fix: audio recording - double buffer + HLS variant switch support
- Replace single dataBuffer with double-buffer (dataBuffers tuple) to eliminate data race between real-time tapProcess thread and async dispatch queue reading the buffer - Use kCMPersistentTrackID_Invalid for audioMix trackID so the tap survives HLS variant switches (track ID changes on quality change)
This commit is contained in:
parent
1733ecc7bc
commit
fb1bd32bbf
@ -5,151 +5,185 @@ import Foundation
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#if os(macOS)
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import AppKit
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// MARK: - 全局音频上下文(C 回调无法访问 Swift 对象,用全局变量)
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private nonisolated(unsafe) var gAudioContext: AudioCaptureContext?
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// MARK: - 全局音频 Tap 上下文(C 回调无法访问 Swift 对象)
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class AudioCaptureContext {
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var writerInput: AVAssetWriterInput?
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nonisolated(unsafe) var isRunning: Bool = true
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private nonisolated(unsafe) var gTapContext: AudioTapContext?
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class AudioTapContext {
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nonisolated(unsafe) var writerInput: AVAssetWriterInput?
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nonisolated(unsafe) var isRecording: Bool = false
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nonisolated(unsafe) var formatDescription: CMAudioFormatDescription?
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nonisolated(unsafe) var sampleRate: Double = 44100.0
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nonisolated(unsafe) var channelsPerFrame: UInt32 = 2
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nonisolated(unsafe) var sampleRate: Double = 0
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nonisolated(unsafe) var channelsPerFrame: UInt32 = 0
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nonisolated(unsafe) var appendCount: Int = 0
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nonisolated(unsafe) var firstAppendLogged: Bool = false
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nonisolated(unsafe) var processCallCount: Int = 0
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nonisolated(unsafe) var firstAudioSampleTime: Int64 = -1
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nonisolated(unsafe) var firstAppendLogged: Bool = false
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nonisolated(unsafe) var totalFramesWritten: Int64 = 0
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let audioQueue = DispatchQueue(label: "miniplayer.audioCapture")
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var dataBuffer: UnsafeMutableRawPointer?
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var dataBufferSize: UInt32 = 0
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/// 双缓冲区(消除数据竞争:写A时async读B,交替使用)
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nonisolated(unsafe) var dataBuffers: (UnsafeMutableRawPointer?, UnsafeMutableRawPointer?) = (nil, nil)
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nonisolated(unsafe) var dataBufferSizes: (Int, Int) = (0, 0)
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nonisolated(unsafe) var writeIndex: Int = 0
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let audioQueue = DispatchQueue(label: "miniplayer.audioTap")
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}
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// MARK: - CoreAudio 输出设备 IOProc 回调
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// MARK: - MTAudioProcessingTap C 回调
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/// 从系统音频输出设备捕获正在播放的 PCM 数据
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/// 关键:输出设备的播放数据在 inOutputData 参数中,不是 inInputData
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private func audioDeviceIOProc(
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_ inDevice: AudioDeviceID,
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_ inNow: UnsafePointer<AudioTimeStamp>,
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_ inInputData: UnsafePointer<AudioBufferList>,
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_ inInputTime: UnsafePointer<AudioTimeStamp>,
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_ inOutputData: UnsafeMutablePointer<AudioBufferList>,
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_ inOutputTime: UnsafePointer<AudioTimeStamp>,
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_ inClientData: UnsafeMutableRawPointer?
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) -> OSStatus {
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guard let clientData = inClientData else { return noErr }
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let ctx = Unmanaged<AudioCaptureContext>.fromOpaque(clientData).takeUnretainedValue()
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guard ctx.isRunning else { return noErr }
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private func tapInit(
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_ tap: MTAudioProcessingTap,
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_ clientInfo: UnsafeMutableRawPointer?,
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_ tapStorageOut: UnsafeMutablePointer<UnsafeMutableRawPointer?>
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) {
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tapStorageOut.pointee = clientInfo
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}
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private func tapFinalize(_ tap: MTAudioProcessingTap) {
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// Context lifecycle managed elsewhere
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}
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private func tapPrepare(
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_ tap: MTAudioProcessingTap,
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_ maxFrames: CMItemCount,
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_ processingFormat: UnsafePointer<AudioStreamBasicDescription>
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) {
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let asbd = processingFormat.pointee
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NSLog("[Recorder] Tap prepare: rate=%.0f ch=%u formatFlags=0x%x",
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asbd.mSampleRate, asbd.mChannelsPerFrame, asbd.mFormatFlags)
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let storage = MTAudioProcessingTapGetStorage(tap)
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let ctx = Unmanaged<AudioTapContext>.fromOpaque(storage).takeUnretainedValue()
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ctx.sampleRate = asbd.mSampleRate
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ctx.channelsPerFrame = asbd.mChannelsPerFrame
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var fmtDesc: CMAudioFormatDescription?
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var mutableASBD = asbd
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CMAudioFormatDescriptionCreate(
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allocator: kCFAllocatorDefault,
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asbd: &mutableASBD,
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layoutSize: 0, layout: nil,
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magicCookieSize: 0, magicCookie: nil,
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extensions: nil,
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formatDescriptionOut: &fmtDesc
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)
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ctx.formatDescription = fmtDesc
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NSLog("[Recorder] Tap format ready: %@", fmtDesc != nil ? "OK" : "FAILED")
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}
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private func tapUnprepare(_ tap: MTAudioProcessingTap) {
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NSLog("[Recorder] Tap unprepare")
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}
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private func tapProcess(
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_ tap: MTAudioProcessingTap,
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_ numberFrames: Int,
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_ flags: UInt32,
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_ bufferListInOut: UnsafeMutablePointer<AudioBufferList>,
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_ bufferListSizeOut: UnsafeMutablePointer<Int>,
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_ flagsOut: UnsafeMutablePointer<UInt32>
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) {
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bufferListSizeOut.pointee = 1
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flagsOut.pointee = flags
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let storage = MTAudioProcessingTapGetStorage(tap)
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let ctx = Unmanaged<AudioTapContext>.fromOpaque(storage).takeUnretainedValue()
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ctx.processCallCount += 1
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guard ctx.isRecording,
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let _ = ctx.writerInput,
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let _ = ctx.formatDescription else { return }
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// 从 inOutputData 读取正在播放的音频
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let outBufferList = inOutputData.pointee
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let inBufferList = inInputData.pointee
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let callNum = ctx.processCallCount
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if callNum <= 3 {
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print("[Recorder] IOProc#\(callNum): outBufs=\(outBufferList.mNumberBuffers), inBufs=\(inBufferList.mNumberBuffers)")
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if outBufferList.mNumberBuffers > 0 {
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let b = outBufferList.mBuffers
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print("[Recorder] outBuf[0]: size=\(b.mDataByteSize), channels=\(b.mNumberChannels), data=\(b.mData != nil)")
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}
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if inBufferList.mNumberBuffers > 0 {
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let b = inBufferList.mBuffers
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print("[Recorder] inBuf[0]: size=\(b.mDataByteSize), channels=\(b.mNumberChannels), data=\(b.mData != nil)")
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let ablPtr = UnsafeMutableAudioBufferListPointer(bufferListInOut)
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// 计算总数据量
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var totalSize: Int = 0
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for i in 0..<ablPtr.count {
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if ablPtr[i].mData != nil && ablPtr[i].mDataByteSize > 0 {
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totalSize += Int(ablPtr[i].mDataByteSize)
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}
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}
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guard totalSize > 0 else { return }
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// 优先读 inOutputData(系统正在播放的音频),这是 loopback 数据
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let bufferList: AudioBufferList
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if outBufferList.mNumberBuffers > 0 {
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let b = outBufferList.mBuffers
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if b.mDataByteSize > 0 && b.mData != nil {
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bufferList = outBufferList
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} else if inBufferList.mNumberBuffers > 0 {
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bufferList = inBufferList
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// 双缓冲:写当前槽,async读另一个槽(消除数据竞争)
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let wi = ctx.writeIndex
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ctx.writeIndex = 1 - wi // 切换槽位
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if ctx.dataBufferSizes.0 < totalSize || ctx.dataBufferSizes.1 < totalSize {
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// 只在需要时扩容(不会在实时路径频繁触发)
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let newSize = max(totalSize, 65536) // 至少64KB
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if wi == 0 {
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if let existing = ctx.dataBuffers.0 { free(existing) }
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ctx.dataBuffers.0 = malloc(newSize)
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ctx.dataBufferSizes.0 = newSize
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} else {
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return noErr
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if let existing = ctx.dataBuffers.1 { free(existing) }
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ctx.dataBuffers.1 = malloc(newSize)
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ctx.dataBufferSizes.1 = newSize
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}
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} else if inBufferList.mNumberBuffers > 0 {
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bufferList = inBufferList
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} else {
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return noErr
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}
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let buffer = bufferList.mBuffers
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let dataSize = buffer.mDataByteSize
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guard dataSize > 0, let srcData = buffer.mData else {
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if callNum <= 3 { print("[Recorder] IOProc#\(callNum): no data (size=\(buffer.mDataByteSize), data=\(buffer.mData != nil))") }
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return noErr
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let dest: UnsafeMutableRawPointer?
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if wi == 0 { dest = ctx.dataBuffers.0 } else { dest = ctx.dataBuffers.1 }
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guard let dest = dest else { return }
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var offset = 0
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for i in 0..<ablPtr.count {
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if let src = ablPtr[i].mData, ablPtr[i].mDataByteSize > 0 {
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let sz = Int(ablPtr[i].mDataByteSize)
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memcpy(dest + offset, src, sz)
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offset += sz
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}
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}
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// 复制到预分配 buffer
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if ctx.dataBufferSize < dataSize {
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if let existing = ctx.dataBuffer { free(existing) }
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ctx.dataBuffer = malloc(Int(dataSize))
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ctx.dataBufferSize = dataSize
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}
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guard let dest = ctx.dataBuffer else { return noErr }
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memcpy(dest, srcData, Int(dataSize))
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let frameCount = Int64(numberFrames)
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let startFrame = ctx.totalFramesWritten
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let readWi = wi // async 读取的是刚写完的槽
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let pts = inOutputTime.pointee
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// 在串行队列处理
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// 在串行队列创建 CMSampleBuffer 并写入
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ctx.audioQueue.async {
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guard ctx.isRunning else { return }
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guard let fd = ctx.formatDescription, let writerInput = ctx.writerInput else { return }
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guard ctx.isRecording,
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let writerInput = ctx.writerInput,
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let fd = ctx.formatDescription else { return }
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// 从已写完的槽读取(此时实时线程正在写另一个槽,安全)
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let readDest: UnsafeMutableRawPointer?
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if readWi == 0 { readDest = ctx.dataBuffers.0 } else { readDest = ctx.dataBuffers.1 }
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guard let readDest = readDest else { return }
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var blockBuffer: CMBlockBuffer?
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let blockStatus = CMBlockBufferCreateWithMemoryBlock(
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allocator: kCFAllocatorDefault, memoryBlock: nil,
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blockLength: Int(dataSize), blockAllocator: kCFAllocatorDefault,
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blockLength: totalSize, blockAllocator: kCFAllocatorDefault,
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customBlockSource: nil, offsetToData: 0,
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dataLength: Int(dataSize),
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dataLength: totalSize,
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flags: kCMBlockBufferAssureMemoryNowFlag,
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blockBufferOut: &blockBuffer
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)
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guard blockStatus == kCMBlockBufferNoErr, let bb = blockBuffer else {
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if callNum <= 3 { print("[Recorder] CMBlockBufferCreate failed: \(blockStatus)") }
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return
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}
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guard blockStatus == kCMBlockBufferNoErr, let bb = blockBuffer else { return }
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let replaceStatus = CMBlockBufferReplaceDataBytes(
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with: dest, blockBuffer: bb,
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offsetIntoDestination: 0, dataLength: Int(dataSize)
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with: readDest, blockBuffer: bb,
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offsetIntoDestination: 0, dataLength: totalSize
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)
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guard replaceStatus == kCMBlockBufferNoErr else { return }
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var timingInfo = CMSampleTimingInfo()
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if pts.mFlags.contains(.sampleTimeValid) {
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// 使用相对于第一次音频回调的时间戳
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if ctx.firstAudioSampleTime < 0 {
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ctx.firstAudioSampleTime = Int64(pts.mSampleTime)
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}
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let relativeSampleTime = Int64(pts.mSampleTime) - ctx.firstAudioSampleTime
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timingInfo.presentationTimeStamp = CMTime(
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value: relativeSampleTime,
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timescale: Int32(ctx.sampleRate)
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)
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} else if pts.mFlags.contains(.hostTimeValid) {
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var timebase = mach_timebase_info_data_t()
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mach_timebase_info(&timebase)
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let nanos = pts.mHostTime * UInt64(timebase.numer) / UInt64(timebase.denom)
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timingInfo.presentationTimeStamp = CMTime(value: CMTimeValue(nanos), timescale: 1_000_000_000)
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} else {
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return
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}
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timingInfo.duration = .invalid
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timingInfo.decodeTimeStamp = .invalid
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let bytesPerFrame = Int(ctx.channelsPerFrame) * MemoryLayout<Float32>.size
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let sampleCount = Int(dataSize) / max(bytesPerFrame, 1)
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// PTS 基于累计帧数计算
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let pts = CMTime(
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value: CMTimeValue(startFrame),
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timescale: Int32(ctx.sampleRate)
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)
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var timingInfo = CMSampleTimingInfo(
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duration: CMTime(value: CMTimeValue(frameCount), timescale: Int32(ctx.sampleRate)),
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presentationTimeStamp: pts,
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decodeTimeStamp: .invalid
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)
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var sampleBuffer: CMSampleBuffer?
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let createStatus = CMSampleBufferCreateReady(
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allocator: kCFAllocatorDefault,
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dataBuffer: bb,
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formatDescription: fd,
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sampleCount: sampleCount,
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sampleCount: Int(frameCount),
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sampleTimingEntryCount: 1,
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sampleTimingArray: &timingInfo,
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sampleSizeEntryCount: 0,
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@ -157,40 +191,33 @@ private func audioDeviceIOProc(
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sampleBufferOut: &sampleBuffer
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)
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guard createStatus == noErr, let sb = sampleBuffer else {
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if callNum <= 3 {
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print("[Recorder] ⚠️ SampleBuffer create failed: \(createStatus), dataSize=\(dataSize), sampleCount=\(sampleCount)")
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}
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NSLog("[Recorder] ⚠️ SampleBuffer create failed: %d", createStatus)
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return
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}
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if writerInput.isReadyForMoreMediaData {
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let appended = writerInput.append(sb)
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if appended {
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if writerInput.append(sb) {
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ctx.appendCount += 1
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ctx.totalFramesWritten += frameCount
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if !ctx.firstAppendLogged {
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ctx.firstAppendLogged = true
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print("[Recorder] ✓ First audio captured: pts=\(timingInfo.presentationTimeStamp.seconds)s, size=\(dataSize)")
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NSLog("[Recorder] ✓ First audio captured: pts=%.3fs, frames=%lld, size=%d",
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pts.seconds, frameCount, totalSize)
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}
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} else if callNum <= 3 {
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print("[Recorder] ⚠️ writerInput.append returned false")
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}
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} else if callNum <= 3 {
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print("[Recorder] ⚠️ writerInput not ready for more data")
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}
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}
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return noErr
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}
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// MARK: - PlayerRecorder
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// MARK: - RecorderState
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/// 全局状态:录制是否正在 finalize(阻止应用退出)
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enum RecorderState {
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static nonisolated(unsafe) var isFinalizing: Bool = false
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static nonisolated(unsafe) var pendingTerminate: Bool = false
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}
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/// 视频源录制器:AVPlayerItemVideoOutput 抓帧 + CoreAudio 输出设备捕获音频
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// MARK: - PlayerRecorder
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@MainActor
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final class PlayerRecorder: NSObject {
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@ -206,10 +233,8 @@ final class PlayerRecorder: NSObject {
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private var lastPixelBuffer: CVPixelBuffer?
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private var captureFrameCount: Int = 0
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// 音频 (CoreAudio)
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private var audioDeviceID: AudioDeviceID = 0
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private var audioCaptureContext: AudioCaptureContext?
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private var audioIOProc: AudioDeviceIOProc?
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// Audio Tap
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private var tapContext: AudioTapContext?
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private weak var currentPlayerItem: AVPlayerItem?
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nonisolated(unsafe) private var recordStartTime: CMTime = .zero
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@ -229,6 +254,61 @@ final class PlayerRecorder: NSObject {
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return dir
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}
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// MARK: - Audio Tap Setup
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/// 在录制开始时安装音频 Tap 到 playerItem
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private func installAudioTap(on playerItem: AVPlayerItem) {
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// 确保全局上下文存在
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if gTapContext == nil {
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gTapContext = AudioTapContext()
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}
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guard let ctx = gTapContext else { return }
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// 同步获取音频 track(录制时 asset 已经加载完毕)
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let audioTracks = playerItem.asset.tracks(withMediaType: .audio)
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guard let audioTrack = audioTracks.first else {
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NSLog("[Recorder] ⚠️ No audio track found (tried %d tracks)", audioTracks.count)
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return
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}
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NSLog("[Recorder] Found audio track: ID=%d, formatDescriptions=%d",
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audioTrack.trackID, audioTrack.formatDescriptions.count)
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// 创建 MTAudioProcessingTap
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var callbacks = MTAudioProcessingTapCallbacks(
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version: kMTAudioProcessingTapCallbacksVersion_0,
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clientInfo: Unmanaged.passUnretained(ctx).toOpaque(),
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init: tapInit,
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finalize: tapFinalize,
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prepare: tapPrepare,
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unprepare: tapUnprepare,
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process: tapProcess
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)
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var tap: MTAudioProcessingTap?
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let status = MTAudioProcessingTapCreate(
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kCFAllocatorDefault, &callbacks,
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kMTAudioProcessingTapCreationFlag_PreEffects,
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&tap
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)
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guard status == noErr, let tapRef = tap else {
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NSLog("[Recorder] ⚠️ MTAudioProcessingTapCreate failed: %d", status)
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return
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}
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// 创建 AudioMix — 用 kCMPersistentTrackID_Invalid 匹配所有音频轨道
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// HLS 流在 variant 切换时 audio track ID 会变,绑定具体 ID 会导致 tap 失效
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let inputParams = AVMutableAudioMixInputParameters()
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inputParams.trackID = kCMPersistentTrackID_Invalid
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inputParams.audioTapProcessor = tapRef
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let audioMix = AVMutableAudioMix()
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audioMix.inputParameters = [inputParams]
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playerItem.audioMix = audioMix
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NSLog("[Recorder] ✓ Audio tap installed on playerItem, trackID=%d", audioTrack.trackID)
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}
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// MARK: - 开始录制
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func startRecording(from output: AVPlayerItemVideoOutput, playerItem: AVPlayerItem, startTime: CMTime) {
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@ -241,11 +321,19 @@ final class PlayerRecorder: NSObject {
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isRunning = false
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recordStartTime = startTime
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||||
|
||||
// 安装音频 Tap(录制时 asset 已加载,同步获取 track)
|
||||
installAudioTap(on: playerItem)
|
||||
|
||||
let tempFilename = "temp_recording_\(Int(Date().timeIntervalSince1970)).mp4"
|
||||
let url = saveDirectory.appendingPathComponent(tempFilename)
|
||||
try? FileManager.default.removeItem(at: url)
|
||||
tempURL = url
|
||||
|
||||
// 获取 tap context(可能还没有 format,先用默认值)
|
||||
let ctx = gTapContext ?? AudioTapContext()
|
||||
if gTapContext == nil { gTapContext = ctx }
|
||||
self.tapContext = ctx
|
||||
|
||||
do {
|
||||
writer = try AVAssetWriter(outputURL: url, fileType: .mp4)
|
||||
} catch {
|
||||
@ -268,7 +356,50 @@ final class PlayerRecorder: NSObject {
|
||||
videoInput = vInput
|
||||
}
|
||||
|
||||
// 音频输入将在 startAudioCapture 中获取设备格式后用 AAC 编码创建
|
||||
// 音频输入(AAC 编码)— 在 startWriting 之前添加
|
||||
// 使用 tap 已知的格式,或默认值
|
||||
let audioRate = ctx.sampleRate > 0 ? ctx.sampleRate : 48000.0
|
||||
let audioCh = ctx.channelsPerFrame > 0 ? ctx.channelsPerFrame : 2
|
||||
|
||||
var sourceFmtDesc: CMAudioFormatDescription?
|
||||
if let tapFmt = ctx.formatDescription {
|
||||
sourceFmtDesc = tapFmt
|
||||
} else {
|
||||
// Tap 还没有 prepare,创建默认格式描述
|
||||
var asbd = AudioStreamBasicDescription(
|
||||
mSampleRate: audioRate,
|
||||
mFormatID: kAudioFormatLinearPCM,
|
||||
mFormatFlags: kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved,
|
||||
mBytesPerPacket: 4,
|
||||
mFramesPerPacket: 1,
|
||||
mBytesPerFrame: 4,
|
||||
mChannelsPerFrame: audioCh,
|
||||
mBitsPerChannel: 32,
|
||||
mReserved: 0
|
||||
)
|
||||
CMAudioFormatDescriptionCreate(
|
||||
allocator: kCFAllocatorDefault,
|
||||
asbd: &asbd, layoutSize: 0, layout: nil,
|
||||
magicCookieSize: 0, magicCookie: nil,
|
||||
extensions: nil, formatDescriptionOut: &sourceFmtDesc
|
||||
)
|
||||
}
|
||||
|
||||
if let fmtDesc = sourceFmtDesc {
|
||||
let audioSettings: [String: Any] = [
|
||||
AVFormatIDKey: kAudioFormatMPEG4AAC,
|
||||
AVSampleRateKey: audioRate,
|
||||
AVNumberOfChannelsKey: audioCh,
|
||||
AVEncoderBitRateKey: 128_000
|
||||
]
|
||||
let aInput = AVAssetWriterInput(mediaType: .audio, outputSettings: audioSettings, sourceFormatHint: fmtDesc)
|
||||
aInput.expectsMediaDataInRealTime = true
|
||||
if writer.canAdd(aInput) {
|
||||
writer.add(aInput)
|
||||
audioInput = aInput
|
||||
NSLog("[Recorder] AudioInput added: AAC rate=%.0f ch=%u", audioRate, audioCh)
|
||||
}
|
||||
}
|
||||
|
||||
guard writer.startWriting() else {
|
||||
NSLog("[Recorder] startWriting failed: %@", writer.error?.localizedDescription ?? "unknown")
|
||||
@ -279,13 +410,18 @@ final class PlayerRecorder: NSObject {
|
||||
writer.startSession(atSourceTime: .zero)
|
||||
NSLog("[Recorder] Writer started, writing to: %@", url.lastPathComponent)
|
||||
|
||||
// 重置 tap context 录制状态
|
||||
ctx.isRecording = true
|
||||
ctx.writerInput = audioInput
|
||||
ctx.appendCount = 0
|
||||
ctx.totalFramesWritten = 0
|
||||
ctx.firstAppendLogged = false
|
||||
ctx.processCallCount = 0
|
||||
|
||||
isRecording = true
|
||||
isRunning = true
|
||||
startCaptureLoop()
|
||||
startDurationTimer()
|
||||
|
||||
// 启动音频捕获 (CoreAudio 输出设备,内部创建 audioInput)
|
||||
startAudioCapture()
|
||||
}
|
||||
|
||||
// MARK: - 停止录制
|
||||
@ -299,11 +435,14 @@ final class PlayerRecorder: NSObject {
|
||||
captureTimer = nil
|
||||
stopDurationTimer()
|
||||
|
||||
let audioCalls = audioCaptureContext?.processCallCount ?? 0
|
||||
let audioAppended = audioCaptureContext?.appendCount ?? 0
|
||||
// 停止音频 tap 写入
|
||||
tapContext?.isRecording = false
|
||||
let audioAppended = tapContext?.appendCount ?? 0
|
||||
let audioCalls = tapContext?.processCallCount ?? 0
|
||||
|
||||
NSLog("[Recorder] Stopping: videoFrames=%d, audioProcessCalls=%d, audioAppended=%d",
|
||||
captureFrameCount, audioCalls, audioAppended)
|
||||
stopAudioCapture()
|
||||
|
||||
currentPlayerItem = nil
|
||||
|
||||
videoInput?.markAsFinished()
|
||||
@ -352,121 +491,6 @@ final class PlayerRecorder: NSObject {
|
||||
|
||||
lastPixelBuffer = nil
|
||||
}
|
||||
|
||||
// MARK: - 音频捕获 (CoreAudio 输出设备)
|
||||
|
||||
private func startAudioCapture() {
|
||||
print("[Recorder] startAudioCapture called")
|
||||
|
||||
var deviceID: AudioDeviceID = 0
|
||||
var size = UInt32(MemoryLayout<AudioDeviceID>.size)
|
||||
var address = AudioObjectPropertyAddress(
|
||||
mSelector: kAudioHardwarePropertyDefaultOutputDevice,
|
||||
mScope: kAudioObjectPropertyScopeGlobal,
|
||||
mElement: kAudioObjectPropertyElementMain
|
||||
)
|
||||
let status = AudioObjectGetPropertyData(
|
||||
AudioObjectID(kAudioObjectSystemObject), &address, 0, nil, &size, &deviceID
|
||||
)
|
||||
print("[Recorder] Get default device status: \(status), deviceID: \(deviceID)")
|
||||
guard status == noErr, deviceID != 0 else {
|
||||
print("[Recorder] ❌ Cannot get default audio output device")
|
||||
return
|
||||
}
|
||||
self.audioDeviceID = deviceID
|
||||
|
||||
// 获取输出音频流格式
|
||||
var streamFormatAddress = AudioObjectPropertyAddress(
|
||||
mSelector: kAudioDevicePropertyStreamFormat,
|
||||
mScope: kAudioDevicePropertyScopeOutput,
|
||||
mElement: kAudioObjectPropertyElementMain
|
||||
)
|
||||
var asbd = AudioStreamBasicDescription()
|
||||
size = UInt32(MemoryLayout<AudioStreamBasicDescription>.size)
|
||||
let fmtStatus = AudioObjectGetPropertyData(deviceID, &streamFormatAddress, 0, nil, &size, &asbd)
|
||||
print("[Recorder] Stream format: status=\(fmtStatus), rate=\(asbd.mSampleRate), ch=\(asbd.mChannelsPerFrame), bits=\(asbd.mBitsPerChannel), formatID=\(asbd.mFormatID)")
|
||||
guard fmtStatus == noErr else {
|
||||
print("[Recorder] ❌ Cannot get audio stream format")
|
||||
return
|
||||
}
|
||||
|
||||
// 用 AAC 编码创建音频输入(MP4 容器不支持裸 PCM pass-through)
|
||||
// 先创建 CMAudioFormatDescription
|
||||
var fmtDesc: CMAudioFormatDescription?
|
||||
var mutableASBD = asbd
|
||||
CMAudioFormatDescriptionCreate(
|
||||
allocator: kCFAllocatorDefault,
|
||||
asbd: &mutableASBD,
|
||||
layoutSize: 0, layout: nil,
|
||||
magicCookieSize: 0, magicCookie: nil,
|
||||
extensions: nil,
|
||||
formatDescriptionOut: &fmtDesc
|
||||
)
|
||||
guard let sourceFmtDesc = fmtDesc else {
|
||||
print("[Recorder] ❌ Cannot create CMAudioFormatDescription")
|
||||
return
|
||||
}
|
||||
|
||||
let audioSettings: [String: Any] = [
|
||||
AVFormatIDKey: kAudioFormatMPEG4AAC,
|
||||
AVSampleRateKey: asbd.mSampleRate,
|
||||
AVNumberOfChannelsKey: asbd.mChannelsPerFrame,
|
||||
AVEncoderBitRateKey: 128_000
|
||||
]
|
||||
let aInput = AVAssetWriterInput(mediaType: .audio, outputSettings: audioSettings, sourceFormatHint: sourceFmtDesc)
|
||||
aInput.expectsMediaDataInRealTime = true
|
||||
if let w = writer, w.canAdd(aInput) {
|
||||
w.add(aInput)
|
||||
audioInput = aInput
|
||||
print("[Recorder] ✓ AudioInput created with AAC encoding (rate=\(asbd.mSampleRate), ch=\(asbd.mChannelsPerFrame))")
|
||||
} else {
|
||||
print("[Recorder] ❌ Cannot add audio input to writer")
|
||||
return
|
||||
}
|
||||
|
||||
// 创建 context
|
||||
let context = AudioCaptureContext()
|
||||
context.writerInput = aInput
|
||||
context.sampleRate = Double(asbd.mSampleRate)
|
||||
context.channelsPerFrame = asbd.mChannelsPerFrame
|
||||
context.isRunning = true
|
||||
self.audioCaptureContext = context
|
||||
|
||||
// 使用前面已创建的格式描述
|
||||
context.formatDescription = sourceFmtDesc
|
||||
print("[Recorder] formatDescription created: true")
|
||||
|
||||
// 创建 IOProc
|
||||
let contextPtr = Unmanaged.passUnretained(context).toOpaque()
|
||||
var ioProc: AudioDeviceIOProc?
|
||||
let createStatus = AudioDeviceCreateIOProcID(deviceID, audioDeviceIOProc, contextPtr, &ioProc)
|
||||
print("[Recorder] CreateIOProcID status: \(createStatus)")
|
||||
guard createStatus == noErr, let proc = ioProc else {
|
||||
print("[Recorder] ❌ AudioDeviceCreateIOProcID failed: \(createStatus)")
|
||||
return
|
||||
}
|
||||
self.audioIOProc = proc
|
||||
|
||||
let startStatus = AudioDeviceStart(deviceID, proc)
|
||||
print("[Recorder] AudioDeviceStart status: \(startStatus)")
|
||||
guard startStatus == noErr else {
|
||||
print("[Recorder] ❌ AudioDeviceStart failed: \(startStatus)")
|
||||
AudioDeviceDestroyIOProcID(deviceID, proc)
|
||||
self.audioIOProc = nil
|
||||
return
|
||||
}
|
||||
NSLog("[Recorder] ✓ CoreAudio output device capture started (deviceID=%u)", deviceID)
|
||||
}
|
||||
|
||||
private func stopAudioCapture() {
|
||||
audioCaptureContext?.isRunning = false
|
||||
if let proc = audioIOProc, audioDeviceID != 0 {
|
||||
AudioDeviceStop(audioDeviceID, proc)
|
||||
AudioDeviceDestroyIOProcID(audioDeviceID, proc)
|
||||
}
|
||||
audioIOProc = nil
|
||||
audioCaptureContext = nil
|
||||
}
|
||||
|
||||
// MARK: - 视频抓帧 (30fps Timer)
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user