MiniPlayer: multiplatform video/audio player (macOS/iOS/iPadOS)

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# MiniPlayer
简洁多平台视频/音频播放器,支持 macOS、iPhone、iPad。
## 功能
- 播放大多数视频/音频格式 (MP4, MKV, AVI, MOV, MP3, FLAC, WAV, OGG, AAC 等)
- 支持 M3U8 流媒体播放
- 音轨切换
- 全屏播放
- 播放列表管理(拖拽排序、删除)
- 自动播放下一首
- 单曲循环 / 列表循环 / 不循环
- 快进快退 10 秒
- 本地文件 + URL 流媒体双入口
## 系统要求
- macOS 14+ (Sonoma)
- iOS / iPadOS 17+
- Xcode 15+
## 构建
```bash
# 安装 XcodeGen如未安装
brew install xcodegen
# 生成项目并打开
bash setup.sh
```
或在 Xcode 中File → New → Project → Multiplatform → App将 Sources/ 目录的文件添加进去。
## 快捷键
| 快捷键 | 功能 |
|--------|------|
| Space | 播放/暂停 |
| → / ← | 快进/快退 10 秒 |
| ⌘→ / ⌘← | 下一个/上一个 |
| ⌘F | 全屏切换 |
| ESC | 退出全屏 |
## 架构
```
Sources/
├── MiniPlayerApp.swift # App 入口
├── ContentView.swift # 主布局 (NavigationSplitView)
├── PlayerView.swift # 视频显示 + 控制层
├── PlaylistView.swift # 播放列表侧边栏
├── PlayerEngine.swift # AVPlayer 播放引擎
├── PlayerLayerView.swift # 跨平台视频渲染层
└── Models.swift # 数据模型
```
- SwiftUI + AVFoundation
- 单一代码库,`#if os(iOS)` / `#if os(macOS)` 处理平台差异
- AVPlayerLayer 自定义渲染(比 VideoPlayer 更可控)

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import SwiftUI
struct ContentView: View {
@EnvironmentObject var engine: PlayerEngine
@State private var columnVisibility: NavigationSplitViewVisibility = .all
@State private var showURLInput = false
@State private var urlInput = ""
var body: some View {
Group {
if engine.isFullscreen {
PlayerView()
.onTapGesture(count: 2) {
engine.toggleFullscreen()
}
} else {
NavigationSplitView(columnVisibility: $columnVisibility) {
playlistSidebar
} detail: {
PlayerView()
}
.navigationSplitViewStyle(.balanced)
.navigationSplitViewColumnWidth(min: 240, ideal: 300, max: 400)
}
}
.alert("添加流媒体 URL", isPresented: $showURLInput) {
TextField("M3U8 或其他流媒体 URL", text: $urlInput)
Button("添加") {
addStreamURL()
}
Button("取消", role: .cancel) {}
} message: {
Text("输入 M3U8、MP4 或其他流媒体地址")
}
.keyboardShortcut(.escape, action: {
if engine.isFullscreen { engine.toggleFullscreen() }
})
}
// MARK: -
private var playlistSidebar: some View {
VStack(spacing: 0) {
PlaylistView()
Divider()
// : URL +
HStack(spacing: 12) {
Button {
urlInput = ""
showURLInput = true
} label: {
Label("添加流 URL", systemImage: "link")
.font(.caption)
}
.buttonStyle(.bordered)
.controlSize(.small)
Spacer()
//
Button {
engine.repeatMode = engine.repeatMode.next
} label: {
HStack(spacing: 4) {
Image(systemName: engine.repeatMode.icon)
Text(repeatModeText)
}
.font(.caption)
.foregroundStyle(engine.repeatMode == .none ? .secondary : .blue)
}
.buttonStyle(.plain)
}
.padding(.horizontal, 16)
.padding(.vertical, 10)
}
}
private var repeatModeText: String {
switch engine.repeatMode {
case .none: return "不循环"
case .single: return "单曲"
case .all: return "列表"
}
}
private func addStreamURL() {
guard !urlInput.isEmpty, let url = URL(string: urlInput) else { return }
engine.addToQueue(urls: [url])
}
}
// ESC
extension View {
func keyboardShortcut(_ key: KeyEquivalent, action: @escaping () -> Void) -> some View {
self.background(
KeyboardShortcutView(key: key, action: action)
)
}
}
struct KeyboardShortcutView: View {
let key: KeyEquivalent
let action: () -> Void
var body: some View {
Button(action: action) {
EmptyView()
}
.keyboardShortcut(key, modifiers: [])
.hidden()
}
}

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import SwiftUI
@main
struct MiniPlayerApp: App {
@StateObject private var engine = PlayerEngine()
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(engine)
}
#if os(macOS)
.commands {
CommandGroup(replacing: .newItem) {}
CommandMenu("播放") {
Button("下一个") { engine.playNext() }
.keyboardShortcut(.rightArrow, modifiers: [.command])
Button("上一个") { engine.playPrevious() }
.keyboardShortcut(.leftArrow, modifiers: [.command])
Divider()
Button("全屏") { engine.toggleFullscreen() }
.keyboardShortcut("f", modifiers: [.command])
Divider()
Button("循环: 单曲") { engine.repeatMode = .single }
Button("循环: 列表") { engine.repeatMode = .all }
Button("循环: 关闭") { engine.repeatMode = .none }
}
}
#endif
}
}

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import Foundation
import AVFoundation
//
enum MediaType: String, Codable {
case video, audio, stream
}
//
enum RepeatMode: String, CaseIterable {
case none //
case single //
case all //
var icon: String {
switch self {
case .none: return "repeat"
case .single: return "repeat.1"
case .all: return "repeat"
}
}
var next: RepeatMode {
switch self {
case .none: return .single
case .single: return .all
case .all: return .none
}
}
}
//
struct MediaItem: Identifiable, Equatable {
let id = UUID()
let url: URL
let name: String
let type: MediaType
static func == (lhs: MediaItem, rhs: MediaItem) -> Bool {
lhs.id == rhs.id
}
}

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import Foundation
import AVFoundation
import Combine
import SwiftUI
@MainActor
final class PlayerEngine: ObservableObject {
let player = AVPlayer()
@Published var queue: [MediaItem] = []
@Published var currentIndex: Int = -1
@Published var isPlaying: Bool = false
@Published var currentTime: Double = 0
@Published var duration: Double = 0
@Published var repeatMode: RepeatMode = .all
@Published var isFullscreen: Bool = false
//
@Published var audioTracks: [AVMediaSelectionOption] = []
@Published var selectedAudioTrack: AVMediaSelectionOption?
private var currentAsset: AVAsset?
private var timeObserver: Any?
private var itemObserver: NSObjectProtocol?
private var bookmarks: [URL: Data] = [:]
var currentItem: MediaItem? {
guard currentIndex >= 0, currentIndex < queue.count else { return nil }
return queue[currentIndex]
}
init() {
let interval = CMTime(seconds: 0.25, preferredTimescale: 600)
timeObserver = player.addPeriodicTimeObserver(forInterval: interval, queue: .main) { [weak self] time in
guard let self else { return }
Task { @MainActor in
self.currentTime = time.seconds
if let dur = self.player.currentItem?.duration.seconds, dur.isFinite && dur > 0 {
self.duration = dur
}
}
}
NotificationCenter.default.addObserver(
forName: .AVPlayerItemDidPlayToEndTime, object: nil, queue: .main
) { [weak self] _ in
Task { @MainActor in self?.onItemFinished() }
}
}
deinit {
if let obs = timeObserver { player.removeTimeObserver(obs) }
if let obs = itemObserver { NotificationCenter.default.removeObserver(obs) }
}
// MARK: -
func play() {
player.play()
isPlaying = true
}
func pause() {
player.pause()
isPlaying = false
}
func togglePlay() {
if isPlaying { pause() } else { play() }
}
func seek(to seconds: Double) {
player.seek(to: CMTime(seconds: seconds, preferredTimescale: 600), toleranceBefore: .zero, toleranceAfter: .zero)
}
func seekForward(_ seconds: Double = 10) {
seek(to: min(currentTime + seconds, duration))
}
func seekBackward(_ seconds: Double = 10) {
seek(to: max(currentTime - seconds, 0))
}
// MARK: -
func play(index: Int) {
guard index >= 0, index < queue.count else { return }
currentIndex = index
loadAndPlay(item: queue[index])
}
func playNext() {
guard !queue.isEmpty else { return }
let next = (currentIndex + 1) % queue.count
play(index: next)
}
func playPrevious() {
guard !queue.isEmpty else { return }
if currentTime > 3 {
seek(to: 0)
return
}
let prev = (currentIndex - 1 + queue.count) % queue.count
play(index: prev)
}
func addToQueue(urls: [URL]) {
for url in urls {
let type: MediaType = {
let ext = url.pathExtension.lowercased()
if ["m3u8", "m3u"].contains(ext) { return .stream }
if ["mp3", "aac", "flac", "wav", "ogg", "m4a", "wma", "opus"].contains(ext) { return .audio }
return .video
}()
let name = url.deletingPathExtension().lastPathComponent
queue.append(MediaItem(url: url, name: name, type: type))
}
if currentIndex == -1, let first = queue.first {
currentIndex = 0
loadAndPlay(item: first)
}
}
func remove(at offsets: IndexSet) {
let removingCurrent = offsets.contains(currentIndex)
queue.remove(atOffsets: offsets)
if queue.isEmpty {
currentIndex = -1
pause()
player.replaceCurrentItem(with: nil)
duration = 0
currentTime = 0
} else if removingCurrent {
currentIndex = min(currentIndex, queue.count - 1)
play(index: currentIndex)
} else {
// Adjust index if items before current were removed
let before = offsets.filter { $0 < currentIndex }.count
currentIndex -= before
}
}
func move(from source: IndexSet, to destination: Int) {
let oldCurrent = currentIndex
queue.move(fromOffsets: source, toOffset: destination)
// Recalculate currentIndex
if let oldPos = queue.firstIndex(where: { $0.url == currentItem?.url }) {
currentIndex = oldPos
} else {
currentIndex = oldCurrent
}
}
// MARK: -
func selectAudioTrack(_ option: AVMediaSelectionOption) {
guard let group = currentAsset?.mediaSelectionGroup(forMediaCharacteristic: .audible) else { return }
player.currentItem?.select(option, in: group)
selectedAudioTrack = option
}
// MARK: -
func toggleFullscreen() {
isFullscreen.toggle()
}
// MARK: -
private func onItemFinished() {
switch repeatMode {
case .single:
seek(to: 0)
play()
case .all:
playNext()
case .none:
if currentIndex < queue.count - 1 {
playNext()
} else {
pause()
}
}
}
private func loadAndPlay(item: MediaItem) {
#if os(iOS)
// Start accessing security-scoped resource for local files
if item.url.startAccessingSecurityScopedResource() {
// Store bookmark for persistent access
if let bookmark = try? item.url.bookmarkData(options: .minimalBookmark, includingResourceValuesForKeys: nil, relativeTo: nil) {
bookmarks[item.url] = bookmark
}
}
#endif
let asset: AVAsset
if item.type == .stream {
asset = AVURLAsset(url: item.url)
} else {
asset = AVURLAsset(url: item.url)
}
currentAsset = asset
audioTracks = []
selectedAudioTrack = nil
let playerItem = AVPlayerItem(asset: asset)
player.replaceCurrentItem(with: playerItem)
// Load duration and audio tracks
Task {
do {
let dur = try await asset.load(.duration)
if dur.seconds.isFinite && dur.seconds > 0 {
self.duration = dur.seconds
}
let group = try await asset.loadMediaSelectionGroup(for: .audible)
if let group {
let options = group.options
self.audioTracks = options
self.selectedAudioTrack = options.first
}
} catch {
print("Asset load error: \(error)")
}
}
play()
}
// MARK: -
static func formatTime(_ seconds: Double) -> String {
guard seconds.isFinite && seconds >= 0 else { return "0:00" }
let h = Int(seconds) / 3600
let m = (Int(seconds) % 3600) / 60
let s = Int(seconds) % 60
if h > 0 {
return String(format: "%d:%02d:%02d", h, m, s)
}
return String(format: "%d:%02d", m, s)
}
}

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import SwiftUI
import AVFoundation
//
#if os(iOS)
struct PlayerLayerView: UIViewRepresentable {
let player: AVPlayer
func makeUIView(context: Context) -> PlayerUIView {
let view = PlayerUIView()
view.playerLayer.player = player
return view
}
func updateUIView(_ uiView: PlayerUIView, context: Context) {
uiView.playerLayer.player = player
}
class PlayerUIView: UIView {
override class var layerClass: AnyClass { AVPlayerLayer.self }
var playerLayer: AVPlayerLayer { layer as! AVPlayerLayer }
override init(frame: CGRect) {
super.init(frame: frame)
playerLayer.videoGravity = .resizeAspect
backgroundColor = .black
}
required init?(coder: NSCoder) { fatalError() }
override func layoutSubviews() {
super.layoutSubviews()
playerLayer.frame = bounds
}
}
}
#else
struct PlayerLayerView: NSViewRepresentable {
let player: AVPlayer
func makeNSView(context: Context) -> PlayerNSView {
let view = PlayerNSView()
view.playerLayer.player = player
return view
}
func updateNSView(_ nsView: PlayerNSView, context: Context) {
nsView.playerLayer.player = player
}
class PlayerNSView: NSView {
let playerLayer = AVPlayerLayer()
override init(frame: CGRect) {
super.init(frame: frame)
playerLayer.videoGravity = .resizeAspect
wantsLayer = true
layer = playerLayer
layer?.backgroundColor = NSColor.black.cgColor
}
required init?(coder: NSCoder) { fatalError() }
override func layout() {
super.layout()
playerLayer.frame = bounds
}
}
}
#endif

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import SwiftUI
import AVFoundation
struct PlayerView: View {
@EnvironmentObject var engine: PlayerEngine
@State private var showControls = true
@State private var isSeeking = false
@State private var controlsTimer: Timer?
@FocusState private var focused: Bool
var body: some View {
ZStack {
Color.black
if engine.currentItem != nil {
PlayerLayerView(player: engine.player)
.onTapGesture {
toggleControls()
}
if showControls {
controlsOverlay
.transition(.opacity)
}
} else {
emptyState
}
}
.ignoresSafeArea(.all, edges: engine.isFullscreen ? .all : [])
.onAppear {
focused = true
resetControlsTimer()
}
}
// MARK: -
private var emptyState: some View {
VStack(spacing: 16) {
Image(systemName: "play.rectangle.on.rectangle")
.font(.system(size: 64))
.foregroundStyle(.secondary)
Text("添加文件开始播放")
.font(.title3)
.foregroundStyle(.secondary)
Text("支持 MP4, MKV, AVI, M4V, MOV, MP3, FLAC, M3U8 等格式")
.font(.caption)
.foregroundStyle(.tertiary)
}
}
// MARK: -
private var controlsOverlay: some View {
VStack {
// : +
HStack {
if let item = engine.currentItem {
Text(item.name)
.font(.headline)
.lineLimit(1)
.padding(.horizontal, 12)
.padding(.vertical, 6)
.background(.ultraThinMaterial, in: Capsule())
}
Spacer()
Button {
engine.toggleFullscreen()
} label: {
Image(systemName: engine.isFullscreen ? "arrow.down.right.and.arrow.up.left" : "arrow.up.left.and.arrow.down.right")
.font(.title3)
.padding(10)
.background(.ultraThinMaterial, in: Circle())
}
.buttonStyle(.plain)
}
.padding(.horizontal, 20)
.padding(.top, 12)
Spacer()
//
VStack(spacing: 12) {
//
progressSection
//
buttonRow
}
.padding(.horizontal, 20)
.padding(.bottom, 16)
.padding(.vertical, 12)
.background(
LinearGradient(
colors: [.clear, .black.opacity(0.6)],
startPoint: .top, endPoint: .bottom
)
)
}
}
// MARK: -
private var progressSection: some View {
VStack(spacing: 4) {
Slider(
value: Binding(
get: { isSeeking ? engine.currentTime : engine.currentTime },
set: { newValue in
engine.currentTime = newValue
isSeeking = true
}
),
in: 0...max(engine.duration, 0.1)
) { editing in
if !editing {
engine.seek(to: engine.currentTime)
isSeeking = false
}
}
#if os(iOS)
.tint(.white)
#else
.tint(.accentColor)
#endif
HStack {
Text(PlayerEngine.formatTime(engine.currentTime))
.font(.caption.monospacedDigit())
Spacer()
Text(PlayerEngine.formatTime(engine.duration))
.font(.caption.monospacedDigit())
}
.foregroundStyle(.white.opacity(0.8))
}
}
// MARK: -
private var buttonRow: some View {
HStack(spacing: 24) {
//
Menu {
ForEach(Array(engine.audioTracks.enumerated()), id: \.offset) { idx, track in
Button {
engine.selectAudioTrack(track)
} label: {
HStack {
Text(track.displayName.isEmpty ? "音轨 \(idx + 1)" : track.displayName)
if track == engine.selectedAudioTrack {
Image(systemName: "checkmark")
}
}
}
}
} label: {
Image(systemName: "waveform")
.font(.title3)
}
.buttonStyle(.plain)
.disabled(engine.audioTracks.count <= 1)
Spacer()
//
Button { engine.playPrevious() } label: {
Image(systemName: "backward.fill")
.font(.title2)
}
.buttonStyle(.plain)
// 退
Button { engine.seekBackward() } label: {
Image(systemName: "gobackward.10")
.font(.title2)
}
.buttonStyle(.plain)
// /
Button { engine.togglePlay() } label: {
Image(systemName: engine.isPlaying ? "pause.circle.fill" : "play.circle.fill")
.font(.system(size: 44))
}
.buttonStyle(.plain)
//
Button { engine.seekForward() } label: {
Image(systemName: "goforward.10")
.font(.title2)
}
.buttonStyle(.plain)
//
Button { engine.playNext() } label: {
Image(systemName: "forward.fill")
.font(.title2)
}
.buttonStyle(.plain)
Spacer()
//
Button {
engine.repeatMode = engine.repeatMode.next
} label: {
Image(systemName: engine.repeatMode.icon)
.font(.title3)
.overlay(alignment: .bottom) {
if engine.repeatMode != .none {
Circle()
.fill(.blue)
.frame(width: 4, height: 4)
.offset(y: -4)
}
}
}
.buttonStyle(.plain)
}
.foregroundStyle(.white)
}
// MARK: -
private func toggleControls() {
withAnimation(.easeInOut(duration: 0.2)) {
showControls.toggle()
}
resetControlsTimer()
}
private func resetControlsTimer() {
controlsTimer?.invalidate()
controlsTimer = Timer.scheduledTimer(withTimeInterval: 4, repeats: false) { _ in
Task { @MainActor in
withAnimation(.easeInOut(duration: 0.3)) {
showControls = false
}
}
}
}
}

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import SwiftUI
import UniformTypeIdentifiers
struct PlaylistView: View {
@EnvironmentObject var engine: PlayerEngine
@State private var showFileImporter = false
var body: some View {
VStack(spacing: 0) {
//
HStack {
Text("播放列表")
.font(.headline)
Spacer()
Text("\(engine.queue.count)")
.font(.caption)
.foregroundStyle(.secondary)
.padding(.horizontal, 8)
.padding(.vertical, 2)
.background(.quaternary, in: Capsule())
Button {
showFileImporter = true
} label: {
Image(systemName: "plus.circle.fill")
.font(.title3)
}
.buttonStyle(.plain)
if !engine.queue.isEmpty {
Button {
engine.queue.removeAll()
engine.currentIndex = -1
engine.pause()
engine.player.replaceCurrentItem(with: nil)
} label: {
Image(systemName: "trash")
.font(.caption)
.foregroundStyle(.secondary)
}
.buttonStyle(.plain)
}
}
.padding(.horizontal, 16)
.padding(.vertical, 12)
Divider()
//
if engine.queue.isEmpty {
Spacer()
VStack(spacing: 8) {
Image(systemName: "music.note.list")
.font(.largeTitle)
.foregroundStyle(.tertiary)
Text("列表为空")
.font(.subheadline)
.foregroundStyle(.tertiary)
Button("添加文件") {
showFileImporter = true
}
.font(.caption)
}
Spacer()
} else {
List {
ForEach(Array(engine.queue.enumerated()), id: \.element.id) { idx, item in
playlistRow(item: item, index: idx)
.contentShape(Rectangle())
.onTapGesture {
engine.play(index: idx)
}
}
.onDelete { offsets in
engine.remove(at: offsets)
}
.onMove { source, destination in
engine.move(from: source, to: destination)
}
}
.listStyle(.plain)
}
}
.fileImporter(
isPresented: $showFileImporter,
allowedContentTypes: supportedTypes,
allowsMultipleSelection: true
) { result in
if case .success(let urls) = result {
engine.addToQueue(urls: urls)
}
}
}
// MARK: -
@ViewBuilder
private func playlistRow(item: MediaItem, index: Int) -> some View {
let isCurrent = index == engine.currentIndex
HStack(spacing: 10) {
// /
ZStack {
if isCurrent {
Image(systemName: engine.isPlaying ? "waveform" : "pause.fill")
.font(.caption)
.foregroundStyle(.blue)
.symbolEffect(.variableColor.iterative, isActive: engine.isPlaying && isCurrent)
} else {
Text("\(index + 1)")
.font(.caption.monospacedDigit())
.foregroundStyle(.tertiary)
}
}
.frame(width: 20)
//
Image(systemName: iconName(for: item.type))
.font(.caption)
.foregroundStyle(isCurrent ? .blue : .secondary)
//
Text(item.name)
.font(.system(size: 13))
.lineLimit(1)
.foregroundStyle(isCurrent ? .primary : .secondary)
Spacer()
}
.padding(.vertical, 4)
.listRowBackground(isCurrent ? Color.accentColor.opacity(0.1) : Color.clear)
}
private func iconName(for type: MediaType) -> String {
switch type {
case .video: return "film"
case .audio: return "music.note"
case .stream: return "dot.radiowaves.left.and.right"
}
}
//
private var supportedTypes: [UTType] {
var types: [UTType] = [
.movie, .video, .audio, .mpeg4Movie, .quickTimeMovie, .mp3,
.mpeg4Audio, .avi, .url
]
//
for ext in ["mkv", "flac", "wav", "ogg", "m3u8", "m3u", "ts", "mov", "webm"] {
if let uttype = UTType(filenameExtension: ext) {
types.append(uttype)
}
}
return types
}
}

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name: MiniPlayer
options:
bundleIdPrefix: com.miniplayer
deploymentTargets:
iOS: "17.0"
macOS: "14.0"
xcodeVersion: "15.0"
generateEmptyDirectories: true
groupSortPosition: top
targets:
MiniPlayer:
type: application
platform: [iOS, macOS]
sources:
- path: Sources
settings:
base:
PRODUCT_BUNDLE_IDENTIFIER: com.miniplayer.app
PRODUCT_NAME: MiniPlayer
MARKETING_VERSION: "1.0.0"
CURRENT_PROJECT_VERSION: 1
DEVELOPMENT_TEAM: ""
INFOPLIST_KEY_UILaunchScreen_Generation: YES
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPad: "UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight"
INFOPLIST_KEY_UISupportedInterfaceOrientations_iPhone: "UIInterfaceOrientationPortrait UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight"
INFOPLIST_KEY_LSApplicationCategoryType: "public.app-category.entertainment"
INFOPLIST_KEY_CFBundleDisplayName: "MiniPlayer"
INFOPLIST_KEY_NSHumanReadableCopyright: "Copyright 2024. All rights reserved."
GENERATE_INFOPLIST_FILE: YES
SWIFT_VERSION: "5.9"
SWIFT_EMIT_LOC_STRINGS: YES
ASSETCATALOG_COMPILER_APPICON_NAME: "AppIcon"
ENABLE_HARDENED_RUNTIME: YES

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#!/bin/bash
# MiniPlayer 项目初始化脚本
# 在 macOS 上运行,需要已安装 Xcode 和 XcodeGen
set -e
cd "$(dirname "$0")"
echo "=== MiniPlayer 项目初始化 ==="
# 检查 XcodeGen
if ! command -v xcodegen &> /dev/null; then
echo "XcodeGen 未安装,正在通过 Homebrew 安装..."
brew install xcodegen
fi
echo "生成 Xcode 项目..."
xcodegen generate
echo ""
echo "✅ 项目已生成: MiniPlayer.xcodeproj"
echo ""
echo "打开项目:"
open MiniPlayer.xcodeproj