 0;
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var level = 1;
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var startTs = 0;
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var clockTimer = null;
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var statusBar = null;
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function $id(id) { return document.getElementById(id); }
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/* API 基础路径:由页面 URL 推导(/scense/game/game_play.html -> /scense) */
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function apiBase() {
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return window.location.pathname.replace(/\/game\/.*$/, '');
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}
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function setStatus(t) {
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if (statusBar) { statusBar.textContent = t; statusBar.className = 'hud-status ' + (t === '运行中' ? 'ok' : ''); }
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}
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function api(name, params) {
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return fetch(apiBase() + '/game/api/' + name + '.dspy', {
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method: 'POST',
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headers: {'Content-Type': 'application/json'},
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body: JSON.stringify(params || {})
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}).then(function (r) { return r.json(); });
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}
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function elapsedMs() { return startTs ? (Date.now() - startTs) : 0; }
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function refreshHud() {
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$id('hud_score').textContent = score;
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$id('hud_level').textContent = level;
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}
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function startClock() {
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if (clockTimer) clearInterval(clockTimer);
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clockTimer = setInterval(function () {
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var s = Math.floor(elapsedMs() / 1000);
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var m = Math.floor(s / 60); s = s % 60;
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$id('hud_time').textContent = (m < 10 ? '0' + m : m) + ':' + (s < 10 ? '0' + s : s);
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}, 500);
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}
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/* ---------- W-08b 开始玩:初始化会话 + 进入运行态 ---------- */
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function startGame() {
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setStatus('启动中…');
|
||||
api('game_start', {game_id: CFG.gameId, session_id: CFG.sessionId || '', world_id: CFG.worldId || ''})
|
||||
.then(function (res) {
|
||||
if (!res || !res.success) { setStatus('启动失败: ' + (res && res.error || '未知错误')); return; }
|
||||
session = res.data.session;
|
||||
CFG.sessionId = session.session_id;
|
||||
CFG.shareToken = session.share_token;
|
||||
CFG.worldId = session.world_id;
|
||||
score = session.score || 0;
|
||||
level = session.level || 1;
|
||||
startTs = Date.now() - (session.elapsed_ms || 0);
|
||||
refreshHud();
|
||||
startClock();
|
||||
initEngine(); // 进入 W-10 运行态
|
||||
showPanel('hud');
|
||||
setStatus('运行中');
|
||||
enableControls(true);
|
||||
});
|
||||
}
|
||||
|
||||
/* ---------- W-10 运行时引擎初始化(runtime.js) ---------- */
|
||||
function initEngine() {
|
||||
if (typeof RuntimeEngine === 'undefined') {
|
||||
setStatus('运行时引擎未加载(runtime.js),降级独立模式');
|
||||
initDegradedEngine();
|
||||
return;
|
||||
}
|
||||
engine = new RuntimeEngine({
|
||||
worldId: CFG.worldId,
|
||||
canvas: $id('game_canvas'),
|
||||
onEntityClick: onEntityClick, // W-08i 玩中交互:点选实体
|
||||
onEntityState: onEntityState,
|
||||
onScriptLog: onScriptLog,
|
||||
onError: onEngineError
|
||||
});
|
||||
engine.initWorld(CFG.worldId).then(function (info) {
|
||||
setStatus('运行中' + (info && info.degraded ? '(独立模式)' : ''));
|
||||
engine.start();
|
||||
});
|
||||
}
|
||||
|
||||
/* 独立模式本地引擎(后端不可用时降级,W-10i) */
|
||||
function initDegradedEngine() {
|
||||
var canvas = $id('game_canvas');
|
||||
var ctx = canvas && canvas.getContext('2d');
|
||||
var entities = [
|
||||
{id: 'hero', x: 60, y: 240, w: 40, h: 40, color: '#2563EB', state: 'idle', label: '英雄'},
|
||||
{id: 'chest', x: 400, y: 200, w: 36, h: 36, color: '#D97706', state: 'idle', label: '宝箱'},
|
||||
{id: 'slime', x: 260, y: 320, w: 34, h: 34, color: '#16A34A', state: 'idle', label: '史莱姆'}
|
||||
];
|
||||
engine = {
|
||||
paused: false,
|
||||
entities: entities,
|
||||
start: function () { this.draw(); },
|
||||
stop: function () {},
|
||||
pause: function () { this.paused = true; },
|
||||
resume: function () { this.paused = false; this.draw(); },
|
||||
restart: function () { this.paused = false; this.draw(); },
|
||||
draw: function () {
|
||||
if (!ctx) return;
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = '#F9FAFB';
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
entities.forEach(function (e) {
|
||||
ctx.fillStyle = e.color;
|
||||
ctx.fillRect(e.x, e.y, e.w, e.h);
|
||||
ctx.fillStyle = '#111827';
|
||||
ctx.font = '12px sans-serif';
|
||||
ctx.fillText(e.label + (e.state === 'active' ? ' ★' : ''), e.x - 4, e.y - 6);
|
||||
});
|
||||
},
|
||||
findEntity: function (x, y) {
|
||||
for (var i = entities.length - 1; i >= 0; i--) {
|
||||
var e = entities[i];
|
||||
if (x >= e.x && x <= e.x + e.w && y >= e.y && y <= e.y + e.h) return e;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
};
|
||||
if (canvas) canvas.onclick = function (ev) {
|
||||
if (engine.paused) return;
|
||||
var r = canvas.getBoundingClientRect();
|
||||
var ex = ev.clientX - r.left, ey = ev.clientY - r.top;
|
||||
var ent = engine.findEntity(ex, ey);
|
||||
if (ent) onEntityClick(ent);
|
||||
};
|
||||
engine.draw();
|
||||
}
|
||||
|
||||
/* ---------- W-08i 玩中交互:点选实体触发脚本逻辑 ---------- */
|
||||
function onEntityClick(entity) {
|
||||
if (!entity) return;
|
||||
if (engine && engine.paused) { setStatus('已暂停,请先继续'); return; }
|
||||
// 得分规则:点击宝箱/史莱姆得 10 分并触发实体脚本(state 变化)
|
||||
score += 10;
|
||||
refreshHud();
|
||||
logLine('点击实体 ' + entity.label + '(' + entity.id + ')→ 触发脚本 action,得分 +10');
|
||||
if (engine && engine.dispatchEvent) {
|
||||
engine.dispatchEvent({type: 'click', entity_id: entity.id, payload: {score: 10}});
|
||||
} else if (engine && engine.entities) {
|
||||
var hit = null;
|
||||
for (var i = 0; i < engine.entities.length; i++) {
|
||||
if (engine.entities[i].id === entity.id) { hit = engine.entities[i]; break; }
|
||||
}
|
||||
if (hit) { hit.state = 'active'; engine.draw && engine.draw(); }
|
||||
setTimeout(function () { if (hit) { hit.state = 'idle'; engine.draw && engine.draw(); } }, 800);
|
||||
}
|
||||
}
|
||||
|
||||
function onEntityState(e) {
|
||||
logLine('实体状态: ' + (e && (e.entity_id || e.id)) + ' -> ' + (e && e.state));
|
||||
}
|
||||
|
||||
function onScriptLog(msg) {
|
||||
logLine('脚本: ' + (msg && msg.message || msg || ''));
|
||||
}
|
||||
|
||||
function onEngineError(err) {
|
||||
logLine('运行时错误: ' + (err && err.message || err || '') + '(已降级继续)');
|
||||
}
|
||||
|
||||
function logLine(text) {
|
||||
var box = $id('game_log');
|
||||
if (!box) return;
|
||||
var line = document.createElement('div');
|
||||
line.textContent = '[' + new Date().toLocaleTimeString() + '] ' + text;
|
||||
box.appendChild(line);
|
||||
box.scrollTop = box.scrollHeight;
|
||||
while (box.children.length > 60) box.removeChild(box.firstChild);
|
||||
}
|
||||
|
||||
/* ---------- W-08c 暂停 ---------- */
|
||||
function pauseGame() {
|
||||
if (!session) return;
|
||||
api('game_pause', {session_id: CFG.sessionId}).then(function (res) {
|
||||
if (!res || !res.success) { setStatus('暂停失败: ' + (res && res.error)); return; }
|
||||
if (engine && engine.pause) engine.pause();
|
||||
if (clockTimer) clearInterval(clockTimer);
|
||||
setStatus('已暂停');
|
||||
$id('btn_pause').style.display = 'none';
|
||||
$id('btn_resume').style.display = 'inline-block';
|
||||
});
|
||||
}
|
||||
|
||||
/* ---------- W-08d 继续 ---------- */
|
||||
function resumeGame() {
|
||||
if (!session) return;
|
||||
api('game_resume', {session_id: CFG.sessionId}).then(function (res) {
|
||||
if (!res || !res.success) { setStatus('继续失败: ' + (res && res.error)); return; }
|
||||
if (engine && engine.resume) engine.resume();
|
||||
startClock();
|
||||
setStatus('运行中');
|
||||
$id('btn_pause').style.display = 'inline-block';
|
||||
$id('btn_resume').style.display = 'none';
|
||||
});
|
||||
}
|
||||
|
||||
/* ---------- W-08e/g 结束结算 ---------- */
|
||||
function endGame() {
|
||||
if (!session) return;
|
||||
var dur = elapsedMs();
|
||||
api('game_end', {
|
||||
session_id: CFG.sessionId, score: score, duration_ms: dur, level: level,
|
||||
result_json: JSON.stringify({actions: 'clicks', entities: engine ? (engine.entities || []).length : 0})
|
||||
}).then(function (res) {
|
||||
if (!res || !res.success) { setStatus('结算失败: ' + (res && res.error)); return; }
|
||||
if (engine && engine.stop) engine.stop();
|
||||
if (clockTimer) clearInterval(clockTimer);
|
||||
var r = res.data.result;
|
||||
$id('result_score').textContent = r.score;
|
||||
$id('result_level').textContent = r.level;
|
||||
$id('result_duration').textContent = Math.round(r.duration_ms / 1000) + ' 秒';
|
||||
$id('result_time').textContent = r.created_at;
|
||||
showPanel('result');
|
||||
setStatus('已结束');
|
||||
enableControls(false);
|
||||
});
|
||||
}
|
||||
|
||||
/* ---------- W-08f 重新开始 ---------- */
|
||||
function restartGame() {
|
||||
if (!session) return;
|
||||
api('game_restart', {session_id: CFG.sessionId}).then(function (res) {
|
||||
if (!res || !res.success) { setStatus('重开失败: ' + (res && res.error)); return; }
|
||||
score = 0; level = 1; startTs = Date.now();
|
||||
refreshHud();
|
||||
if (engine && engine.restart) engine.restart(); else if (engine && engine.start) engine.start();
|
||||
startClock();
|
||||
showPanel('hud');
|
||||
enableControls(true);
|
||||
$id('btn_pause').style.display = 'inline-block';
|
||||
$id('btn_resume').style.display = 'none';
|
||||
setStatus('运行中');
|
||||
});
|
||||
}
|
||||
|
||||
/* ---------- W-08h 分享链接 ---------- */
|
||||
function shareGame() {
|
||||
if (!session) return;
|
||||
api('game_share', {action: 'generate', session_id: CFG.sessionId}).then(function (res) {
|
||||
if (!res || !res.success) { setStatus('分享失败: ' + (res && res.error)); return; }
|
||||
var url = location.origin + apiBase() + '/game/game_play.html?share_token=' + res.data.share_token;
|
||||
$id('share_url').value = url;
|
||||
$id('share_box').style.display = 'block';
|
||||
logLine('已生成分享链接');
|
||||
});
|
||||
}
|
||||
|
||||
/* ---------- W-08j 退出保存进度 ---------- */
|
||||
function saveProgress() {
|
||||
if (!session) return;
|
||||
api('game_save', {
|
||||
session_id: CFG.sessionId, progress_json: JSON.stringify({entities: (engine && engine.entities || []).length}),
|
||||
score: score, level: level, elapsed_ms: elapsedMs()
|
||||
}).then(function (res) {
|
||||
if (res && res.success) { logLine('进度已保存'); }
|
||||
});
|
||||
}
|
||||
|
||||
function exitGame() {
|
||||
saveProgress();
|
||||
setTimeout(function () { window.close(); }, 400);
|
||||
}
|
||||
|
||||
/* ---------- 分享链接进入(W-08h 解析 token) ---------- */
|
||||
function enterByShareToken(token) {
|
||||
api('game_share', {action: 'parse', token: token}).then(function (res) {
|
||||
if (!res || !res.success) { setStatus('分享链接无效: ' + (res && res.error)); return; }
|
||||
CFG.gameId = res.data.game_id;
|
||||
CFG.sessionId = res.data.session_id;
|
||||
CFG.shareToken = token;
|
||||
CFG.worldId = res.data.world_id || '';
|
||||
$id('page_title').textContent = '分享进入 · ' + res.data.game_name;
|
||||
setStatus('已通过分享链接进入');
|
||||
startGame(); // 复用会话进入运行态
|
||||
});
|
||||
}
|
||||
|
||||
/* ---------- UI 辅助 ---------- */
|
||||
function showPanel(name) {
|
||||
['hud', 'result'].forEach(function (p) {
|
||||
$id('panel_' + p).style.display = (p === name) ? 'block' : 'none';
|
||||
});
|
||||
}
|
||||
|
||||
function enableControls(on) {
|
||||
['btn_pause', 'btn_resume', 'btn_end', 'btn_restart', 'btn_share', 'btn_save', 'btn_exit']
|
||||
.forEach(function (id) { var b = $id(id); if (b) b.disabled = !on; });
|
||||
}
|
||||
|
||||
function bindEvents() {
|
||||
$id('btn_pause').onclick = pauseGame;
|
||||
$id('btn_resume').onclick = resumeGame;
|
||||
$id('btn_end').onclick = endGame;
|
||||
$id('btn_restart').onclick = restartGame;
|
||||
$id('btn_share').onclick = shareGame;
|
||||
$id('btn_save').onclick = saveProgress;
|
||||
$id('btn_exit').onclick = exitGame;
|
||||
$id('btn_copy').onclick = function () {
|
||||
var u = $id('share_url');
|
||||
u.select();
|
||||
try { document.execCommand('copy'); setStatus('已复制分享链接'); } catch (e) { setStatus('复制失败,请手动复制'); }
|
||||
};
|
||||
$id('btn_result_again').onclick = restartGame;
|
||||
$id('btn_result_back').onclick = exitGame;
|
||||
window.addEventListener('beforeunload', function () { saveProgress(); });
|
||||
}
|
||||
|
||||
/* ---------- 启动 ---------- */
|
||||
function boot() {
|
||||
var qs = new URLSearchParams(location.search);
|
||||
CFG.gameId = qs.get('game_id') || '';
|
||||
CFG.sessionId = qs.get('session_id') || '';
|
||||
statusBar = $id('hud_status');
|
||||
bindEvents();
|
||||
showPanel('hud');
|
||||
enableControls(false);
|
||||
var token = qs.get('share_token');
|
||||
if (token) { enterByShareToken(token); return; }
|
||||
if (CFG.gameId) { startGame(); return; }
|
||||
setStatus('缺少 game_id / share_token');
|
||||
}
|
||||
|
||||
if (document.readyState === 'loading') {
|
||||
document.addEventListener('DOMContentLoaded', boot);
|
||||
} else {
|
||||
boot();
|
||||
}
|
||||
})();
|
||||
24
wwwroot/game/game_end.dspy
Normal file
24
wwwroot/game/game_end.dspy
Normal file
@ -0,0 +1,24 @@
|
||||
#!/usr/bin/env python3
|
||||
"""W-08e/g 结束结算:写 game_result 并返回结算结果(分数/时长/关卡展示)。"""
|
||||
result = {'success': False, 'data': {}}
|
||||
try:
|
||||
user_id = await get_user()
|
||||
session_id = params_kw.get('session_id', '')
|
||||
if not session_id:
|
||||
result['code'] = 400
|
||||
result['error'] = '缺少 session_id'
|
||||
else:
|
||||
score = params_kw.get('score', None)
|
||||
duration_ms = params_kw.get('duration_ms', None)
|
||||
level = params_kw.get('level', None)
|
||||
result_json = params_kw.get('result_json', None)
|
||||
data = await game_end_session(user_id, session_id, score=score, duration_ms=duration_ms,
|
||||
level=level, result_json=result_json)
|
||||
result['success'] = True
|
||||
result['data'] = data
|
||||
except ValueError as e:
|
||||
result['code'] = 400
|
||||
result['error'] = str(e)
|
||||
except Exception as e:
|
||||
result['error'] = str(e)
|
||||
return json.dumps(result, ensure_ascii=False, default=str)
|
||||
13
wwwroot/game/game_list.dspy
Normal file
13
wwwroot/game/game_list.dspy
Normal file
@ -0,0 +1,13 @@
|
||||
#!/usr/bin/env python3
|
||||
"""W-08a 游戏列表入口:游戏目录 + 历史会话 + 历史结果。"""
|
||||
result = {'success': False, 'data': {}}
|
||||
try:
|
||||
user_id = await get_user()
|
||||
games = await game_list_games(user_id)
|
||||
sessions = await game_list_sessions(user_id)
|
||||
results = await game_list_results(user_id)
|
||||
result['success'] = True
|
||||
result['data'] = {'games': games, 'sessions': sessions, 'results': results}
|
||||
except Exception as e:
|
||||
result['error'] = str(e)
|
||||
return json.dumps(result, ensure_ascii=False, default=str)
|
||||
75
wwwroot/game/game_list.js
Normal file
75
wwwroot/game/game_list.js
Normal file
@ -0,0 +1,75 @@
|
||||
/* scense 游戏列表入口页渲染(bricks 页面内 Html 脚本区调用) */
|
||||
window.scenseGameList = (function () {
|
||||
function api(url, params) {
|
||||
return fetch(url, {
|
||||
method: 'POST',
|
||||
headers: {'Content-Type': 'application/json'},
|
||||
body: JSON.stringify(params || {})
|
||||
}).then(function (r) { return r.json(); });
|
||||
}
|
||||
|
||||
function base() {
|
||||
return window.location.pathname.replace(/\/game\/.*$/, '');
|
||||
}
|
||||
|
||||
function statusText(s) {
|
||||
var map = {created: '已创建', playing: '进行中', paused: '已暂停', ended: '已结束'};
|
||||
return map[s] || s;
|
||||
}
|
||||
|
||||
function renderSessions(sessions) {
|
||||
var box = document.getElementById('scense_session_list');
|
||||
if (!box) return;
|
||||
if (!sessions || !sessions.length) { box.innerHTML = '<div style="color:#9CA3AF;">暂无历史会话</div>'; return; }
|
||||
var html = '';
|
||||
sessions.forEach(function (s) {
|
||||
html += '<div style="display:flex;justify-content:space-between;align-items:center;padding:10px 12px;' +
|
||||
'background:#FFF;border-radius:6px;margin-bottom:8px;border:1px solid #E5E7EB;">' +
|
||||
'<div><b>' + s.game_name + '</b> <span style="color:#6B7280;font-size:12px;">' +
|
||||
(s.score || 0) + ' 分 / Lv.' + (s.level || 1) + '</span></div>' +
|
||||
'<div><span style="color:' + (s.status === 'playing' ? '#16A34A' : '#6B7280') + ';margin-right:10px;">' +
|
||||
statusText(s.status) + '</span>' +
|
||||
'<button onclick="scenseGameList.startGame(\'' + s.game_id + '\',\'' + s.session_id + '\')" ' +
|
||||
'style="padding:4px 12px;background:#2563EB;color:#FFF;border:none;border-radius:4px;cursor:pointer;">继续</button></div></div>';
|
||||
});
|
||||
box.innerHTML = html;
|
||||
}
|
||||
|
||||
function renderResults(results) {
|
||||
var box = document.getElementById('scense_result_list');
|
||||
if (!box) return;
|
||||
if (!results || !results.length) { box.innerHTML = '<div style="color:#9CA3AF;">暂无结算记录</div>'; return; }
|
||||
var html = '';
|
||||
results.forEach(function (r) {
|
||||
html += '<div style="display:flex;justify-content:space-between;padding:8px 12px;background:#FFF;' +
|
||||
'border-radius:6px;margin-bottom:6px;border:1px solid #E5E7EB;">' +
|
||||
'<span><b>' + r.game_id + '</b> <span style="color:#6B7280;font-size:12px;">' + r.created_at + '</span></span>' +
|
||||
'<span style="color:#2563EB;"><b>' + r.score + '</b> 分 · Lv.' + r.level + ' · ' +
|
||||
Math.round(r.duration_ms / 1000) + 's</span></div>';
|
||||
});
|
||||
box.innerHTML = html;
|
||||
}
|
||||
|
||||
function load() {
|
||||
api(base() + '/game/api/game_list.dspy', {}).then(function (res) {
|
||||
if (res && res.success && res.data) {
|
||||
renderSessions(res.data.sessions);
|
||||
renderResults(res.data.results);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function startGame(gameId, sessionId) {
|
||||
var url = base() + '/game/game_play.html?game_id=' + encodeURIComponent(gameId || '');
|
||||
if (sessionId) url += '&session_id=' + encodeURIComponent(sessionId);
|
||||
window.open(url, '_blank');
|
||||
}
|
||||
|
||||
return {api: api, load: load, startGame: startGame, renderSessions: renderSessions, renderResults: renderResults};
|
||||
})();
|
||||
|
||||
(function () {
|
||||
if (window.bricks && window.bricks.app) {
|
||||
setTimeout(function () { window.scenseGameList && window.scenseGameList.load(); }, 300);
|
||||
}
|
||||
})();
|
||||
19
wwwroot/game/game_pause.dspy
Normal file
19
wwwroot/game/game_pause.dspy
Normal file
@ -0,0 +1,19 @@
|
||||
#!/usr/bin/env python3
|
||||
"""W-08c 暂停:playing -> paused。"""
|
||||
result = {'success': False, 'data': {}}
|
||||
try:
|
||||
user_id = await get_user()
|
||||
session_id = params_kw.get('session_id', '')
|
||||
if not session_id:
|
||||
result['code'] = 400
|
||||
result['error'] = '缺少 session_id'
|
||||
else:
|
||||
data = await game_pause_session(user_id, session_id)
|
||||
result['success'] = True
|
||||
result['data'] = data
|
||||
except ValueError as e:
|
||||
result['code'] = 400
|
||||
result['error'] = str(e)
|
||||
except Exception as e:
|
||||
result['error'] = str(e)
|
||||
return json.dumps(result, ensure_ascii=False, default=str)
|
||||
87
wwwroot/game/game_play.html
Normal file
87
wwwroot/game/game_play.html
Normal file
@ -0,0 +1,87 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>元景 · 游戏展示</title>
|
||||
<style>
|
||||
* { box-sizing: border-box; margin: 0; padding: 0; }
|
||||
html, body { width: 100%; height: 100%; overflow: hidden; font-family: "PingFang SC", "Microsoft YaHei", sans-serif; background: #0F172A; color: #E2E8F0; }
|
||||
#game_wrap { position: fixed; inset: 0; display: flex; flex-direction: column; }
|
||||
#hud_bar { height: 48px; background: #1E293B; display: flex; align-items: center; padding: 0 14px; gap: 12px; border-bottom: 1px solid #334155; flex-shrink: 0; }
|
||||
#hud_bar .title { font-weight: bold; font-size: 15px; }
|
||||
.hud-item { font-size: 13px; color: #94A3B8; }
|
||||
.hud-item b { color: #FBBF24; font-size: 15px; }
|
||||
#hud_status { margin-left: auto; font-size: 13px; padding: 4px 10px; border-radius: 12px; background: #334155; color: #CBD5E1; }
|
||||
#hud_status.ok { background: #14532D; color: #4ADE80; }
|
||||
#hud_btns { display: flex; gap: 8px; }
|
||||
#hud_btns button { padding: 5px 14px; border: none; border-radius: 6px; cursor: pointer; font-size: 13px; background: #2563EB; color: #FFF; }
|
||||
#hud_btns button:disabled { opacity: .45; cursor: not-allowed; }
|
||||
#hud_btns button.warn { background: #DC2626; }
|
||||
#hud_btns button.ghost { background: #475569; }
|
||||
#stage { flex: 1; position: relative; display: flex; }
|
||||
#game_canvas { flex: 1; background: #F8FAFC; cursor: pointer; }
|
||||
#side_panel { width: 300px; background: #1E293B; border-left: 1px solid #334155; display: flex; flex-direction: column; padding: 10px; gap: 8px; }
|
||||
#game_log { flex: 1; overflow-y: auto; font-size: 12px; color: #94A3B8; line-height: 1.7; background: #0F172A; border-radius: 6px; padding: 8px; }
|
||||
#share_box { display: none; }
|
||||
#share_box input { width: 100%; padding: 6px; font-size: 12px; border-radius: 4px; border: 1px solid #475569; background: #0F172A; color: #E2E8F0; }
|
||||
#share_box button { margin-top: 4px; padding: 4px 10px; font-size: 12px; border: none; border-radius: 4px; background: #059669; color: #FFF; cursor: pointer; }
|
||||
#panel_result { position: absolute; inset: 0; display: none; background: rgba(15,23,42,.88); z-index: 10; }
|
||||
#panel_hud { display: none; }
|
||||
.result-card { position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%); width: 400px; background: #1E293B; border: 1px solid #334155; border-radius: 12px; padding: 28px; text-align: center; }
|
||||
.result-card h2 { margin-bottom: 18px; color: #FBBF24; }
|
||||
.result-card .row { display: flex; justify-content: space-between; padding: 8px 0; border-bottom: 1px dashed #334155; font-size: 14px; }
|
||||
.result-card .row b { color: #F8FAFC; }
|
||||
.result-card .btns { margin-top: 20px; display: flex; gap: 10px; justify-content: center; }
|
||||
.result-card .btns button { padding: 8px 22px; border: none; border-radius: 6px; cursor: pointer; background: #2563EB; color: #FFF; font-size: 14px; }
|
||||
.result-card .btns button.ghost { background: #475569; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="game_wrap">
|
||||
<div id="hud_bar">
|
||||
<span class="title" id="page_title">🎮 世界探索 Demo</span>
|
||||
<span class="hud-item">分数 <b id="hud_score">0</b></span>
|
||||
<span class="hud-item">关卡 Lv.<b id="hud_level">1</b></span>
|
||||
<span class="hud-item">时长 <b id="hud_time">00:00</b></span>
|
||||
<span id="hud_status">加载中…</span>
|
||||
<div id="hud_btns">
|
||||
<button id="btn_pause" class="ghost" disabled>⏸ 暂停</button>
|
||||
<button id="btn_resume" class="ghost" style="display:none" disabled>▶ 继续</button>
|
||||
<button id="btn_share" class="ghost" disabled>🔗 分享</button>
|
||||
<button id="btn_save" class="ghost" disabled>💾 保存</button>
|
||||
<button id="btn_end" class="warn" disabled>🏁 结束</button>
|
||||
<button id="btn_restart" class="ghost" disabled>🔄 重开</button>
|
||||
<button id="btn_exit" class="ghost" disabled>✖ 退出</button>
|
||||
</div>
|
||||
</div>
|
||||
<div id="stage">
|
||||
<canvas id="game_canvas" width="900" height="560"></canvas>
|
||||
<div id="side_panel">
|
||||
<div id="share_box">
|
||||
<input id="share_url" readonly>
|
||||
<button id="btn_copy">复制链接</button>
|
||||
</div>
|
||||
<div id="game_log"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="panel_hud"></div>
|
||||
<div id="panel_result">
|
||||
<div class="result-card">
|
||||
<h2>🏁 游戏结算</h2>
|
||||
<div class="row"><span>最终得分</span><b id="result_score">0</b></div>
|
||||
<div class="row"><span>到达关卡</span><b id="result_level">1</b></div>
|
||||
<div class="row"><span>游戏时长</span><b id="result_duration">0 秒</b></div>
|
||||
<div class="row"><span>结算时间</span><b id="result_time">-</b></div>
|
||||
<div class="btns">
|
||||
<button id="btn_result_again">🔄 再来一局</button>
|
||||
<button id="btn_result_back" class="ghost">✖ 退出</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<!-- W-10 运行时引擎(runtime 模块,any 权限自动服务) -->
|
||||
<script src="/runtime/runtime.js" defer></script>
|
||||
<script src="game.js" defer></script>
|
||||
</body>
|
||||
</html>
|
||||
19
wwwroot/game/game_restart.dspy
Normal file
19
wwwroot/game/game_restart.dspy
Normal file
@ -0,0 +1,19 @@
|
||||
#!/usr/bin/env python3
|
||||
"""W-08f 重新开始:任意状态 -> playing,重置分数/关卡/时长/进度。"""
|
||||
result = {'success': False, 'data': {}}
|
||||
try:
|
||||
user_id = await get_user()
|
||||
session_id = params_kw.get('session_id', '')
|
||||
if not session_id:
|
||||
result['code'] = 400
|
||||
result['error'] = '缺少 session_id'
|
||||
else:
|
||||
data = await game_restart_session(user_id, session_id)
|
||||
result['success'] = True
|
||||
result['data'] = data
|
||||
except ValueError as e:
|
||||
result['code'] = 400
|
||||
result['error'] = str(e)
|
||||
except Exception as e:
|
||||
result['error'] = str(e)
|
||||
return json.dumps(result, ensure_ascii=False, default=str)
|
||||
19
wwwroot/game/game_resume.dspy
Normal file
19
wwwroot/game/game_resume.dspy
Normal file
@ -0,0 +1,19 @@
|
||||
#!/usr/bin/env python3
|
||||
"""W-08d 继续:paused -> playing。"""
|
||||
result = {'success': False, 'data': {}}
|
||||
try:
|
||||
user_id = await get_user()
|
||||
session_id = params_kw.get('session_id', '')
|
||||
if not session_id:
|
||||
result['code'] = 400
|
||||
result['error'] = '缺少 session_id'
|
||||
else:
|
||||
data = await game_resume_session(user_id, session_id)
|
||||
result['success'] = True
|
||||
result['data'] = data
|
||||
except ValueError as e:
|
||||
result['code'] = 400
|
||||
result['error'] = str(e)
|
||||
except Exception as e:
|
||||
result['error'] = str(e)
|
||||
return json.dumps(result, ensure_ascii=False, default=str)
|
||||
24
wwwroot/game/game_save.dspy
Normal file
24
wwwroot/game/game_save.dspy
Normal file
@ -0,0 +1,24 @@
|
||||
#!/usr/bin/env python3
|
||||
"""W-08j 退出保存进度:保存进度快照(不改变状态)。"""
|
||||
result = {'success': False, 'data': {}}
|
||||
try:
|
||||
user_id = await get_user()
|
||||
session_id = params_kw.get('session_id', '')
|
||||
if not session_id:
|
||||
result['code'] = 400
|
||||
result['error'] = '缺少 session_id'
|
||||
else:
|
||||
progress_json = params_kw.get('progress_json', '')
|
||||
score = params_kw.get('score', None)
|
||||
level = params_kw.get('level', None)
|
||||
elapsed_ms = params_kw.get('elapsed_ms', None)
|
||||
data = await game_save_progress(user_id, session_id, progress_json=progress_json,
|
||||
score=score, level=level, elapsed_ms=elapsed_ms)
|
||||
result['success'] = True
|
||||
result['data'] = data
|
||||
except ValueError as e:
|
||||
result['code'] = 400
|
||||
result['error'] = str(e)
|
||||
except Exception as e:
|
||||
result['error'] = str(e)
|
||||
return json.dumps(result, ensure_ascii=False, default=str)
|
||||
24
wwwroot/game/game_share.dspy
Normal file
24
wwwroot/game/game_share.dspy
Normal file
@ -0,0 +1,24 @@
|
||||
#!/usr/bin/env python3
|
||||
"""W-08h 分享链接:生成/解析分享令牌。action=generate|parse"""
|
||||
result = {'success': False, 'data': {}}
|
||||
try:
|
||||
user_id = await get_user()
|
||||
action = params_kw.get('action', 'generate')
|
||||
if action == 'parse':
|
||||
token = params_kw.get('token', '')
|
||||
data = await game_parse_share(token)
|
||||
else:
|
||||
session_id = params_kw.get('session_id', '')
|
||||
if not session_id:
|
||||
result['code'] = 400
|
||||
result['error'] = '缺少 session_id'
|
||||
else:
|
||||
data = await game_generate_share(user_id, session_id)
|
||||
result['success'] = True
|
||||
result['data'] = data
|
||||
except ValueError as e:
|
||||
result['code'] = 400
|
||||
result['error'] = str(e)
|
||||
except Exception as e:
|
||||
result['error'] = str(e)
|
||||
return json.dumps(result, ensure_ascii=False, default=str)
|
||||
21
wwwroot/game/game_start.dspy
Normal file
21
wwwroot/game/game_start.dspy
Normal file
@ -0,0 +1,21 @@
|
||||
#!/usr/bin/env python3
|
||||
"""W-08b 点击开始玩:创建/恢复会话并进入运行态(返回 session 供前端初始化运行时)。"""
|
||||
result = {'success': False, 'data': {}}
|
||||
try:
|
||||
user_id = await get_user()
|
||||
game_id = params_kw.get('game_id', '')
|
||||
session_id = params_kw.get('session_id', '')
|
||||
world_id = params_kw.get('world_id', '')
|
||||
if not game_id:
|
||||
result['code'] = 400
|
||||
result['error'] = '缺少 game_id'
|
||||
else:
|
||||
data = await game_start_session(user_id, game_id, session_id, world_id)
|
||||
result['success'] = True
|
||||
result['data'] = data
|
||||
except ValueError as e:
|
||||
result['code'] = 400
|
||||
result['error'] = str(e)
|
||||
except Exception as e:
|
||||
result['error'] = str(e)
|
||||
return json.dumps(result, ensure_ascii=False, default=str)
|
||||
24
wwwroot/game/index.ui
Normal file
24
wwwroot/game/index.ui
Normal file
@ -0,0 +1,24 @@
|
||||
{"widgettype": "VBox", "options": {"width": "100%", "height": "100%", "padding": "16px", "backgroundColor": "#F5F7FA"}, "subwidgets": [
|
||||
{"widgettype": "Text", "options": {"label": "元景 · 游戏展示", "fontSize": "24px", "fontWeight": "bold", "color": "#1F2937"}},
|
||||
{"widgettype": "Html", "options": {"html": "<div style=\"color:#6B7280;margin:4px 0 12px 0;\">点击「开始玩」进入全屏游戏,支持暂停/继续/结束结算/重新开始/分享/保存进度</div>"}},
|
||||
{"widgettype": "ResponsableBox", "options": {"gap": "14px", "minWidth": "260px"}, "subwidgets": [
|
||||
{"widgettype": "VBox", "options": {"backgroundColor": "#FFFFFF", "padding": "18px", "borderRadius": "8px", "cursor": "pointer", "boxShadow": "0 1px 3px rgba(0,0,0,0.1)"},
|
||||
"binds": [{"wid": "self", "event": "click", "actiontype": "script", "script": "window.scenseGameList && scenseGameList.startGame('world_demo')"}],
|
||||
"subwidgets": [
|
||||
{"widgettype": "Text", "options": {"label": "🎮 世界探索 Demo", "fontSize": "18px", "fontWeight": "bold"}},
|
||||
{"widgettype": "Text", "options": {"label": "点击实体触发脚本逻辑的世界演示游戏(依赖 W-10 运行时)", "color": "#6B7280", "fontSize": "13px", "marginTop": "6px"}},
|
||||
{"widgettype": "Text", "options": {"label": "▶ 开始玩", "color": "#2563EB", "fontSize": "14px", "fontWeight": "bold", "marginTop": "10px"}}
|
||||
]},
|
||||
{"widgettype": "VBox", "options": {"backgroundColor": "#FFFFFF", "padding": "18px", "borderRadius": "8px", "cursor": "pointer", "boxShadow": "0 1px 3px rgba(0,0,0,0.1)"},
|
||||
"binds": [{"wid": "self", "event": "click", "actiontype": "script", "script": "window.scenseGameList && scenseGameList.startGame('click_quest')"}],
|
||||
"subwidgets": [
|
||||
{"widgettype": "Text", "options": {"label": "⚡ 点击冒险", "fontSize": "18px", "fontWeight": "bold"}},
|
||||
{"widgettype": "Text", "options": {"label": "点选移动实体触发脚本逻辑的冒险小游戏", "color": "#6B7280", "fontSize": "13px", "marginTop": "6px"}},
|
||||
{"widgettype": "Text", "options": {"label": "▶ 开始玩", "color": "#2563EB", "fontSize": "14px", "fontWeight": "bold", "marginTop": "10px"}}
|
||||
]}
|
||||
]},
|
||||
{"widgettype": "Text", "options": {"label": "历史会话", "fontSize": "17px", "fontWeight": "bold", "marginTop": "22px"}},
|
||||
{"widgettype": "Html", "id": "scense_session_box", "options": {"html": "<div id=\"scense_session_list\">加载中…</div>"}},
|
||||
{"widgettype": "Text", "options": {"label": "历史结算", "fontSize": "17px", "fontWeight": "bold", "marginTop": "18px"}},
|
||||
{"widgettype": "Html", "id": "scense_result_box", "options": {"html": "<div id=\"scense_result_list\">加载中…</div>"}}
|
||||
]}
|
||||
Loading…
x
Reference in New Issue
Block a user