MiniPlayer/Sources/VideoPlayerView.swift
yumoqing f14d47b5c8 fix: use sublayer instead of replacing NSView backing layer to prevent autorelease crash
- PlayerNSView: AVPlayerLayer as sublayer (not layer= replacement)
  NSView internally manages a sublayer array; replacing the backing
  layer directly causes dangling refs during autorelease pool drain
- cleanup(): only pause + remove observers, no replaceCurrentItem
  CoreMedia internal state gets corrupted when item is replaced
  during view teardown; let it release naturally with deinit
2026-06-22 00:47:05 +08:00

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import SwiftUI
import AVFoundation
// MARK: - AVPlayer
#if os(iOS)
import UIKit
struct VideoPlayerRepresentable: UIViewRepresentable {
let player: AVPlayer
func makeUIView(context: Context) -> PlayerUIView {
let view = PlayerUIView()
view.player = player
return view
}
func updateUIView(_ uiView: PlayerUIView, context: Context) {
uiView.player = player
}
}
class PlayerUIView: UIView {
override static var layerClass: AnyClass { AVPlayerLayer.self }
var player: AVPlayer? {
get { (layer as? AVPlayerLayer)?.player }
set { (layer as? AVPlayerLayer)?.player = newValue }
}
override var contentMode: UIView.ContentMode {
get { (layer as? AVPlayerLayer)?.videoGravity == .resizeAspectFill ? .scaleAspectFill : .scaleAspectFit }
set {
(layer as? AVPlayerLayer)?.videoGravity = newValue == .scaleAspectFill ? .resizeAspectFill : .resizeAspect
}
}
}
#elseif os(macOS)
import AppKit
struct VideoPlayerRepresentable: NSViewRepresentable {
let player: AVPlayer
func makeNSView(context: Context) -> PlayerNSView {
let view = PlayerNSView()
view.player = player
return view
}
func updateNSView(_ nsView: PlayerNSView, context: Context) {
nsView.player = player
}
}
class PlayerNSView: NSView {
private let playerLayer = AVPlayerLayer()
override init(frame: NSRect) {
super.init(frame: frame)
wantsLayer = true
playerLayer.videoGravity = .resizeAspect
}
required init?(coder: NSCoder) { fatalError() }
override func layout() {
super.layout()
// playerLayer sublayer init addSublayer
// wantsLayer=true layer
if playerLayer.superlayer !== layer {
layer?.addSublayer(playerLayer)
}
playerLayer.frame = bounds
}
var player: AVPlayer? {
get { playerLayer.player }
set { playerLayer.player = newValue }
}
}
#endif